Fractured China - [Quenched]

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Re: Fractured China V.1f

Postby jefjef on Tue Jan 04, 2011 11:16 pm

24Keyser wrote:
Joodoo wrote:Looks like a pretty good map inspired by the Fractured America map.
I just wanna remind that the proper spelling of one of your territories is "Ningxia", not "Ningxi"


he also spelled seoul wrong xD


Well the thing about "Fractured" names can be fractured too. Combined - reorganized - misspelled.
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Re: Fractured China V.1f

Postby Industrial Helix on Tue Jan 04, 2011 11:30 pm

Central Korea could be Pyongyang and North Korea is Liaoning (Chinese Name) but it was part of Korea kingdom of Gogeryeo. Maybe name it Gogeryeo in a historical throwback?

Also... this is probably a bit much to ask, but, maybe throw the Mandarin, Cantonese, Korean, Tibetian, Hindu, Vietnamese, ect characters above the English names. Maybe only on the large version? I figure, writing system is a major part of national identity and something like that could really push the whole fracturedness of the map because it shows the differences between these places. I mean, it's not a huge deal on FA because we all use the roman alphabet. But yeah, that would really be cool for this map considering none of the other Asian maps give two hoots about what these people really call their own territories.
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Re: Fractured China V.1f

Postby isaiah40 on Tue Jan 04, 2011 11:32 pm

Okay so here is the new update with a couple of changes. I added in Xinjiang thereby decreasing Russia. Changed a couple of the mis-spelled names, and added ... well take a look.

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Re: Fractured China V.1g With ... Well come and take a look

Postby jefjef on Wed Jan 05, 2011 12:43 am

Good step forward. Aren't you gonna use the same arrows as the other fractured?

I like Taiwan being a 2 way. Being able to attack the mainland directly. It will make it more valuable/desirable and influential.
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Re: Fractured China V.1g With ... Well come and take a look

Postby The Bison King on Wed Jan 05, 2011 1:47 am

Looking good. Do the 3's symbolize neutral starts?

Is Myanmar/Nepal ect. going to count as a bonus? or are they neutral?
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Re: Fractured China V.1g With ... Well come and take a look

Postby isaiah40 on Wed Jan 05, 2011 5:02 am

jefjef wrote:Good step forward. Aren't you gonna use the same arrows as the other fractured?

I like Taiwan being a 2 way. Being able to attack the mainland directly. It will make it more valuable/desirable and influential.


Yes as long as I can remember how I did them. Since I lost everything in our house fire back in Oct., those files are forever lost as well. Don't you think Taiwan is desirable now being an autodeploy of +2? Maybe I could have Taiwan one way attack the mainland so as not give whoever is going for Chu too many District Cities to help gain and defend Chu. As it stands Chu is neighbors with Hong Kong, Shanghai, and Chongqing, as well as striking distance to Beijing. If anyone gets Chu and these cities well watch out.

Now that I think about it, maybe I should but an impassable around a city to prevent that scenario?

The Bison King wrote:Looking good. Do the 3's symbolize neutral starts?

Is Myanmar/Nepal ect. going to count as a bonus? or are they neutral?


Thank you. Yes the "3" indicate those territories that will be starting neutral. Now that I think of it I just remembered I need to include a capital for my new bonus which will also start as neutral. Unless I add in a couple more territories.

Myanmar is a killer neutral to give another access point to India. All the rest are "neutral countries".
Last edited by isaiah40 on Wed Jan 05, 2011 9:28 am, edited 1 time in total.
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Re: Fractured China V.1g With ... Well come and take a look

Postby Joodoo on Wed Jan 05, 2011 5:33 am

Nice update, may I suggest that you lower the bonus for Xinjiang to maybe 4 troops? It just seems strange that the bonus given is more than the number of territories in the bonus.
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Re: Fractured China V.1g With ... Well come and take a look

Postby isaiah40 on Wed Jan 05, 2011 9:19 am

Joodoo wrote:Nice update, may I suggest that you lower the bonus for Xinjiang to maybe 4 troops? It just seems strange that the bonus given is more than the number of territories in the bonus.


I thought so too, but according to my Bonus Calculator it came out as 5.17. You have to use all 4 territories to defend it as it has 7 territories that can attack it, so that alone brings the value up a tad bit. I could close off another border, but I think that would create too much of a bottle neck around there. Something we don't want. Right now it is bottle necked, but you can still get around fairly easy while at the same time requires some strategy so you don't get yourself in a bind.
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Re: Fractured China V.1g With ... Well come and take a look

Postby Victor Sullivan on Wed Jan 05, 2011 1:29 pm

What are you doing with the grey and white territories?
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Re: Fractured China V.1g With ... Well come and take a look

Postby isaiah40 on Wed Jan 05, 2011 2:15 pm

Victor Sullivan wrote:What are you doing with the grey and white territories?


