Three Kingdoms of Korea [Quenched]

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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby greenoaks on Tue Aug 09, 2011 9:49 am

why continue to call this Three Kingdoms of Korea, CC has decided it shall be Korea.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby DiM on Tue Aug 09, 2011 10:14 am

greenoaks wrote:why continue to call this Three Kingdoms of Korea, CC has decided it shall be Korea.



because CC is wrong.
if somebody makes a modern day map of Korea then that's Korea. this is Three Kingdoms of Korea, or Korea 57-668AD but it's not just Korea.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby greenoaks on Tue Aug 09, 2011 2:05 pm

DiM wrote:
greenoaks wrote:why continue to call this Three Kingdoms of Korea, CC has decided it shall be Korea.



because CC is wrong.
if somebody makes a modern day map of Korea then that's Korea. this is Three Kingdoms of Korea, or Korea 57-668AD but it's not just Korea.

you should spend more time in other forums, CC is never wrong.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Tue Aug 09, 2011 9:11 pm

I would also like to have it entered as "three kingdoms of korea"... What if someone makes a modern day korea map? What will they call it then?

But alas, it seems that once a map is entered in the database, it's name is final... nothing you can do...

... maybe I should make that modern korea map just out of spite... :twisted:
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby ProudKorean on Tue Aug 09, 2011 9:47 pm

I think I'm the only Korean in this game, so if anybody needs help on the map, I'm willing to help
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Wed Aug 10, 2011 3:43 am

No you're not, but thanks for the offer.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby neanderpaul14 on Wed Aug 10, 2011 8:10 pm

natty_dread wrote:Great! On to testing...

If Silla is still overly powerful, we can tweak it to give +2 for 3 like Tang. Although I have a feeling it won't be necessary - Silla's capital has 8 neutrals now, which might even run the risk of it being left ignored... but we'll see about that.


I totally agree that something needed to be done about the rapid massive bonuses, but the 8 neutral seems a bit extreme,I believe it will remain totally ignored, perhaps a 5 neutral for Pyongyang, Gyeongju, and Bon-Gaya would be in order, although Qingdao and Namgyeong should have more as these are the only 2 that can only be hit from only one terrie so these should have more, maybe a 7.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby ProudKorean on Wed Aug 10, 2011 9:46 pm

natty_dread wrote:No you're not, but thanks for the offer.

Really? May I inquire who the other Korean(s) is?
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Thu Aug 11, 2011 2:03 am

There are 40 koreans on the site. Go to scoreboard and search with country filter..
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby joriki on Fri Aug 12, 2011 6:29 am

The new legend has "it's" instead of "its".
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby PLAYER57832 on Fri Aug 12, 2011 11:19 am

Change makes a big difference. I not sure it will be a great 1 vs 1 map, but not every map needs to be that! I reserve further comment until I have played it a good deal more.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Fri Aug 12, 2011 2:17 pm

Thanks. The main concern right now is Silla, and to a lesser extent, Tang. If either of them is still overpowered.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby Kabanellas on Sat Aug 13, 2011 6:25 am

I still think that high neutral numbers are never the answer. Gyeongju will not be used on the majority of games, and most of those neutrals will not be touched on team games....
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby Victor Sullivan on Sat Aug 13, 2011 6:30 am

joriki wrote:The new legend has "it's" instead of "its".

+1

Just came in here to post the same thing! Punctuation is an art that should not be spat upon like you have, good sir! :P

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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby PLAYER57832 on Sun Aug 14, 2011 8:22 am

Right now, it looks to make decent 1 vs 1 play. Gynonju is a definite target, but being able to dart over to Honshu, also use Ta chau both make for some competetive strategies.

The games do tend to be over quick, but that is often an advantage for 1 vs 1 play.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby gimil on Sun Aug 14, 2011 9:41 am

Hi natty,

You have made a beautiful map her but I think it is a little to dark. I am guessing you are doing for a dark look, but I think it is a little to much. Could you brighten it up just a bit please?

Cheers,
gimil
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Sun Aug 14, 2011 10:15 am

gimil wrote:Hi natty,

You have made a beautiful map her but I think it is a little to dark. I am guessing you are doing for a dark look, but I think it is a little to much. Could you brighten it up just a bit please?

