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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby DiM on Wed Jul 20, 2011 9:00 am

congrats
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby perchorin on Thu Jul 21, 2011 8:05 am

isaiah40 wrote:Congrats natty!! Make sure I get that invite as well! :P

me too me too! Congratulations on a great looking map!
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Thu Jul 21, 2011 11:51 am

Invites will be flying! ;)
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby thenobodies80 on Thu Jul 21, 2011 1:23 pm

The maps is live. Congrats natty! =D>

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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby osujacket on Thu Jul 21, 2011 2:48 pm

nice map....

I have a hard time distinguishing which country is which based on the colors. I realize I may be the minority but I would prefer more of a distinction.

I dont like to have to think hard about where countries belong.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Thu Jul 21, 2011 3:18 pm

osujacket wrote:nice map....

I have a hard time distinguishing which country is which based on the colors. I realize I may be the minority but I would prefer more of a distinction.

I dont like to have to think hard about where countries belong.


Thanks.

I'm sorry you're having problems with the countries... you don't have colour blindness by any chance?

The countries are also labeled on the map... look for the larger text on the countries.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Fri Jul 22, 2011 4:36 am

Ok, since I've heard some complaint about the colours... here's a version with more vibrant colours on the bonuses...

Click image to enlarge.
image



Then, about the gameplay... something needs to be done. The 1st turn advantage is huge in 1v1, and whoever drops next to the Tang capital also has a huge advantage - since it's hard for others to reach.

The neutrals on the capitals need to be increased. I know IH wanted to have them low so they wouldn't be ignored, but as they are now they're basically making the game be decided by the drop, and I don't think that was the intention... I'm now in a 1v1 game that was basically over at round 2.

So I suggest Silla capital to be at least 4, maybe 5 - at the moment, Silla is a gamebreaker, you take one neutral 2 and you get an immediate +10 bonus.

Likewise, Tang capital should be increased to at least 4 or maybe 5 - if you drop next to it, you just take it and boom, you have a high bonus that's very hard for others to break.

Goguryeo's capital could be maybe 3. Others, Baekje & Gaya, are fine I think.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Fri Jul 22, 2011 4:40 am

Alternatively, we could reduce the bonuses drastically... either way, something should be done.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby b00060 on Fri Jul 22, 2011 9:57 am

The bonuses on this map are ridiculous. I was up against a 20 man to 3 bonus after ONE round because of the drop and secluded bonus. The kingdom Sila bonus HAS to be changed. This map is a no go anymore for me. The bonuses and access to break them are out of control ridiculous.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Fri Jul 22, 2011 10:48 am

Yes, I'm well aware of the situation, thanks. I think this map is going back to the drawing board.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Fri Jul 22, 2011 11:06 am

So, we need to either decrease the bonuses, or increase the neutrals on the capitals. Or both?

I suggest we start by increasing the neutrals, and then see if the bonuses need adjustment.

So... here's what I think for now:

- Silla: 6
- Tang: 5
- Goguryeo: 4
- Baekje & Gaya: 3

Or maybe leave Gaya at 2...
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby osujacket on Fri Jul 22, 2011 1:42 pm

natty_dread wrote:Ok, since I've heard some complaint about the colours... here's a version with more vibrant colours on the bonuses...

Click image to enlarge.
image



Then, about the gameplay... something needs to be done. The 1st turn advantage is huge in 1v1, and whoever drops next to the Tang capital also has a huge advantage - since it's hard for others to reach.

The neutrals on the capitals need to be increased. I know IH wanted to have them low so they wouldn't be ignored, but as they are now they're basically making the game be decided by the drop, and I don't think that was the intention... I'm now in a 1v1 game that was basically over at round 2.

So I suggest Silla capital to be at least 4, maybe 5 - at the moment, Silla is a gamebreaker, you take one neutral 2 and you get an immediate +10 bonus.

Likewise, Tang capital should be increased to at least 4 or maybe 5 - if you drop next to it, you just take it and boom, you have a high bonus that's very hard for others to break.

Goguryeo's capital could be maybe 3. Others, Baekje & Gaya, are fine I think.


I do not have color blindness issues...it was just hard for me. I dont like to have to think to figure out bonuses too much. I like that new version much better. Only other suggestion I would add was make silla a little more pink to distinguish it from Wa a little more. Its also acceptable at this point =D> =D> =D>

As far as the game play goguryeo currently gives much to big of bonus as you can get lots of them territories at the start.

I think your on the correct track.

=D> =D>
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Sat Jul 23, 2011 5:01 am

Ok, I talked with IH... here's what we ended up with for the neutrals -

Silla & Tang: 6
Goguryeo: 4
Baekje & Gaya: 3

So here are the new images (colour adjusted) and the new XML

korea4.xml
(66.34 KiB) Downloaded 13 times


Click image to enlarge.
image


Click image to enlarge.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby thenobodies80 on Sat Jul 23, 2011 6:02 am

the files were sent to Lack

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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby DiM on Sat Jul 23, 2011 6:31 am

i've been pondering for a while weather i should post or not and i decided i definitely should. yes, i know people will start saying "map is already in beta", "where was i when this was in the graphics department? " etc.

but here goes:
1. borders all over the place have inconsistencies that look bad.
Image

2. the way mountains and borders are drawn makes me confused about some connections and especially on the small map i had to get help from BOB just to make sure a connection is really there. (see red marked areas on image bellow)

3. you forgot to erase some spots that had the border filling (see blue marked areas on image bellow)

4. some mountains are too evenly drawn they look rather bad. the ones in the north look much better (see green marked area on image bellow)

5. you should ask for a permission to make the small map a bit bigger. at least 650*650, even though i'd rather prefer 700*700. some terits are so small and easy to miss they could ruin your whole game. for example "tamma".

6. the colours for silla and tang are too alike in the legend. i can barely distinguish between them and i actually decided which is which because i followed the logic of the continent order.

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