Did you read the legend?
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Re: Fractured China V.1g With ... Well come and take a look

Postby Victor Sullivan on Wed Jan 05, 2011 2:35 pm

isaiah40 wrote:
Victor Sullivan wrote:What are you doing with the grey and white territories?


Did you read the legend?

Oh, I guess I was a little confused by the term, city.
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Re: Fractured China V.1g With ... Well come and take a look

Postby isaiah40 on Wed Jan 05, 2011 3:06 pm

That's okay, that's why I have the colors of the bonuses under the bonus values. Maybe I should figure something out about that.
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Re: Fractured China V.1g With ... Well come and take a look

Postby Industrial Helix on Wed Jan 05, 2011 4:24 pm

Victor Sullivan wrote:
isaiah40 wrote:
Victor Sullivan wrote:What are you doing with the grey and white territories?


Did you read the legend?

Oh, I guess I was a little confused by the term, city.


I was confused for a bit as well. Maybe it could be labeled like a region instead of the ambiguous name "cities" Something like "Confederation of Autonomous Cities"
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Re: Fractured China V.1g With ... Well come and take a look

Postby isaiah40 on Wed Jan 05, 2011 4:28 pm

Industrial Helix wrote:I was confused for a bit as well. Maybe it could be labeled like a region instead of the ambiguous name "cities" Something like "Confederation of Autonomous Cities"


I'll come up with something that will be short and to the point and that will fit in the legend.

Other than these couple of points for now, what do you think of the grunge feeling? Too much, not enough? Let me know!
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Re: Fractured China V.1g With ... Well come and take a look

Postby isaiah40 on Thu Jan 06, 2011 2:26 pm

I have the large and small here. The small I put the "888" so we all can see that they will fit in the smallest territories.

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Re: Fractured China V.1h Small map includes 888's

Postby Victor Sullivan on Thu Jan 06, 2011 6:05 pm

So the white territories do nothing? Thats kinda lame, no offense...
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Re: Fractured China V.1h Small map includes 888's

Postby isaiah40 on Fri Jan 07, 2011 11:27 am

Victor Sullivan wrote:So the white territories do nothing? That's kinda lame, no offense...


So what is so lame about having neutral countries that you have to go around? As far as I can tell, Nepal and Bhutan are rather peaceful countries, whereas Tibet would rather be out from underneath the control of Beijing.
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Re: Fractured China V.1h Small map includes 888's

Postby AndyDufresne on Fri Jan 07, 2011 12:53 pm

isaiah40 wrote:
Victor Sullivan wrote:So the white territories do nothing? That's kinda lame, no offense...


So what is so lame about having neutral countries that you have to go around? As far as I can tell, Nepal and Bhutan are rather peaceful countries, whereas Tibet would rather be out from underneath the control of Beijing.

I'm fine with it. Think of it this way, they are autonomous mountainous peaceful regions for the most part. Maybe the invading armies of various sides decided that it wasn't worth it to expend their troops trying to conquer a region they know they could just surround and overwhelm if a real issue came.


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Re: Fractured China V.1h Small map includes 888's

Postby isaiah40 on Sat Jan 08, 2011 3:26 pm

AndyDufresne wrote:
isaiah40 wrote:
Victor Sullivan wrote:So the white territories do nothing? That's kinda lame, no offense...


So what is so lame about having neutral countries that you have to go around? As far as I can tell, Nepal and Bhutan are rather peaceful countries, whereas Tibet would rather be out from underneath the control of Beijing.

I'm fine with it. Think of it this way, they are autonomous mountainous peaceful regions for the most part. Maybe the invading armies of various sides decided that it wasn't worth it to expend their troops trying to conquer a region they know they could just surround and overwhelm if a real issue came.


--Andy


Well put Andy!. Besides having a neutral country you have to go around means you will have to think about taking out someone by splitting your troops and taking a chance on not making it.
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Re: Fractured China V.1h Small map includes 888's

Postby Victor Sullivan on Sat Jan 08, 2011 7:44 pm

isaiah40 wrote:
AndyDufresne wrote:
isaiah40 wrote:
Victor Sullivan wrote:So the white territories do nothing? That's kinda lame, no offense...


So what is so lame about having neutral countries that you have to go around? As far as I can tell, Nepal and Bhutan are rather peaceful countries, whereas Tibet would rather be out from underneath the control of Beijing.

I'm fine with it. Think of it this way, they are autonomous mountainous peaceful regions for the most part. Maybe the invading armies of various sides decided that it wasn't worth it to expend their troops trying to conquer a region they know they could just surround and overwhelm if a real issue came.


--Andy


Well put Andy!. Besides having a neutral country you have to go around means you will have to think about taking out someone by splitting your troops and taking a chance on not making it.

All you get from holding the white territories is something to go towards the standard territory bonus and maybe it would help to guard a bonus area, but the strategic benefits of conquering that territory is miniscule at best. There needs to be more... Why did you decide to not include them as bonus areas anyways?
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Re: Fractured China V.1h Small map includes 888's

Postby isaiah40 on Sat Jan 08, 2011 8:13 pm

Victor Sullivan wrote:All you get from holding the white territories is something to go towards the standard territory bonus and maybe it would help to guard a bonus area, but the strategic benefits of conquering that territory is miniscule at best. There needs to be more... Why did you decide to not include them as bonus areas anyways?


Well if look, Nepal, Bhutan, Bangladesh and Thailand have no effect on guarding any bonus. Nepal, Bangladesh and Bhutan are confined within the Indian bonus so whoever holds India would also hold these three. Myanmar is a killer neutral so in effect it helps to guard BOTH India and Indo-China. Thailand is down in the corner and of no consequence to anyone who holds it.

When you say there needs to be more, please expand and explain what you mean!
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Re: Fractured China V.1h Small map includes 888's

Postby Victor Sullivan on Sat Jan 08, 2011 9:15 pm

isaiah40 wrote:Well if look, Nepal, Bhutan, Bangladesh and Thailand have no effect on guarding any bonus. Nepal, Bangladesh and Bhutan are confined within the Indian bonus so whoever holds India would also hold these three. Myanmar is a killer neutral so in effect it helps to guard BOTH India and Indo-China. Thailand is down in the corner and of no consequence to anyone who holds it.

When you say there needs to be more, please expand and explain what you mean!

Okay... So why have the white territories at all? And I dont understand why Myanmar would be a killer neutral at all, aside from the extra gameplay feature. My suggestion would be to drop Myanmars killer neutral aspect and the Jharkhand/Myanmar attack route, then make all the white territories an interesting bonus area, like The Burman Alliance, or something, with a +6 bonus.
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Re: Fractured China V.1h Small map includes 888's

Postby isaiah40 on Sat Jan 08, 2011 9:46 pm

Victor Sullivan wrote:Okay... So why have the white territories at all? And I dont understand why Myanmar would be a killer neutral at all, aside from the extra gameplay feature. My suggestion would be to drop Myanmars killer neutral aspect and the Jharkhand/Myanmar attack route, then make all the white territories an interesting bonus area, like The Burman Alliance, or something, with a +6 bonus.


Okay, if I do it then I think that the bonus should be reduced as if someone holds India, Indo-China and those neutral countries they would be looking +13 with only access through 6 territories. I think that is a little excessive. Maybe a +3 for the neutral countries at the most. I believ that a +10 with only 6 ways in is more inline.

What do others think??
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Re: Fractured China V.1h Small map includes 888's

Postby Victor Sullivan on Sat Jan 08, 2011 9:54 pm

isaiah40 wrote:
Victor Sullivan wrote:Okay... So why have the white territories at all? And I dont understand why Myanmar would be a killer neutral at all, aside from the extra gameplay feature. My suggestion would be to drop Myanmars killer neutral aspect and the Jharkhand/Myanmar attack route, then make all the white territories an interesting bonus area, like The Burman Alliance, or something, with a +6 bonus.


Okay, if I do it then I think that the bonus should be reduced as if someone holds India, Indo-China and those neutral countries they would be looking +13 with only access through 6 territories. I think that is a little excessive. Maybe a +3 for the neutral countries at the most. I believ that a +10 with only 6 ways in is more inline.

What do others think??

I was thinking with 5 stand alone territories that cant be effectively reinforced, it seemed like a good tentative value. And if someone holds India and Indochina, they pretty much already win anyways, so I dont see an issue there...
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Re: Fractured China V.1h Small map includes 888's

Postby isaiah40 on Sat Jan 08, 2011 9:59 pm

Fair enough. I'll see what others think of the idea and then we'll proceed from there, fair enough?
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