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ender516 wrote:Well the obvious simple changes are, first, putting a neutral in each of the 3-region bonus zones (New Brunswick, Newfoundland, and Labrador). But that still leaves a 2% chance of anyone in a 3-player game dropping a 4-region bonus zone, and there are three of them: Great North, Est Du Quebec and Nova Scotia. So, perhaps a neutral in each of those as well?
Starting positions might work too, but my first few checks on possible combinations seem to lead to 1v1 games where players start with 12 regions, which is a bad number, as it is too easy for the first player to take one region and reduce the second player's deployable troops.



<positions
<position><territory>Suchet</territory>
<territory>Pratzen</territory></position>
<position><territory>Kellerman</territory>
<territory>Skolnitz</territory></position>
<position><territory>Caffarelli</territory>
<territory>Telnitz</territory></position>
</positions>
pamoa wrote:in a 2 player game you have one red one green one neutral
as in such games territories are always splitted in 3


Tisha wrote:Sorry I'm clueless about gameplay. I am reading all this, just clueless as of how to fix it..
Tisha wrote:thenobodies80 wrote:Blue numbers are a bit hard to see on Cape Breton, I suggest to move the coords few pixels down, where you have a lighter color.
http://h1.ripway.com/Tisha1276/Golfe.xml
better?

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