theBastard wrote:when Barbarian outpost are autodeploy, also capitals of Dioceses could be...
Kabanellas wrote:theBastard wrote:when Barbarian outpost are autodeploy, also capitals of Dioceses could be...
Diocesis capitals will not start neutral so they shouldn't' yield any bonus alone. Also, I don't think that conceptually, Barbarians having autodeploy-bonus would mean that capitals should have it too
jigger1986 wrote:Just release it now! It looks incredible and I cant wait to play it.
Kabanellas wrote:the big part of what you stated here (very valid concerns I might add) belong to the graphics part and I would feel more comfortable of leaving that study for when we settled the gameplay - I'm used to see things changing a lot and graphics become outdated due to game-play changes...
Nola_Lifer wrote:I think you need to spread the Barb tribes out more or get rid of Sassanid or add Muslim/N/ African tribes. All of the Barb tribes are in Europe and right on top of each other while Sassanid stands by itself. Seems a bit unbalanced there.
Kabanellas wrote:Rodion wrote:Should be a great map, Nuno!
One thing I'd like to see is territories with real city/province names instead of codes like AFI, AFII, AFIII, AFIV and AFV. Do you think that can be done?
ohhh... How I wish. Unfortunatly I don't have the space for it especially on the small map. Also, I've merged some provinces in some areas of the Empire, so, if for some we could actually refer to them by their accurate historical name on the merged ones we couldn't.
Rodion wrote:Kabanellas wrote:Rodion wrote:Maps can be bigger now, so space might not be a problem anymore. I don't personally mind the lack of accuracy arising from merged provinces (maybe you could go with the "_____ & _____" format?) if we can keep the map more "historical" and less looking like a chess board with all the codes (AF IV) and stuff.
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