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since there are only 3 territories plus the capital, one can only get a maximum +1 out of it, as it stands.

natty_dread wrote:since there are only 3 territories plus the capital, one can only get a maximum +1 out of it, as it stands.
Why do you think the capital isn't included?
Both castles and capitals do count towards area bonuses. (I think.)
Anyway, all other points are good, I would support these changes:
Wa = +2
Tang = +3 for 2
Gaya = +1 for 1
Industrial Helix wrote:Anyway, all other points are good, I would support these changes:
Wa = +2
Tang = +3 for 2
Gaya = +1 for 1
Wa... yeah. i can get behind that so long as it still retains that -4 for holding any capital with the bonus.
Tang... I can get behind that as well. Tang needs to be a strong area, but perhaps I might have over done it.
Gaya... I'm not liking it. I don't like the idea of Gaya being a good place to hole up and use as a base of operations. I think it make Gaya too powerful. Their historical function was to be a weak confederacy that was absorbed by Baekje and Silla, the map ought to reflect this towards the middle part of the game.





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