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Re: Fractured China - NOW LIVE!!!

PostPosted: Mon Oct 10, 2011 5:00 pm
by isaiah40
Okay so if I move the one way attack to Mongolia, leave the bonus value the same but increase the value on Manchuria would that work?

Re: Fractured China - NOW LIVE!!!

PostPosted: Mon Oct 17, 2011 8:32 am
by thenobodies80
If it was my map, I would increase Machuria to +4 only. After all Mongolia has lot of different continents around it and a half central position on the map, so it's worth +4 imo.
The one way attack, I think it works fine as it is now, it gives something to think (be worried about) to the player who holds Manchuria, being Korea an easy target.

Re: Fractured China - NOW LIVE!!!

PostPosted: Mon Oct 17, 2011 9:08 am
by The Bison King
3 thumbs up. Perfect as is!

Re: Fractured China - NOW LIVE!!!

PostPosted: Wed Oct 19, 2011 1:26 pm
by talonz
Looking at the map for the first time, joined a game withit.

Immediate concern is all the +2 autodeploys in the south east...someone gets ahold of those and they will be nealry impossible to dislodge.

And why no +1 for a single capital?

Change the autos to 1 and add the +1 for 1 capital and you may have a more mainland centric game, my first thoughts anyways.

Re: Fractured China - NOW LIVE!!!

PostPosted: Wed Oct 19, 2011 1:38 pm
by AndyDufresne
I feel like adding a +1 for capitals would imbalance the play. From my own experience, autodeploys weren't a factor until a few rounds into the game, and even when they did come into play, there were held by a number of players and no single person managed to hold all or most of them.


--Andy

Re: Fractured China - NOW LIVE!!!

PostPosted: Wed Oct 19, 2011 1:58 pm
by isaiah40
AndyDufresne wrote:I feel like adding a +1 for capitals would imbalance the play. From my own experience, autodeploys weren't a factor until a few rounds into the game, and even when they did come into play, there were held by a number of players and no single person managed to hold all or most of them.


--Andy


This is true, I haven't seen a single person hold any more than 2 at a time in the games I've played. SO they bonuses will stay as they are. AS for the Manchuria/Mongolia bonuses, I have decided to just increase Manchuria from 3 to 4. The one way attack will stay where it is and Mongolia will stay as it is. I'll post the updates later today.

Re: Fractured China - NOW LIVE!!!

PostPosted: Wed Oct 19, 2011 7:36 pm
by isaiah40

Re: Fractured China - NOW LIVE!!!

PostPosted: Wed Oct 19, 2011 8:06 pm
by Gilligan

Re: Fractured China - NOW LIVE!!!

PostPosted: Thu Oct 20, 2011 2:59 pm
by jaytorade
Can you please make an arrow showing that Taiwan and fujian bombard each other.

It is not apparent from looking at the map layout. Thank you.

Re: Fractured China - NOW LIVE!!!

PostPosted: Thu Oct 20, 2011 5:23 pm
by isaiah40
jaytorade wrote:Can you please make an arrow showing that Taiwan and fujian bombard each other.

It is not apparent from looking at the map layout. Thank you.


Here:
Image

Re: Fractured China - NOW LIVE!!!

PostPosted: Fri Oct 21, 2011 4:06 pm
by thenobodies80



I've sent them yesterday, but I forgot to post here. Sorry :oops:

Re: Fractured China - NOW LIVE!!!

PostPosted: Sat Oct 29, 2011 9:16 am
by Pirlo
the font is not clear enough, especially with such unfamiliar names.

Re: Fractured China - NOW LIVE!!!

PostPosted: Sat Oct 29, 2011 1:53 pm
by isaiah40
Pirlo wrote:the font is not clear enough, especially with such unfamiliar names.


Which font and where? As far as I know you're the only one who has complained about it so I will wait to see if anyone else has the same complaint.

Re: Fractured China - NOW LIVE!!!

PostPosted: Sat Oct 29, 2011 1:56 pm
by DiM
isaiah40 wrote:
Pirlo wrote:the font is not clear enough, especially with such unfamiliar names.


Which font and where? As far as I know you're the only one who has complained about it so I will wait to see if anyone else has the same complaint.


i think he's talking about the terit names. i do have some problems distinguishing "a" and "o" on the small map but it's nothing to worry about. i think the font fits the style very well and i would not change it.
also even if i misread an "a" for an "o" i doubt this hinders the gameplay in any way whatsoever.

Re: Fractured China - NOW LIVE!!!

PostPosted: Sat Oct 29, 2011 6:27 pm
by Pirlo
isaiah40 wrote:
Pirlo wrote:the font is not clear enough, especially with such unfamiliar names.


Which font and where? As far as I know you're the only one who has complained about it so I will wait to see if anyone else has the same complaint.


terr names are unfamiliar, so I just think their font should be very clear?

Re: Fractured China - NOW LIVE!!!

PostPosted: Mon Oct 31, 2011 7:53 am
by thenobodies80
The map was (finally :-# 8-[ ) updated!

Re: Fractured China - NOW LIVE!!!

PostPosted: Mon Oct 31, 2011 8:35 am
by The Bison King
Uhhh... I think ou need to take a look at it. the coordinates are messed up

Re: Fractured China - NOW LIVE!!!

PostPosted: Mon Oct 31, 2011 8:46 am
by Gilligan
It seems as though the images were inverted...Small as large, large as small.

Re: Fractured China - NOW LIVE!!!

PostPosted: Mon Oct 31, 2011 8:52 am
by Gilligan
It's fixed now.

Re: Fractured China - NOW LIVE!!!

PostPosted: Mon Oct 31, 2011 12:47 pm
by osujacket
isaiah40 wrote:
jaytorade wrote:Can you please make an arrow showing that Taiwan and fujian bombard each other.

It is not apparent from looking at the map layout. Thank you.


Here:
Image


FYI

I just found out they bombarded each other and looked through the map and couldnt find the explanation for why they bombarded each other. Now you can argue I didnt look close enough but it was difficult to find. I only found it from looking at this thread.

You really may want to make it more obvious on the map..

Thanks

Re: Fractured China - NOW LIVE!!!

PostPosted: Mon Oct 31, 2011 12:58 pm
by AndyDufresne
People may write off the bombarding because glancing at the text, without reading it, looks like it could be all about impassables. Not much you can do, since there is not much more room for extra space. The only thing you could do is alter the text color, or the highlight fog/cloud around it to offset the information more.


--Andy

Re: Fractured China - NOW LIVE!!!

PostPosted: Mon Oct 31, 2011 1:49 pm
by osujacket
changing the text color of the bombard statement would certainly help :)

Re: Fractured China - NOW LIVE!!!

PostPosted: Sat Nov 05, 2011 9:47 am
by isaiah40
Okay, I have rearranged the legend a bit and colored the text for the Bombardments and Impassables, hopefully this is easier to understand now.

Large
Version 3x
Click image to enlarge.
image


Small
Version 3x
Image

Re: Fractured China - NOW LIVE!!!

PostPosted: Sat Nov 05, 2011 7:38 pm
by osujacket
looks better thanks... =D> =D>

Re: Fractured China - NOW LIVE!!!

PostPosted: Sun Nov 06, 2011 3:32 am
by koontz1973
You having a laugh with that red on impassables. It is the brightest thing on the map, in fact it is so bright I cannot see the map from all of the glare coming of it. ;)

Please tone it down some.

EDIT: bombards, not impassables. :oops: