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Conquer Rome (The Fall of the Roman Empire) [Quenched]

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Re: Conquer Rome (The Fall of the Roman Empire) [Gp,Gr]

Postby thenobodies80 on Thu Sep 22, 2011 7:48 am

The Map is now available for Beta playing. :)
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Re: Conquer Rome (The Fall of the Roman Empire) [Gp,Gr]

Postby Gillipig on Thu Sep 22, 2011 7:53 am

thenobodies80 wrote:The Map is now available for Beta playing. :)

And I started the first game :D !

Edit: the first 3 games :D . I've been waiting to play it for a while.
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Re: Conquer Rome (The Fall of the Roman Empire) [Gp,Gr]

Postby Kabanellas on Thu Sep 22, 2011 8:28 am

=D> =D> =D> =D> =D> ;)
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Re: Conquer Rome (The Fall of the Roman Empire) [Gp,Gr]

Postby Nola_Lifer on Thu Sep 22, 2011 12:17 pm

Image
Image
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Re: Conquer Rome (The Fall of the Roman Empire) [Gp,Gr]

Postby danryan on Thu Sep 22, 2011 2:17 pm

This map is teh sexy right now. Really enjoying it.
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Re: Conquer Rome (The Fall of the Roman Empire) [Gp,Gr]

Postby Kabanellas on Thu Sep 22, 2011 5:00 pm

danryan wrote:This map is teh sexy right now. Really enjoying it.


I'm aiming for the centerfold :)
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Re: Conquer Rome (The Fall of the Roman Empire) [Gp,Gr]

Postby perchorin on Thu Sep 22, 2011 9:28 pm

Just played a speed game on this map--so far I like it but there seems to be a bug:
I was not able to attack from Sirmium to ILII despite those terts being adjacent and there being no impassable between them.
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Re: Conquer Rome (The Fall of the Roman Empire) [Gp,Gr]

Postby Kabanellas on Fri Sep 23, 2011 1:53 am

strange.... I'm checking the XML and they're bordering :-s
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Re: Conquer Rome (The Fall of the Roman Empire) [Gp,Gr]

Postby perchorin on Fri Sep 23, 2011 2:30 am

Kabanellas wrote:strange.... I'm checking the XML and they're bordering :-s

I don't know what happened then, I spent almost my whole 5 minute turn trying to figure it out and it could have cost me the game. It's not outside the realm of possibility that I'm nuts but I've never had this particular nutty experience before.
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Re: Conquer Rome (The Fall of the Roman Empire) [Gp,Gr]

Postby thenobodies80 on Fri Sep 23, 2011 3:54 am

perchorin wrote:
Kabanellas wrote:strange.... I'm checking the XML and they're bordering :-s

I don't know what happened then, I spent almost my whole 5 minute turn trying to figure it out and it could have cost me the game. It's not outside the realm of possibility that I'm nuts but I've never had this particular nutty experience before.


Game number?
Thanks :)

Edit: I found the game, it seems you can attack it looking at it with bob and also checking the xml.
Are you sure you selected the correct territory?
Or can you please post a screenshoot with the drop down list of territories (attacker sirmium to "list of territories") open so we can see it?
I have only two answers for this one, or you did something wrong, or it's a game bug (not a map one).
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Re: Conquer Rome (The Fall of the Roman Empire) [Gp,Gr]

Postby perchorin on Fri Sep 23, 2011 4:15 am

I didn't take a screen shot, and I know something odd happened but it's becoming increasingly apparent that it was something in my head :oops: Sorry for the trouble guys and if I didn't say it before, awesome work on this map! I'm looking forward to playing it a bunch.
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Re: Conquer Rome (The Fall of the Roman Empire) [Gp,Gr]

Postby Kabanellas on Fri Sep 23, 2011 1:16 pm

All settled then ;)

..and thank you for the support!! :D
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby pamoa on Sat Sep 24, 2011 7:47 am

the problem is the graphics from the small map
ILII and Smirinium are INVERTED !!!
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby thenobodies80 on Sat Sep 24, 2011 11:15 am

pamoa wrote:the problem is the graphics from the small map
ILII and Smirinium are INVERTED !!!


Wow, also borders are totally different! Thanks pamoa =D>
I'll contact Kab to have this fixed asap.
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Swifte on Sat Sep 24, 2011 3:28 pm

Just noticed this problem in our game. Glad you guys are on top of it.
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby perchorin on Sat Sep 24, 2011 6:21 pm

So I'm not totally crazy after all eh?
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Kabanellas on Sat Sep 24, 2011 7:23 pm

perchorin wrote:So I'm not totally crazy after all eh?


no you're not :)

ooops!!!! 8-[

I'll post the correct file ASAP
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Kabanellas on Sat Sep 24, 2011 7:39 pm

Here it is:

Click image to enlarge.
image


sorry guys, for the trouble
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby perchorin on Sat Sep 24, 2011 8:24 pm

Kabanellas wrote:Here it is:

Click image to enlarge.
image


sorry guys, for the trouble

lol, this makes me happier than it should
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Kabanellas on Sat Sep 24, 2011 8:42 pm

..and you were starting to get worried about dementia :)... but In the end it was just me riding on a bad case of premature Alzheimer :?
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby aaronthegreatest on Sat Sep 24, 2011 10:45 pm

amazing map. didnt take too long to figure out, great strategic play. Did want to mention, not sure why but currently my troops on SiRMIUM will not attack any adjacent territories including the matching Vicarious seat. didn't know if it was something that is constant, or fixable. Figured it was worth a mention. Game still in progress.
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby thenobodies80 on Sun Sep 25, 2011 2:10 am

aaronthegreatest wrote:amazing map. didnt take too long to figure out, great strategic play. Did want to mention, not sure why but currently my troops on SiRMIUM will not attack any adjacent territories including the matching Vicarious seat. didn't know if it was something that is constant, or fixable. Figured it was worth a mention. Game still in progress.


Read the previous 2 pages. There was a problem with the image that should be fixed asap, just the time to have it uploaded.
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby pamoa on Sun Sep 25, 2011 2:22 am

Kabanellas wrote:..and you were starting to get worried about dementia :)... but In the end it was just me riding on a bad case of premature Alzheimer :?

maybe you should have a medical check :lol:
this forgetting was a big one :shock:
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Kabanellas on Sun Sep 25, 2011 7:14 am

pamoa wrote:this forgetting was a big one :shock:


indeed :)

strange thing is that i did updated the small map accordingly, I just don't know what happened to that file... and ended up sending the latest available one, thinking it was the correct
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby ender516 on Sun Sep 25, 2011 6:15 pm

No doubt that file got stored with those awesome posts that I spend twenty minutes composing, only to discover the next day that they never made it into the topic. ;)
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