DiM wrote:so keeping silla at +1 for each terit is still a bad idea. somebody that gets dongye maecho ye yanju gyaongju and geumgwan will have to defend just 2 borders and get a total bonus of +10 (6 from silla bonus, 1 for fortress, 3 for total number of terits)
if you make it +1 for each 2 terits, then that person will get +7 which is still pretty darn big in my opinion.
Let's just see how it works. Remember that we're having increased neutrals on the capitals, which will make Silla harder to take. If it's still too powerful, so that it unbalances the map, we'll think of something.
DiM wrote:strictly from a gameplay point of view i think kabanellas' suggestion with the bombardment would fit perfectly. yeah it would be historically inaccurate and absurd but the gameplay would be so much better.
I disagree. Gameplay isn't just about making things fair and even, or making the map work as a game - I believe the gameplay should also suppport the theme of the map: if a gameplay mechanic works, but makes no sense thematically, then it is not good gameplay. Ideally, a good gameplay does both: works to provide a fun experience to players, and also integrates the map thematically.
pamoa wrote:you need to reorder both of your legends to help players to find bonus area
please follow the left-right top-bottom order
I considered this, but decided against - the names of the bonus areas are written on the map, so no one should have any problems finding them. For the lower legend, it's easier to word and more intuitive by having Wa first, but I did reorder the rest to follow the order you mentioned. As for the upper legend, I suppose I could put it in the same order as the lower one. Although the current order looks better aesthetically, as the chinese text forms a neat horizontal pyramid.
Kabanellas wrote:Natty, without wanting to go against your strong beliefs for this map, which I do respect a lot.
I don't really have strong beliefs as such... IH designed the gameplay, I gave him pretty much free hands while only offering a few suggestions here and there. IH seems to be gone, and the map needs to be fixed, so I'm working on it for now... I just don't want to go too much against the ideas & designs IH had for the map.
Look, if the 1 for 1 for silla doesn't work, we can change it in the next update. No big deal.