Tribal War - Florida v14.2 [31 Jan 2012] pg27

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Re: Tribal War - Florida v14.0 [11 Nov 2011] pg24

Postby thenobodies80 on Mon Jan 30, 2012 3:47 am

Isn't simpler, just different.
The xml is valid so it will work.

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Re: Tribal War - Florida v14.0 [11 Nov 2011] pg24

Postby V.J. on Mon Jan 30, 2012 9:47 am

thenobodies80 wrote:Isn't simpler, just different.
The xml is valid so it will work.


Can you let us know when it's uploaded so we can test 1 vs 1? Thank you!
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Re: Tribal War - Florida v14.0 [11 Nov 2011] pg24

Postby thenobodies80 on Mon Jan 30, 2012 3:42 pm

Lackattack has rightly pointed out that the xml file I have sent to him is exactly the same is currently online. What you changed?

After looking at it i think I figured out where the problem lies.
If you want that players start with 8 regions you have to code all the starting positions with a underlying neutral (a neutral added in the region tag, like when you want a region start neutral from the start).
Starting positions overrides neutrals so if a starting position is assigned the territory will be given, if not assigned it will start with the neutral value you coded.

As it is now, your code will work in the same way of your previous one. Is not the max position the problem but the fact that unassigned starting positions go into the starting pot if not coded as neutrals

Let me know if the above explanation is not clear.

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Re: Tribal War - Florida v14.0 [11 Nov 2011] pg24

Postby V.J. on Tue Jan 31, 2012 4:56 pm

Thanks thenobodies80! Hope this works, here is the new version:

http://www.fileden.com/files/2011/9/30/3202881//finalxml-v10.xml
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Re: Tribal War - Florida v14.0 [11 Nov 2011] pg24

Postby Seamus76 on Tue Jan 31, 2012 5:16 pm

CURRENT UPDATE INFO-2012-01-31:
- Updated the starting positions in the XML to be the correct 8 terrts for 1v1 games. Also added dashes to the terrts names to be the same as they are listed on the map
- Added clarification to the Canoe 2, so that it reads "Attacks Shell Mound and CH-2 only"
- Added line at bottom to highlight this map as being CC's 200th map

CURRENT MAP VERSION:

v14.2 - Large (840x800)
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v14.2 - Small (630x600)
Click image to enlarge.
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XML
http://www.fileden.com/files/2011/9/30/3202881//finalxml-v10.xml
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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby thenobodies80 on Wed Feb 01, 2012 5:34 pm

Just a thing about the new xml version.
Right now you have only BA-1,BA-3,TH-3,Castillo de San Marcos,Conquistador,TH-2,TH-1,Shell Mound Ruins,BA-2,TM-4,AP-4,CH-2 and AP-3 coded as neutral.

Do you know that starting positions are given out randomly? With your current xml your players won't start with 8 regions because you have 43 starting positions with a max 8.
For example in a 1vs1 game with all the above regions assigned as starting positions you still have 43-8-4=31 regions that are given out randomly (31/3=10+1 neutral) so each player can start with 18 territories. If you want each players start with only 8 regions you have to code all your starting positions with a coded neutral in the <territory> tag. If you don't add the neutral tag, when not assigned they come into the starting pot.

Are you sure that the code you posted is what you want? :?

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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby Seamus76 on Wed Feb 01, 2012 10:14 pm

In a 1v1 game we want each player to start with 8, so I guess the code we posted is not what we want. V.J. will have to work on this tomorrow and re-post a new version.
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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby thenobodies80 on Thu Feb 02, 2012 3:59 am

Ok, in this case V.J. you have just to be sure that all the territories have the <neutral> tag (with the value you want into it) after the coordinates one - see the example below - everything else looks good. ;)

Code: Select all
    <territory>
       <name>Alberta</name>
       <borders>
          <border>Alaska</border>
          <border>Northwest Territory</border>
          <border>Ontario</border>
          <border>Western United States</border>
       </borders>
       <coordinates>
          <smallx>90</smallx>
          <smally>90</smally>
          <largex>120</largex>
          <largey>111</largey>
       </coordinates>
       <neutral>10</neutral>
    </territory>

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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby V.J. on Fri Feb 03, 2012 4:38 pm

Here is the new file thenobodies80! hopefully I understood this time :D

http://www.fileden.com/files/2011/9/30/3202881//finalxml-v11.xml
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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby thenobodies80 on Tue Feb 07, 2012 2:20 pm

Yeah, it seems to me you got it. ;)
Sent to the turtle!

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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby thenobodies80 on Thu Feb 23, 2012 5:20 am

The map was updated! :)

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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby Seamus76 on Tue Feb 28, 2012 11:18 am

thenobodies80 wrote:The map was updated! :)


Do you know if the most recent graphics file was updated as well? It's on the first post, and includes wording regarding shell mound being attacked by the canoe, etc.
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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby thenobodies80 on Wed Feb 29, 2012 8:39 am

No, they weren't.....sending them right now.

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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby thenobodies80 on Wed Feb 29, 2012 9:48 am

The images should be updated now! ;)

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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby thenobodies80 on Mon Mar 19, 2012 3:38 pm

So, how it plays now? I haven't tested the new version.
I think that if everyone is happy and there're no issues, we can quench this one soon...

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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby thenobodies80 on Mon Mar 26, 2012 3:00 pm

So, everyone is happy with the map as it is now ? :?:

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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby Seamus76 on Fri Mar 30, 2012 8:48 am

Sorry for the delay. It seems like 8 is too few actually. We're going to try adjusting it up to 10 or maybe 11, and will post new xml shortly.
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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby thenobodies80 on Mon Apr 02, 2012 8:23 am

Yeah I had the same feeling testing the map...

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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby agentcom on Tue Apr 03, 2012 2:58 pm

Seamus76 wrote:Sorry for the delay. It seems like 8 is too few actually. We're going to try adjusting it up to 10 or maybe 11, and will post new xml shortly.


Yeah, what happened? I'll go back and read the last few pages, but there was A LOT more starting territs last time I played this map. Not sure whether I like the new set up, but I'll play with an open mind. Maybe it's better this way, who knows?
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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby greenoaks on Sun Apr 08, 2012 4:46 am

thenobodies80 wrote:So, everyone is happy with the map as it is now ? :?:

i'm not.

8 is far too few 1v1 for the bonuses to come into play. raise it to 10 at least
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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby V.J. on Fri May 11, 2012 6:22 pm

We are updating to 10 starting positions.

Here is the new xml, thenobodies, please upload.

http://www.fileden.com/files/2011/9/30/3202881/finalxml-v12.xml
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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby chapcrap on Fri May 11, 2012 7:19 pm

V.J. wrote:We are updating to 10 starting positions.

Here is the new xml, thenobodies, please upload.

http://www.fileden.com/files/2011/9/30/3202881/finalxml-v12.xml

My prod in the doubles game worked!!
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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby thenobodies80 on Mon May 21, 2012 2:26 pm

Sent to lackattack.
Sorry for the delay :oops:

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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby V.J. on Tue May 22, 2012 1:12 pm

You took a vacation? hehehe
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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

Postby thenobodies80 on Wed May 23, 2012 2:51 am

Unfortunately not a vacation.
But I'm going to take one in a week or two. :)

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