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Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Thu Jul 28, 2011 5:22 pm
by natty dread
Uncle Death wrote:I like the map, I like the look, but for 2 player games it can sure be over in a hurry.


I know, we're trying to fix that.

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Fri Jul 29, 2011 4:20 am
by ViperOverLord
I'm going to qualify this as a first impression and not an overall informed opinion. I don't like the fact that my opponent and I were going back and for a few turns (he had first turn) and then in round 4, besides his turn-in he got 11 for holding out of nowhere! Apparently because you take something and its 2 per territory (I don't know how its 11 with the fog) and all of the sudden you get 11 guys and pretty much the game. This spoils system was not at all well conceived. I mean, keep it if you want and eventually I'll learn what's what and not need to bytch. But I just don't think its a natural equilibrium at all.

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Fri Jul 29, 2011 4:23 am
by ViperOverLord
natty_dread wrote:Ok, how about these bonuses:

Tang: +2 for 3
Silla: +1 for 1
Goguryeo: +1 for 2
Baekje: +1 for 3
Gaya: +1 for 2

Now gaya would have higher bonus than baekje, but it wouldn't matter since gaya has so few territories, it would still be weaker in comparison - as baekje has more territories, 2 of which are castles.


That's way too much even. Nothing should be more than +1 for 3. I'd go +1 for 4 or 5 whereever possible too.

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Fri Jul 29, 2011 4:25 am
by ViperOverLord
Okay here's just a flat out glitch:

2011-07-29 04:23:32 - ViperOverLord received -4 troops for holding Wa territory with a Capital
2011-07-29 04:23:32 - ViperOverLord received 1 troops for holding 2 Gaya territories & Bon-Gaya
2011-07-29 04:23:32 - ViperOverLord received 3 troops for 11 regions

I had a turn where I literally was not allowed to deploy. What the hell?!?!?! On top of him getting plus 11 out of nowhere I have to deal with that. This map has plenty of potential I'm guessing but so far its easily the worst conceived beta spoil system I've ever seen. I look forward to a major overhaul.

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Fri Jul 29, 2011 5:06 am
by natty dread
Yes, we're addressing these things. We're hoping that the increased neutrals + lowered bonuses would help balance the map.

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Fri Jul 29, 2011 5:36 am
by sensfan
In 'browse maps" it shows the name as Korea. maybe the name can be changed to Three Kingdoms of Korea because modern day Korea is nothing like that.

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Fri Jul 29, 2011 8:15 am
by pamoa
the map is good
but you need to reorder both of your legends to help players to find bonus area
please follow the right-left top-bottom order

goguryeo
tang
baekje
silla
gaya
wa

also just a personal remark
is it possible to lighten a bit the entire image
it is very dark for my old eyes

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Fri Jul 29, 2011 10:07 am
by danryan
This may be the most unbalanced map I've ever tried on CC. The tang bonus is an automatic win. If you happen to drop the left island, it's game over. The bonus structure needs a lot of work.

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Fri Jul 29, 2011 1:06 pm
by natty dread
Yes, yes...

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Fri Jul 29, 2011 2:11 pm
by isaiah40
Please, if you have any suggestions on how to fix the bonus structure, then please post. If all you are going to say is that it needs to be fixed, then please don't. Natty knows it needs to be fixed, and is working on it.

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Fri Jul 29, 2011 3:27 pm
by Nola_Lifer
pamoa wrote:the map is good


also just a personal remark
is it possible to lighten a bit the entire image
it is very dark for my old eyes


Just started my first game on this one and this pretty much sums up how I feel. Haven't played enough to comment on game play.

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Fri Jul 29, 2011 9:24 pm
by ViperOverLord
It's really hard to tell what the WA is. And then if you happen to get a Wa and hold a capital it's minus 4. What is the reasoning for this? It seems like a confusing obstacle. And I'm guessing that the Wa is the two islands at the bottom but I'm not even sure if its just the two or not.

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Sat Jul 30, 2011 12:20 am
by natty dread
All this is already being addressed

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Sat Jul 30, 2011 10:34 am
by pamoa
pamoa wrote:the map is good
but you need to reorder both of your legends to help players to find bonus area
please follow the right-left top-bottom order

goguryeo
tang
baekje
silla
gaya
wa

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Sat Jul 30, 2011 10:51 am
by natty dread
pamoa wrote:
pamoa wrote:the map is good
but you need to reorder both of your legends to help players to find bonus area
please follow the right-left top-bottom order

goguryeo
tang
baekje
silla
gaya
wa


Why right-left?

