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Golfe Du St. Laurent

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Re: Golfe Du St. Laurent

Postby ender516 on Fri Mar 11, 2011 3:53 pm

Also Lanaudiere should have an accent grave (down to the right) not an accent aigu (up to the right). (Sorry, no international keyboard here at work.)
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Re: Golfe Du St. Laurent

Postby isaiah40 on Fri Mar 11, 2011 4:47 pm

ender516 wrote:Also Lanaudiere should have an accent grave (down to the right) not an accent aigu (up to the right). (Sorry, no international keyboard here at work.)


True like this:
LanaudiĆØre and here are the other corrections:

Ǝles-de-la-Madeleine
Sept-RiviĆØres
ChaudiĆØre

Just copy these and paste them onto your map! :D
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Re: Golfe Du St. Laurent

Postby Tisha on Thu Mar 17, 2011 1:57 am

iancanton wrote:if u need to alter the shape of some of the regions of sud-du-quƩbec to make troops counts fit, while retaining the same gameplay, then feel free to do so. the borders in that bonus zone came about from a scribbled diagram that i made to show the connections, but the somewhat accidental shapes of each region in that diagram were largely retained till now. this is how the borders look on a real political map of quƩbec.

http://www.gouv.qc.ca/portail/quebec/pg ... x/?lang=en

try to retain the characteristic long straight edge of minganie. on the government map, the dotted area close to the border is disputed land that is administered by newfoundland & labrador, but claimed by quƩbec.

ian. :)

can you explain what you mean better? I'm sorry my brain is acting broke, and I can't understand no matter how many times I read it.. :oops:
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Re: Golfe Du St. Laurent

Postby ender516 on Thu Mar 17, 2011 11:44 am

If you are having trouble with the second part, I believe he means that most of the border between Goose Bay and Minganie should be a straight line (or at least a line of latitude, so it might curve, depending on the projection of the map). The small upward tooth at the west end looks okay to me, and at the east end there should be a sharp turn due south.

As far as the first part goes, I guess he is saying that, for example, you could enlarge Laurentides or MontrĆ©al at the expense of Outaouais and LanaudiĆØre, provided you do not separate those two, even though on the Quebec government map, they do not border each other.
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Re: Golfe Du St. Laurent

Postby iancanton on Wed Mar 23, 2011 4:03 pm

ender516 wrote:If you are having trouble with the second part, I believe he means that most of the border between Goose Bay and Minganie should be a straight line (or at least a line of latitude, so it might curve, depending on the projection of the map).

correct!

ender516 wrote:As far as the first part goes, I guess he is saying that, for example, you could enlarge Laurentides or MontrĆ©al at the expense of Outaouais and LanaudiĆØre, provided you do not separate those two, even though on the Quebec government map, they do not border each other.

right again! i didn't notice that montrĆ©al doesn't border lanaudiĆØre on the government map. it does on the bonjourquebec.com tourist map (see inset on bottom right).

http://www.bonjourquebec.com/qc-en/regions0.html

ian. :)
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Re: Golfe Du St. Laurent

Postby notyou2 on Mon Mar 28, 2011 10:30 am

Great map Tish.

I hope to be playing it soon.

I would love to see a Plains of Abraham map where the English met the French in Quebec. It was avery historic battle for North America.
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Re: Golfe Du St. Laurent

Postby Tisha on Wed Mar 30, 2011 10:46 am

anything else?

green looks nice now.

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Re: Golfe Du St. Laurent

Postby natty dread on Wed Mar 30, 2011 10:50 am

Can we see the map with 888:s on it?
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Re: Golfe Du St. Laurent

Postby Unit_2 on Mon Apr 04, 2011 5:53 am

I'm sure there are other colors you can use besides yellow and green twice. Add Orange to a yellow and Purple, swap Duplessis with Newfoundland and give Newfoundland purple. Other colors work too, but two of the same colors makes no sense to me when there are hundreds of them. Colorblindness is a problem, but with a wide enough color scheme, there won't be any problems.

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Re: Golfe Du St. Laurent

Postby natty dread on Mon Apr 04, 2011 7:28 am

Unit_2 wrote:I'm sure there are other colors you can use besides yellow and green twice. Add Orange to a yellow and Purple, swap Duplessis with Newfoundland and give Newfoundland purple. Other colors work too, but two of the same colors makes no sense to me when there are hundreds of them. Colorblindness is a problem, but with a wide enough color scheme, there won't be any problems.


I think the current colours are ok, since there's a minimap it's not that important to have unique colours for each...
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Re: Golfe Du St. Laurent

Postby isaiah40 on Mon Apr 04, 2011 8:29 am

Though I don't have the final say on the matter i think the colors are good, and as natty said we have the mini-map to determine what bonuses are what.

I forgot to mention that Chalevoix is actually Charlevoix.
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Re: Golfe Du St. Laurent

Postby ender516 on Mon Apr 04, 2011 9:03 am

Grand Falls-Windsor needs a "D" inserted.
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Re: Golfe Du St. Laurent

Postby Unit_2 on Mon Apr 04, 2011 4:30 pm

My point is that it is very bland. There's nothing making it "Oh, look at that!".

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Re: Golfe Du St. Laurent

Postby Riskismy on Mon Apr 04, 2011 4:45 pm

Unit_2 wrote:I'm sure there are other colors you can use besides yellow and green twice.


