Three Kingdoms of Korea [Quenched]

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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby pamoa on Sat Jul 30, 2011 1:41 pm

:oops:
I meant left-right
pamoa wrote:you need to reorder both of your legends to help players to find bonus area
please follow the left-right top-bottom order

goguryeo
tang
baekje
silla
gaya
wa
Last edited by pamoa on Mon Aug 01, 2011 5:34 am, edited 2 times in total.
de gueules à la tour d'argent ouverte, crénelée de trois pièces et donjonnée d'un donjon ajouré, crénelé de deux pièces
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Mon Aug 01, 2011 4:22 am

Well, IH seems to be mysteriously missing..
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby PLAYER57832 on Mon Aug 01, 2011 9:33 am

Obrens wrote:Sorry to pop into the thread without reading any comments or even the first post, but I'm not color blind. And when I see this map I feel color blind. Definitely use some stronger colors or something.

Yes, not sure Natty if you saw my earlier comment on this same bit. I really really have a hard time telling which boats connect where. If you want to keep this washed-out style, maybe change the style of the boats somehow? I think you can still keep with the oriental sea theme and yet allow for some minor changes.. if not basic shapes, then perhaps symbols on the flags or some such?

I have not played it enough to comment on the actual play yet. If I see anything, I will comment once I have played more than 2 games.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Mon Aug 01, 2011 10:06 am

I'm well aware & those things are being addressed.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby The Bison King on Mon Aug 01, 2011 10:10 am

PLAYER57832 wrote:
Obrens wrote:Sorry to pop into the thread without reading any comments or even the first post, but I'm not color blind. And when I see this map I feel color blind. Definitely use some stronger colors or something.

Yes, not sure Natty if you saw my earlier comment on this same bit. I really really have a hard time telling which boats connect where. If you want to keep this washed-out style, maybe change the style of the boats somehow? I think you can still keep with the oriental sea theme and yet allow for some minor changes.. if not basic shapes, then perhaps symbols on the flags or some such?

I have not played it enough to comment on the actual play yet. If I see anything, I will comment once I have played more than 2 games.

I think preserving the style is more important than preserving the faded quality of the map (which is subservient to the style). I think the over all visual theme of the map wouldn't suffer from a slight boost in color though (which I don't think is completely necessary but could be helpful).

I'm in a similar boat where I can't yet comment on the gameplay. I'm only i 1 game at about round 4, but it seems like we've already hit a point where if you don't already have a castle and it's lands you are completely screwed.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby Nola_Lifer on Mon Aug 01, 2011 3:24 pm

I think you need just one more mountain drawn in between hanju and sangju. It hard to tell they aren't connected. :)
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby DiM on Mon Aug 01, 2011 3:25 pm

you have fortress on the map but castle in the legend. could use some consistency.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Mon Aug 01, 2011 4:55 pm

Ok, this is getting to the point that I'm wondering whether the best solution would be to take the map down, throw it back to gp and continue from there...
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby Kabanellas on Mon Aug 01, 2011 5:59 pm

natty_dread wrote:Ok, how about these bonuses:

Tang: +2 for 3
Seems better, but maybe change 1 boat from Teng-chou to Yantai to open a new border on the peninsula
Silla: +1 for 1
Still too much I'm afraid, I'd make it +1 for 2
Goguryeo: +1 for 2
seems good
Baekje: +1 for 3
seems good
Gaya: +1 for 2
seems good


On a side note, I'd like to suggest adding an extra feature to Wa owners. These bonus (terrs) are extremely unappealing as they stand now, what if from there you could bombard all capitals ?

The Wa owner wouldn't be a bonus builder, but a bonus destructor that can put all capitals in check. I'd also raise that bonus to 3...
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Mon Aug 01, 2011 6:06 pm

Kabanellas wrote:On a side note, I'd like to suggest adding an extra feature to Wa owners. These bonus (terrs) are extremely unappealing as they stand now, what if from there you could bombard all capitals ?

The Wa owner wouldn't be a bonus builder, but a bonus destructor that can put all capitals in check. I'd also raise that bonus to 3...


I'm afraid that won't do at all, that would go totally against the theme of the map...

Your comments on the bonuses sound good to me. IH seems to have vanished mysteriously though...
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby Kabanellas on Mon Aug 01, 2011 6:14 pm

natty_dread wrote:I'm afraid that won't do at all, that would go totally against the theme of the map...


You probably right, but the game-play would benefit a lot from it and the Wa owner would have a chance of accomplishing something on the map. ;)

...is Helix on vacations?
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Mon Aug 01, 2011 6:16 pm

Kabanellas wrote:
natty_dread wrote:I'm afraid that won't do at all, that would go totally against the theme of the map...


You probably right, but the game-play would benefit a lot from it and the Wa owner would have a chance of accomplishing something on the map. ;)

...is Helix on vacations?


I don't know. He's missing his turns, hasn't logged in for a couple of days.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby DiM on Mon Aug 01, 2011 6:25 pm

Kabanellas wrote:
natty_dread wrote:I'm afraid that won't do at all, that would go totally against the theme of the map...


You probably right, but the game-play would benefit a lot from it and the Wa owner would have a chance of accomplishing something on the map. ;)

...is Helix on vacations?


i'm with kabanellas on this one. regardless of historical accuracy i too think that Wa should be able to bombard capitals.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby The Bison King on Mon Aug 01, 2011 6:38 pm

natty_dread wrote:Ok, this is getting to the point that I'm wondering whether the best solution would be to take the map down, throw it back to gp and continue from there...

:-k But isn't there an advantage to being able to test changes as they are implemented?
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Tue Aug 02, 2011 3:53 am

DiM wrote:i too think that Wa should be able to bombard capitals.


No. Just, no. It goes against all principles of this map. It's like saying that europe should be able to bombard australia in classic. I'd rather take the map down and rehaul the whole gameplay than do that.

No bombardments.

The Bison King wrote::-k But isn't there an advantage to being able to test changes as they are implemented?


Maybe so, but beta-testing shouldn't be a place where the gameplay is tested on the public. The gameplay should be mostly done, and only require fine-tuning...
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