Moderator: Cartographers
AndyDufresne wrote:I'm really digging this map. I'm glad to see the area finally in development. Nice work.
thenobodies80 wrote:To be honest i prefer the map without the chinese or korean characters, but it's just my personal opinion.
General Idea: Three Kingdoms Korea was primarily about proto-states evolving into full fledged empires. Hence, the importance of capitals in this bonus scheme. Strong holds indicate the importance of castles at the time. Almost everything is build your own bonus, giving players to ample opportunity to be creative in gametime solutions. Silla eventually conquered all of Korea, an remains the most powerful area on the map. Goguryeo has power, but slow growth. Japan and China's influences on Korea (and Korea's influences on them) are also reflected in this map.
IH wrote:I'm thinking Hanju ought to border Ungjin Baekje is a little bottled up there.
Industrial Helix wrote:I just never drew in a connection for Hanju and Ungjin because I was unsure if I really wanted it at the time.
Well, the starting position thing isn't good because Wa has a negative bonus with any other capital... its not a the greatest spring board. Whereas Gaya doesn't have that and has a very quick opportunity to expand into the other Gaya territories as well.
Riskismy wrote:I like the bonus scheme (that you don't absolutely have to have all territories to get a bonus). However, I'd rephrase the legend to read 'the capital', as opposed to naming each territory. Took me several minutes to locate the first territory and home in on the idea. It conveys the same idea, only now you don't have to look around the map (so much) to understand it.
natty_dread wrote:Riskismy wrote:I like the bonus scheme (that you don't absolutely have to have all territories to get a bonus). However, I'd rephrase the legend to read 'the capital', as opposed to naming each territory. Took me several minutes to locate the first territory and home in on the idea. It conveys the same idea, only now you don't have to look around the map (so much) to understand it.
The problem with that is that it would suggest that you could hold any capital to get the bonus, when in fact you need to hold the matching capital of the area to get that area's bonus. With limited space in the legend, the current solution is the best I can see for now.
Industrial Helix wrote:Maybe Natty can fit a little version of the capital icon in there after the territory name. Legend space is tight, but I'm just saying...
AndyDufresne wrote:In the legend, since we are talking about it---could you make the number digits stand out more?
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