thenobodies80 wrote:To be honest i prefer the map without the chinese or korean characters, but it's just my personal opinion.
General Idea: Three Kingdoms Korea was primarily about proto-states evolving into full fledged empires. Hence, the importance of capitals in this bonus scheme. Strong holds indicate the importance of castles at the time. Almost everything is build your own bonus, giving players to ample opportunity to be creative in gametime solutions. Silla eventually conquered all of Korea, an remains the most powerful area on the map. Goguryeo has power, but slow growth. Japan and China's influences on Korea (and Korea's influences on them) are also reflected in this map.
Users browsing this forum: No registered users and 3 guests