Golfe Du St. Laurent

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Re: Golfe Du St. Laurent

Postby QoH on Sat Jun 25, 2011 11:21 pm

I know I haven't been commenting on this map, but I'd like to say it looks amazing. THanks for putting in all this effort Tisha.

Even after you fixed it, when I eyeball it (by no means perfect) the border still slants to the left. Maybe I'm seeing things. I'd suggest measuring ht distance at the top and the bottom and try and match those a close as you can together. Also, just stepping back and looking at it can do wonders.
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Re: Golfe Du St. Laurent

Postby Tisha on Sat Jun 25, 2011 11:37 pm

QoH wrote:I know I haven't been commenting on this map, but I'd like to say it looks amazing. THanks for putting in all this effort Tisha.

Even after you fixed it, when I eyeball it (by no means perfect) the border still slants to the left. Maybe I'm seeing things. I'd suggest measuring ht distance at the top and the bottom and try and match those a close as you can together. Also, just stepping back and looking at it can do wonders.

I just checked it closer, not just by eye. It's slants one pixel.. that is close enough for me.

Click image to enlarge.
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http://h1.ripway.com/Tisha1276/Golfe.xml
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Re: Golfe Du St. Laurent

Postby AndyDufresne on Mon Jun 27, 2011 9:40 am

Slant one pixel. I like the sound of this phrase.

And I like the look of this map, too.


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Re: Golfe Du St. Laurent

Postby osujacket on Mon Jun 27, 2011 3:55 pm

when is this coming out in beta????

Its time isnt it?
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Re: Golfe Du St. Laurent

Postby MrBenn on Mon Jun 27, 2011 5:23 pm

A pixel under any other name would smell just as pixelly......
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Re: Golfe Du St. Laurent

Postby MrBenn on Mon Jun 27, 2011 5:24 pm

          Beta - Quenching

---The Final Forge period has concluded for the Golfe Du St. Laurent Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
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Re: Golfe Du St. Laurent

Postby Bruceswar on Mon Jun 27, 2011 5:50 pm

congrats and well done!
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Re: Golfe Du St. Laurent

Postby Victor Sullivan on Mon Jun 27, 2011 7:31 pm

Nice! :)

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Re: Golfe Du St. Laurent

Postby Tisha on Mon Jun 27, 2011 7:51 pm

thanks guys ;)
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Re: Golfe Du St. Laurent

Postby Tisha on Tue Jun 28, 2011 11:17 am

Game 9316393
pw: Golfe

FULL.
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Re: Golfe Du St. Laurent

Postby thenobodies80 on Wed Jun 29, 2011 5:53 am

Blue numbers are a bit hard to see on Cape Breton, I suggest to move the coords few pixels down, where you have a lighter color.

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Re: Golfe Du St. Laurent

Postby Tisha on Wed Jun 29, 2011 1:02 pm

thenobodies80 wrote:Blue numbers are a bit hard to see on Cape Breton, I suggest to move the coords few pixels down, where you have a lighter color.

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http://h1.ripway.com/Tisha1276/Golfe.xml

better?
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Re: Golfe Du St. Laurent

Postby cairnswk on Wed Jun 29, 2011 1:49 pm

This has a vry "Tisha" look about it :)
Very nice.
Congrats for Beta, and for perserverence =D>
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Re: Golfe Du St. Laurent

Postby Tisha on Wed Jun 29, 2011 3:26 pm

cairnswk wrote:This has a vry "Tisha" look about it :)
Very nice.
Congrats for Beta, and for perserverence =D>

It's pretty :P
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Re: Golfe Du St. Laurent

Postby Bruceswar on Thu Jun 30, 2011 9:33 pm

OK how can we fix the drops? In 2 of the of 2 games someone has either A started with a bonus or B taken one right out of the gate which is unbreakable. I know not much can be done, but seems like maybe coding different starting positions or something? I am at a loss how to fix it right now.


P.S. very pretty map and well done!
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