Cheers,
gimil


I've already brightened it a lot from what it was initially. I think the current brightness level should be at least playable, and brightening it further would make the graphics crappy.

Anyway, for the gameplay... from the few 2-player games I've played, Silla is not getting used at all, which in turn makes Tang the most powerful area. The 8 neutrals basically works as blockade for Tang...

So I'm thinking of reducing Silla to 2/3 bonus and 6 neutrals.

Additionally, I've considered adding a 3rd red junk somewhere on the map. This would add some ways to attack both Tang and Silla.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Sun Aug 14, 2011 10:39 am

Maybe a red junk in Lelang...
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby Kabanellas on Sun Aug 14, 2011 10:56 am

natty_dread wrote:Maybe a red junk in Lelang...


That could work.

and what about the East margin, have you considered making a sea connection somewhere?
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Sun Aug 14, 2011 11:02 am

Kabanellas wrote:
natty_dread wrote:Maybe a red junk in Lelang...


That could work.

and what about the East margin, have you considered making a sea connection somewhere?


Well, the red junk could be added there... I don't want to add too many new connections, but one red junk somewhere could be beneficial.

Now just have to figure out the optimal place for the new junk.

Maybe Donggokjeo?

I'm thinking either Donggokjeo, Salsu or Lelang.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby gimil on Mon Aug 15, 2011 4:14 am

natty_dread wrote:
gimil wrote:Hi natty,

You have made a beautiful map her but I think it is a little to dark. I am guessing you are doing for a dark look, but I think it is a little to much. Could you brighten it up just a bit please?

Cheers,
gimil


I've already brightened it a lot from what it was initially. I think the current brightness level should be at least playable, and brightening it further would make the graphics crappy.


For some reason your map looks alot brighter to me today, than it did yesterday :|

Maybe just a moment of stupidity by me.
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Re: Three Kingdoms of Korea [15.8.2011]

Postby natty dread on Mon Aug 15, 2011 4:31 am

gimil wrote:For some reason your map looks alot brighter to me today, than it did yesterday :|

Maybe just a moment of stupidity by me.


Maybe you looked at an old image... I haven't kept the 1st post up to date after beta :oops:

So anyway, I added a red junk to Donggokjeo, reduced Silla bonus to 2/3 and capital to 6 neutrals. I also reordered the side legend to the same order as the lower legend, changed "it's" to "its" and set the lower legend to the same brightness as the rest of the map (I had forgotten this previously for some odd reason).

XML file: http://www.fileden.com/files/2010/2/7/2 ... korea6.xml

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Re: Three Kingdoms of Korea [15.8.11]

Postby swimmerdude99 on Mon Aug 15, 2011 12:29 pm

MUCH MUCH BETTER! I could barely see it before, I bet it was really hard for anyone who is colorblind!
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Re: Three Kingdoms of Korea [15.8.11]

Postby Commander62890 on Tue Aug 16, 2011 12:03 pm

I loved the map until the recent update bumped up neutrals (especially on Qingdao and Gyeongju).

I was so happy that you had finally succeeded in creating a map with useful neutrals - ones that could be taken in 1v1s and team games. But now, Qingdao and Gyeongju are useless. This makes the Wa bonus far too important.

And please don't bump up the neutrals on Wa; just lower the others to where they were before.

I was so excited about this map... :(
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Re: Three Kingdoms of Korea [15.8.11]

Postby natty dread on Tue Aug 16, 2011 2:18 pm

Sorry Commander, but basically everyone complained those bonuses being too easy and giving far too high a bonus too easily. They made games imbalanced and basically decided by drop.

So anyway, I'm not bumping up Wa neutrals, but I'm thinking it should be lowered back to +2 - it's purpose is not to be the most important bonus.

Also, Qingdao and Gyeongju neutrals could maybe be lowered to 4 each now that the bonuses pay off only each 3 territories.

On that notion... How about making Silla give 3 for 4 - that would differentiate it from Tang more: it would be harder to get a bonus but it would be higher in the long run...
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