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Re: First Nations combined. Update pg. 3

Postby MrBenn on Tue Feb 01, 2011 6:52 am

Yes, that looks better.

Part of me wonders whether Carib. and Ignerri on the Southern map should be absorbed into the Circum-Caribbean bonus on the Northern map, but I think that would be difficult to represent (even if it were a more natural grouping).

On a graphical note, I wonder if the two ships should be rotated to align properly with the paper (like you've done with their names)?
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Re: First Nations combined. Update pg. 3

Postby Ace Rimmer on Tue Feb 01, 2011 10:16 am

I came.
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Re: First Nations combined. Update pg. 3

Postby Bruceswar on Tue Feb 01, 2011 10:35 am

jakewilliams wrote:I came.



:lol: :lol: :lol: :lol: =D> =D> =D> =D>

I cannot wait for this one to be out!
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Re: First Nations combined. Update pg. 3

Postby sdh on Tue Feb 01, 2011 10:40 am

looks fantastic
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Re: First Nations combined. Update pg. 3

Postby phantomzero on Tue Feb 01, 2011 1:09 pm

Fantastic! QUENCH!!!
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Re: First Nations combined. Update pg. 3

Postby Industrial Helix on Tue Feb 01, 2011 2:45 pm

Can we get Niña and Victoria right under the ships?

And the second n in Niña ought to have a tilde.
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Re: First Nations combined. Update pg. 3

Postby Peter Gibbons on Tue Feb 01, 2011 3:01 pm

Beautiful combination. Will be a wonderful addition. Great idea to combine two beautiful existing maps to use under the new size allowances (I wonder... would the USA Interstate pack be next?).

Anyway only one gameplay suggestion/question right now...

Would a +1 bonus for holding both ships be in order? Or possibly a +1 auto-deploy on either? If neither suggestion ends up being in favor, should there be a place on the map that says the ships are "not part of any bonus" like the Sea of Japan territory on the Japan map?
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Re: First Nations combined. Update pg. 3

Postby Tisha on Tue Feb 01, 2011 4:28 pm

I moved the names a little closer, tilted the ships.

what are we doing with Neutrals? ship ship and Nimiipuu?

MrBenn wrote:
Part of me wonders whether Carib. and Ignerri on the Southern map should be absorbed into the Circum-Caribbean bonus on the Northern map, but I think that would be difficult to represent (even if it were a more natural grouping).


I would like to add those to the other bonus MrBenn, but now sure how that would work..
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Re: First Nations combined. Update pg. 3

Postby Industrial Helix on Tue Feb 01, 2011 5:48 pm

I don't see why the ships ought to be neutrals. Let them deploy like every other territory. Nimiipuu should remain a neutral, as it is on FNoNA.

Where there any other starting neutrals on the other maps?
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Re: First Nations combined. Update pg. 3

Postby theBastard on Tue Feb 01, 2011 7:43 pm

I agree to add ships as neutral. and also Nimiipuu and Salish.
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Re: First Nations combined. Update pg. 3

Postby Tisha on Tue Feb 01, 2011 8:26 pm

Industrial Helix wrote:I don't see why the ships ought to be neutrals. Let them deploy like every other territory. Nimiipuu should remain a neutral, as it is on FNoNA.

Where there any other starting neutrals on the other maps?



Starting neutrals:
North America: Nimiipuu


South America: Aonikenk

I can't remember any more. but if we make the ships plus one, we can make one of them a Neutral? :D
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Re: First Nations combined. Update pg. 3

Postby MarshalNey on Tue Feb 01, 2011 10:07 pm

How many regions are on this map? I counted N.America at 72 (which agrees with the old map thread) but I counted S.America at 53 (map thread said 52) and then the 2 Ships.

So, the total appears to be 127. Is this right?

It's an unfortunate range for the drop, but at least if there were 2 neutral regions then 2-, 3- and 7-player games would have a nice starting number of regions at the drop. Dropping below 125 regions for the drop would put 5-player games at the worst place, and dropping below 124 would put 4-player games at the worst place.

As for 6-player and 8-player games, they will be at the worst starting regions no matter what, so no point in worrying about them.

Anyway my suggestion is to make sure there are at least 2 starting neutrals on the map, and if feasible no more than that.

Oh, one other small thing... could you put the map in the first post in bigimg tags?

Thanks,

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Re: First Nations combined. Update pg. 3

Postby Tisha on Tue Feb 01, 2011 10:50 pm

MarshalNey wrote:How many regions are on this map? I counted N.America at 72 (which agrees with the old map thread) but I counted S.America at 53 (map thread said 52) and then the 2 Ships.

So, the total appears to be 127. Is this right?

It's an unfortunate range for the drop, but at least if there were 2 neutral regions then 2-, 3- and 7-player games would have a nice starting number of regions at the drop. Dropping below 125 regions for the drop would put 5-player games at the worst place, and dropping below 124 would put 4-player games at the worst place.

As for 6-player and 8-player games, they will be at the worst starting regions no matter what, so no point in worrying about them.

Anyway my suggestion is to make sure there are at least 2 starting neutrals on the map, and if feasible no more than that.

Oh, one other small thing... could you put the map in the first post in bigimg tags?

Thanks,

Marshal Ney

127, yes

2 neutrals? one on Nimiipuu, and one on the ship? then give plus one for holding both ships?


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Re: First Nations combined. Update pg. 4

Postby MarshalNey on Wed Feb 02, 2011 1:07 am

Tisha wrote:2 neutrals? one on Nimiipuu, and one on the ship? then give plus one for holding both ships?


That could work, yes... as long you're fine with Aonikenk being open for deployment. Considering the vast number of regions, I personally don't think it will be a problem, whereas the Ships will be a problem (either part of a bonus, part of no bonus and extra instruction on the legend, or a bonus in their own right) unless addressed in some way.

Making them their own bonus is my personal preference; my second choice would be to make them part of no bonus. The last option makes little thematic sense as the Ships were the nemesis of the native inhabitants in many ways.

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Re: First Nations combined. Update pg. 4

Postby jefjef on Wed Feb 02, 2011 1:33 am

Cool. Glad to see this combined!

For balance it might be a good idea for Victoria ship to move north connection up to Quinault and add a connect to Central America. Especially if you make it a bonus.

Thanks for the great maps Tisha! =D>
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