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Sat Jul 30, 2011 1:41 pm
by pamoa
:oops:
I meant left-right
pamoa wrote:you need to reorder both of your legends to help players to find bonus area
please follow the left-right top-bottom order

goguryeo
tang
baekje
silla
gaya
wa

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Mon Aug 01, 2011 4:22 am
by natty dread
Well, IH seems to be mysteriously missing..

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Mon Aug 01, 2011 9:33 am
by PLAYER57832
Obrens wrote:Sorry to pop into the thread without reading any comments or even the first post, but I'm not color blind. And when I see this map I feel color blind. Definitely use some stronger colors or something.

Yes, not sure Natty if you saw my earlier comment on this same bit. I really really have a hard time telling which boats connect where. If you want to keep this washed-out style, maybe change the style of the boats somehow? I think you can still keep with the oriental sea theme and yet allow for some minor changes.. if not basic shapes, then perhaps symbols on the flags or some such?

I have not played it enough to comment on the actual play yet. If I see anything, I will comment once I have played more than 2 games.

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Mon Aug 01, 2011 10:06 am
by natty dread
I'm well aware & those things are being addressed.

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Mon Aug 01, 2011 10:10 am
by The Bison King
PLAYER57832 wrote:
Obrens wrote:Sorry to pop into the thread without reading any comments or even the first post, but I'm not color blind. And when I see this map I feel color blind. Definitely use some stronger colors or something.

Yes, not sure Natty if you saw my earlier comment on this same bit. I really really have a hard time telling which boats connect where. If you want to keep this washed-out style, maybe change the style of the boats somehow? I think you can still keep with the oriental sea theme and yet allow for some minor changes.. if not basic shapes, then perhaps symbols on the flags or some such?

I have not played it enough to comment on the actual play yet. If I see anything, I will comment once I have played more than 2 games.

I think preserving the style is more important than preserving the faded quality of the map (which is subservient to the style). I think the over all visual theme of the map wouldn't suffer from a slight boost in color though (which I don't think is completely necessary but could be helpful).

I'm in a similar boat where I can't yet comment on the gameplay. I'm only i 1 game at about round 4, but it seems like we've already hit a point where if you don't already have a castle and it's lands you are completely screwed.

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Mon Aug 01, 2011 3:24 pm
by Nola_Lifer
I think you need just one more mountain drawn in between hanju and sangju. It hard to tell they aren't connected. :)

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Mon Aug 01, 2011 3:25 pm
by DiM
you have fortress on the map but castle in the legend. could use some consistency.

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Mon Aug 01, 2011 4:55 pm
by natty dread
Ok, this is getting to the point that I'm wondering whether the best solution would be to take the map down, throw it back to gp and continue from there...

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Mon Aug 01, 2011 5:59 pm
by Kabanellas
natty_dread wrote:Ok, how about these bonuses:

Tang: +2 for 3
Seems better, but maybe change 1 boat from Teng-chou to Yantai to open a new border on the peninsula
Silla: +1 for 1
Still too much I'm afraid, I'd make it +1 for 2
Goguryeo: +1 for 2
seems good
Baekje: +1 for 3
seems good
Gaya: +1 for 2
seems good


On a side note, I'd like to suggest adding an extra feature to Wa owners. These bonus (terrs) are extremely unappealing as they stand now, what if from there you could bombard all capitals ?

The Wa owner wouldn't be a bonus builder, but a bonus destructor that can put all capitals in check. I'd also raise that bonus to 3...

Re: Three Kingdoms of Korea [4 Jul 2011]

PostPosted: Mon Aug 01, 2011 6:06 pm
by natty dread
Kabanellas wrote:On a side note, I'd like to suggest adding an extra feature to Wa owners. These bonus (terrs) are extremely unappealing as they stand now, what if from there you could bombard all capitals ?

The Wa owner wouldn't be a bonus builder, but a bonus destructor that can put all capitals in check. I'd also raise that bonus to 3...


I'm afraid that won't do at all, that would go totally against the theme of the map...

Your comments on the bonuses sound good to me. IH seems to have vanished mysteriously though...