Tribal War - Florida v14.2 [31 Jan 2012] pg27

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Re: Tribal War - Florida v2.1 (Updated info below Map)

Postby Seamus76 on Sun May 01, 2011 2:51 pm

UPDATE INFO-2011-05-01:
Added text descriptions for the Timucua War Zone, as well as territory labels and abbreviations to the legend. I know it looks like a lot, and maybe flipping some of the icons around would make it a little less congested, but we think it looks pretty good, and actually there are more complicated maps that we have seen.

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Re: Tribal War - Florida v2.1 (Updated info below Map)

Postby natty dread on Sun May 01, 2011 4:03 pm

Looks pretty good.

I'm a bit concerned though, that the war zone might be a bit too tight for the small map... not sure if all the army numbers will be able to fit in the small version.

You are using space a bit wastefully, though. Hence I have a suggestion, which you might not entirely like... since it will be extra work for you. But anyway...

What I suggest is "zooming in" to the land area a bit more. Currently, you are not using the maximum dimensions... so it's easy to zoom in, and that small group of tiny islands in the south tip can be left out, since it serves no gameplay purpose... This will enable you to zoom in more to the land, by cropping the image so that the playable land area reaches to the edges of the image.
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Re: Tribal War - Florida v2.1 (Updated info below Map)

Postby OliverFA on Sun May 01, 2011 6:28 pm

Hello Seamus and V.J. :)

That draft is starting to look nice. Good word! ;) However, from the gameplay point of view I am a bit concerned with the war zone. If I have not mistaken my calculations, aproximately 40% of the territories form part of the war zone. So we have basically 40% of the map where everybody can attack everybody with no choke points and no structure at all. In my humble opinion that's maybe too much.

The idea of a free for all zone it's interesting, but I would reduce it's size.

In fact, the rest of the map it's also very open, with almost no impassables. In my opinion a bit more geography needs to be added so players can use the land shape as a point in their strategies.
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Re: Tribal War - Florida v2.1 (Updated info below Map)

Postby Seamus76 on Sun May 01, 2011 9:29 pm

We could look at taking away one warrior per tribe, which would cut it down by 9. As for impassables, we could maybe add a swamp or two, like Okefenokee, or something along those lines. Maybe an impassable alligator area. Not sure though, we like the chaos factor being very high in that area.
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Re: Tribal War - Florida v2.1 (Updated info below Map)

Postby OliverFA on Mon May 02, 2011 10:51 am

Yes, the chaos factor is an interesting thing. But like everything, it has to be in it's right amount. ;) Not too much, not too few.

I think that cuting the free-for-all zone down by 9 it's a very good choice. The result would be a zone that still would be quite big, but not too big in comparison with the rest of the map, so it would be like the right balance ;)

A couple of swamps could be interesting, or maybe a river or a mountain chain (don't know Florida's geography, so I am not sure if there exists a river or a mountain that can be represented in the map as impassable).
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Re: Tribal War - Florida v2.1 (Updated info below Map)

Postby Seamus76 on Mon May 02, 2011 11:03 am

Fair comment. Thanks for taking the time.
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Re: Tribal War - Florida v2.1 (Updated info below Map)

Postby grifftron on Mon May 02, 2011 11:16 am

Wow, what an awesome idea... taking a state and making it into a unique map. No comments atm but I will be following up.

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Re: Tribal War - Florida v2.1 (Updated info below Map)

Postby natty dread on Wed May 04, 2011 4:16 pm

For the record, I support what Oliver is saying, he makes a good point on the warzone - it will function better with fewer territories, and you probably won't have to resize the map if you do that.
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Re: Tribal War - Florida v2.1 (Updated info below Map)

Postby Seamus76 on Wed May 04, 2011 4:20 pm

Thanks natty. Working on the revisions now.
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Re: Tribal War - Florida v2.1 (Updated info below Map)

Postby OliverFA on Wed May 04, 2011 4:39 pm

Seamus76 wrote:Thanks natty. Working on the revisions now.


Will be waiting for them :)
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Re: Tribal War - Florida v2.1 (Updated info below Map)

Postby Funkyterrance on Wed May 04, 2011 9:36 pm

I just want to start that I love the idea of a tribal war for a map, would really add enjoyment for me personally. I am wondering how the whole war zone thing will work for a state map though, especially if you are going to have territory bonuses. Do you think the tribal thing, especially the war zone, would work better with a more free form layout, sort of like Supermax? Oliver, I don't think there are many mountains in Florida :D.
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Re: Tribal War - Florida v2.1 (Updated info below Map)

Postby OliverFA on Thu May 05, 2011 6:27 pm

To be honest, I am completely ignorant about Florida geography ;) I only know the political shape of the state, and that's all. Well, I also know which part is the coast ;)

Impassables couls also be a forest. At the time of the tribal war, Florida was supposed to be almost virgin, so forests could be anywhere.

I suppose that this map is Florida because the tribes were supposed to live in that area. Well... sort of.
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Re: Tribal War - Florida v2.1 (Updated info below Map)

Postby AndyDufresne on Fri May 06, 2011 10:45 am

OliverFA wrote:Impassables couls also be a forest. At the time of the tribal war, Florida was supposed to be almost virgin, so forests could be anywhere.
.

Making forests impassable, at least in regard to the Theme of this map, doesn't seem logical. However, making Forests/Rivers/Swamps/etc, regions in their own-right, so that you have to 'spend time' traveling through or over these areas, could make more sense in terms of theme.


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Re: Tribal War - Florida v2.1 (Updated info below Map)

Postby natty dread on Fri May 06, 2011 10:48 am

Forest territories with 5-6 neutrals on them, serving as "impassables". That could work.
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Re: Tribal War - Florida v2.1 (Updated info below Map)

Postby wiztow on Sat May 07, 2011 11:24 am

Great idea for a map guys it's looking really good and can't wait to have a battle in the War Zone it will be proper mental! ;)
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