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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby greenoaks on Tue Aug 09, 2011 9:49 am

why continue to call this Three Kingdoms of Korea, CC has decided it shall be Korea.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby DiM on Tue Aug 09, 2011 10:14 am

greenoaks wrote:why continue to call this Three Kingdoms of Korea, CC has decided it shall be Korea.



because CC is wrong.
if somebody makes a modern day map of Korea then that's Korea. this is Three Kingdoms of Korea, or Korea 57-668AD but it's not just Korea.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby greenoaks on Tue Aug 09, 2011 2:05 pm

DiM wrote:
greenoaks wrote:why continue to call this Three Kingdoms of Korea, CC has decided it shall be Korea.



because CC is wrong.
if somebody makes a modern day map of Korea then that's Korea. this is Three Kingdoms of Korea, or Korea 57-668AD but it's not just Korea.

you should spend more time in other forums, CC is never wrong.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Tue Aug 09, 2011 9:11 pm

I would also like to have it entered as "three kingdoms of korea"... What if someone makes a modern day korea map? What will they call it then?

But alas, it seems that once a map is entered in the database, it's name is final... nothing you can do...

... maybe I should make that modern korea map just out of spite... :twisted:
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby ProudKorean on Tue Aug 09, 2011 9:47 pm

I think I'm the only Korean in this game, so if anybody needs help on the map, I'm willing to help
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Wed Aug 10, 2011 3:43 am

No you're not, but thanks for the offer.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby neanderpaul14 on Wed Aug 10, 2011 8:10 pm

natty_dread wrote:Great! On to testing...

If Silla is still overly powerful, we can tweak it to give +2 for 3 like Tang. Although I have a feeling it won't be necessary - Silla's capital has 8 neutrals now, which might even run the risk of it being left ignored... but we'll see about that.


I totally agree that something needed to be done about the rapid massive bonuses, but the 8 neutral seems a bit extreme,I believe it will remain totally ignored, perhaps a 5 neutral for Pyongyang, Gyeongju, and Bon-Gaya would be in order, although Qingdao and Namgyeong should have more as these are the only 2 that can only be hit from only one terrie so these should have more, maybe a 7.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby ProudKorean on Wed Aug 10, 2011 9:46 pm

natty_dread wrote:No you're not, but thanks for the offer.

Really? May I inquire who the other Korean(s) is?
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Thu Aug 11, 2011 2:03 am

There are 40 koreans on the site. Go to scoreboard and search with country filter..
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby joriki on Fri Aug 12, 2011 6:29 am

The new legend has "it's" instead of "its".
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby PLAYER57832 on Fri Aug 12, 2011 11:19 am

Change makes a big difference. I not sure it will be a great 1 vs 1 map, but not every map needs to be that! I reserve further comment until I have played it a good deal more.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Fri Aug 12, 2011 2:17 pm

Thanks. The main concern right now is Silla, and to a lesser extent, Tang. If either of them is still overpowered.
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby Kabanellas on Sat Aug 13, 2011 6:25 am

I still think that high neutral numbers are never the answer. Gyeongju will not be used on the majority of games, and most of those neutrals will not be touched on team games....
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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby Victor Sullivan on Sat Aug 13, 2011 6:30 am

joriki wrote:The new legend has "it's" instead of "its".

+1

Just came in here to post the same thing! Punctuation is an art that should not be spat upon like you have, good sir! :P

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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby PLAYER57832 on Sun Aug 14, 2011 8:22 am

Right now, it looks to make decent 1 vs 1 play. Gynonju is a definite target, but being able to dart over to Honshu, also use Ta chau both make for some competetive strategies.

The games do tend to be over quick, but that is often an advantage for 1 vs 1 play.
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