JustCallMeStupid wrote:Ive read through some of the prior pages comments on changing the stars to 3 neutrals instead of 2. I disagree. I find obtaining bonuses make maps more fun, and making bonuses more difficult makes a map less fun. I would rather see the neutral stars left to 2 units and the bonus structure changed to +1 for 2 capitals, +2 for 3 capitals or something. I believe that a +3 is an extremely high bonus especially considering u need to take a capital for a region bonus anyways.
Mongolia bonus @ +4 is too high. Considering the dynamics of the bonus, all 4 components are touching making it easy enough to defend by stacking solely on one territory and retaliating anyone who brakes it anywhere. Bonuses structured like this usually should be a +3 unless they are surrounded by multiple +2 bonuses which is not the case here.
EDIT: I dont see a point in having the east china sea? Why not get rid of that location and go straight to yellow sea. (this isnt really an issue though, just a thought)
The neutrals are staying as they are. As for the capitals, I think they will stay as they are as they give an added attraction to take them early on. Compare the capital structure to Fractured America where they don't really come into play a whole lot to here where they do. In the games I've played, the player who goes for the capitals first has ended up the last to get a bonus region, thereby making him the weakest on the board. So really you are forced to make a choice, go for the capital bonus, or go for the larger bonuses? What I am seeing is a very balanced map.
Does anyone else think Mongolia is too high? We'll wait and see if anybody else comments on it before I make any changes.
East China Sea is there to come out with one of the golden numbers after you take the total # of territories and subtract the territories that start neutral. Which in this case is 52, If I take out East China Sea then the next golden number is 44 so I would have to add in some more starting neutral territories = not good.