I'll have to agree. Other mapmakers are able to find 8 distinct colours (even for the colour-impaired). Having 4 separate bonus areas with the same two colours aren't cool, even if no-one is confused by it.
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Re: Golfe Du St. Laurent

Postby melech14 on Mon Apr 04, 2011 6:24 pm

I'm colour-challenged and this is one of the easiest maps to read. I like it the way it is.

- m.
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Re: Golfe Du St. Laurent

Postby Bruceswar on Mon Apr 04, 2011 7:01 pm

Riskismy wrote:
Unit_2 wrote:I'm sure there are other colors you can use besides yellow and green twice.


I'll have to agree. Other mapmakers are able to find 8 distinct colours (even for the colour-impaired). Having 4 separate bonus areas with the same two colours aren't cool, even if no-one is confused by it.



Have either of you ever looked at an old map? There are generally only about 4 colors. I like how this one turned out.
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Re: Golfe Du St. Laurent

Postby Riskismy on Mon Apr 04, 2011 8:18 pm

I like it too. I would like it better with different colours, though.

No biggie. Don't really care.
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Re: Golfe Du St. Laurent

Postby Unit_2 on Tue Apr 05, 2011 4:06 pm

Bruceswar wrote:
Riskismy wrote:
Unit_2 wrote:I'm sure there are other colors you can use besides yellow and green twice.


I'll have to agree. Other mapmakers are able to find 8 distinct colours (even for the colour-impaired). Having 4 separate bonus areas with the same two colours aren't cool, even if no-one is confused by it.



Have either of you ever looked at an old map? There are generally only about 4 colors. I like how this one turned out.


Yes, I have. But this isn't an old map, nor should anyone mimic an old one. All maps need to be original, but this one is too bland. Look at the one before the revamp, all the colors lined up great bar the gray which was a slot filler. Nevertheless, it did fit the region. This region in Canada does not fit the green, yellow, or blue climate color people associate it with. Why should it be left do dull when it can be bright and full of life? Creating this map, that was one of my goals. Attracting attention to this region, not just remaking an old map.

Color blind(Impaired, which ever you prefer), like this map; however, it is bland to the others. There is a middle ground where everyone can have the advantage, this option is having a differ in color.

I personally do not see a reason why this is such a big request. It will give more life to the map and make it even more fun to play for both the colored and uncolored seeing players. Tisha, what is your take?

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Re: Golfe Du St. Laurent

Postby natty dread on Tue Apr 05, 2011 4:10 pm

For what it's worth, I offer the colours I used in my entry (#1) to use if you like. Those are colourblind-proof and I think fit the theme as well... http://img560.imageshack.us/img560/8840/gulf5s.png
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Re: Golfe Du St. Laurent

Postby Tisha on Tue Apr 05, 2011 6:43 pm

Really, don't sit here an tell me my map is dull, or not bright. Not original, when I made it. Maybe adjust your screen..

I don't even know what you mean when you say

"This region in Canada does not fit the green, yellow, or blue climate color people associate it with."

And why shouldn't anyone mimic an old map? The region has old French history, and that where my idea flowed from. Most of the older maps only used three to four colors. I think to take that away would ruin the whole style I used.. that people did vote for.
Changing the colors isn't a middle ground, and I doubt it will satisfy you... you're saying you don't like the whole style.
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Re: Golfe Du St. Laurent

Postby isaiah40 on Wed Apr 06, 2011 8:36 am

The coloring looks fine to me, it looks like an old map, a little bright for the time period IMO, but they work for everyone. So I say let's not argue over the colors and just get the XML done so we can get this into Beta!! Can we all at least agree on that?
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Re: Golfe Du St. Laurent

Postby natty dread on Wed Apr 06, 2011 9:23 am

I'd still like to see the map images with 888:s to be sure they all fit properly.
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Re: Golfe Du St. Laurent

Postby Victor Sullivan on Wed Apr 06, 2011 6:15 pm

natty_dread wrote:I'd still like to see the map images with 888:s to be sure they all fit properly.

I imagine you'll see that when she finishes the XML...
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Re: Golfe Du St. Laurent

Postby Victor Sullivan on Wed Apr 06, 2011 6:16 pm

Victor Sullivan wrote:
natty_dread wrote:I'd still like to see the map images with 888:s to be sure they all fit properly.

I imagine you'll see that when she finishes the XML...

Looks to me like they'll fit easily on the small version anyhow.
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Re: Golfe Du St. Laurent

Postby Orange-Idaho-Dog on Sun Apr 10, 2011 12:47 am

Forgive me for not uploading this somewhere.. Time crunch and I lost my old ripway account login.

This was the latest (Forza checked and approved) xml from the last time the map made a run through the foundry. All of the borders are correct, per the original approval of the gameplay, as well as the bonuses, and the force of splitting up the regions to prevent getting dropped a bonus, or something along those lines... Only the co-ordinates should need changed, unless there was any big XML reader updates. Mind you this was written maybe.. a year ago or so, can't remember exactly.

show: Golfe du St. Laurent XML


Feel free to use it to save some time, or re-write it. Whatever floats your boat. Glad to see this map finally getting into the Beta stage. :)
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