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Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Thu Feb 23, 2012 5:20 am
by thenobodies80
The map was updated! :)

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Tue Feb 28, 2012 11:18 am
by Seamus76
thenobodies80 wrote:The map was updated! :)


Do you know if the most recent graphics file was updated as well? It's on the first post, and includes wording regarding shell mound being attacked by the canoe, etc.

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Wed Feb 29, 2012 8:39 am
by thenobodies80
No, they weren't.....sending them right now.

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Wed Feb 29, 2012 9:48 am
by thenobodies80
The images should be updated now! ;)

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Mon Mar 19, 2012 3:38 pm
by thenobodies80
So, how it plays now? I haven't tested the new version.
I think that if everyone is happy and there're no issues, we can quench this one soon...

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Mon Mar 26, 2012 3:00 pm
by thenobodies80
So, everyone is happy with the map as it is now ? :?:

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Fri Mar 30, 2012 8:48 am
by Seamus76
Sorry for the delay. It seems like 8 is too few actually. We're going to try adjusting it up to 10 or maybe 11, and will post new xml shortly.

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Mon Apr 02, 2012 8:23 am
by thenobodies80
Yeah I had the same feeling testing the map...

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Tue Apr 03, 2012 2:58 pm
by agentcom
Seamus76 wrote:Sorry for the delay. It seems like 8 is too few actually. We're going to try adjusting it up to 10 or maybe 11, and will post new xml shortly.


Yeah, what happened? I'll go back and read the last few pages, but there was A LOT more starting territs last time I played this map. Not sure whether I like the new set up, but I'll play with an open mind. Maybe it's better this way, who knows?

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Sun Apr 08, 2012 4:46 am
by greenoaks
thenobodies80 wrote:So, everyone is happy with the map as it is now ? :?:

i'm not.

8 is far too few 1v1 for the bonuses to come into play. raise it to 10 at least

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Fri May 11, 2012 6:22 pm
by V.J.
We are updating to 10 starting positions.

Here is the new xml, thenobodies, please upload.

http://www.fileden.com/files/2011/9/30/3202881/finalxml-v12.xml

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Fri May 11, 2012 7:19 pm
by chapcrap
V.J. wrote:We are updating to 10 starting positions.

Here is the new xml, thenobodies, please upload.

http://www.fileden.com/files/2011/9/30/3202881/finalxml-v12.xml

My prod in the doubles game worked!!

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Mon May 21, 2012 2:26 pm
by thenobodies80
Sent to lackattack.
Sorry for the delay :oops:

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Tue May 22, 2012 1:12 pm
by V.J.
You took a vacation? hehehe

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Wed May 23, 2012 2:51 am
by thenobodies80
Unfortunately not a vacation.
But I'm going to take one in a week or two. :)

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Mon Jun 18, 2012 3:21 pm
by Seamus76
The number of current starting positions seems like it's a good balance, I think we're at a pretty good place with the map.

I've played a few 1v1 games, some dubs and now a trips, and the games were all pretty much even.

Does anyone have any other thoughts, suggestions, comments, changes, additions, etc.?

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Tue Jul 10, 2012 1:26 pm
by thenobodies80
              Quenching

---The Beta period has concluded for the Tribal war Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations Seamus76 and V.J., your shiny new medals are well-earned =D>


Conquer Club, enjoy!
              Image

thenobodies80

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Tue Jul 10, 2012 2:45 pm
by nolefan5311
Congrats guys!

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Tue Jul 10, 2012 2:49 pm
by Flapcake
Thumbs up =D>

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Tue Jul 10, 2012 3:14 pm
by benga
Well done guys!

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Tue Jul 10, 2012 5:18 pm
by chapcrap
Let's play games!!

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Sun Feb 03, 2013 5:51 pm
by GoranZ
Tequesta bonus TQ... has 2 territories, MI-3 and CH-2, all others have the same mixture. I don't think that the territory markings cant be made more confusing then they are atm.

Will I play it again... hmm maybe to cross map it and if there was FOE button for maps I would have press it without thinking.

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Sun Feb 03, 2013 10:42 pm
by Seamus76
GoranZ wrote:Tequesta bonus TQ... has 2 territories, MI-3 and CH-2, all others have the same mixture. I don't think that the territory markings cant be made more confusing then they are atm.

Will I play it again... hmm maybe to cross map it and if there was FOE button for maps I would have press it without thinking.

Wow, I'm sorry you don't like the map. As you can see this is the first comment or problem since the map went live last July, and I want to make sure I understand your concerns and hopefully turn your thoughts on the map around.

First, regarding the territory markings, I know there are a lot of symbols but really it's no different than Prison Riot, but instead of gangs it's tribes, and instead of gang colors it's tribe symbols. The tribe abbreviations and legend are all well laid out but I know even from my games on the map it takes a little studying to find the pieces you might be looking for. A quick search showed you're playing your first two games on the map, both of which are only in the first round, I would ask that give the map a chance but if not I understand. I'm not a fan of every map either.

I'm also not sure what you mean about Tequesta and the mixture, so please let me know a little more detail on that.

I do really appreciate the feedback, and again hope you give the map another chance.

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Mon Feb 04, 2013 5:05 pm
by GoranZ
Seamus76 wrote:Wow, I'm sorry you don't like the map.

Map is good naming of territories isn't... Example: My teammate says drop all on TQ-4, so where is that? And I start looking threw whole map until I find that territory, and it usually takes 2-3 searches of whole map just to locate a single territory. Its confusing for players that play the map first time, and I bet it is confusing even for players that have played multiple times already. From the legend I immediately notice that TQ is Tequesta and I look for the territory according to the color. Bump, no such territory in Tequesta, it is in the opposite side of the map, in Apalachee. You even don't have background color shadow on TQ-4, so generally the legend is more or less useless for finding the territory that my teammate mentioned.
Generally the problem is quick navigation threw the map. Btw have u tested how will this map look on mobile device? you will run out of battery until you find the territory u need lol, jk. I tried to start playing both of my turns on mobile device but it was extremely hard so I had to postpone my turns until I can get to a PC.

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Mon Feb 04, 2013 7:28 pm
by nolefan5311
GoranZ wrote:
Seamus76 wrote:Wow, I'm sorry you don't like the map.

Map is good naming of territories isn't... Example: My teammate says drop all on TQ-4, so where is that? And I start looking threw whole map until I find that territory, and it usually takes 2-3 searches of whole map just to locate a single territory. Its confusing for players that play the map first time, and I bet it is confusing even for players that have played multiple times already. From the legend I immediately notice that TQ is Tequesta and I look for the territory according to the color. Bump, no such territory in Tequesta, it is in the opposite side of the map, in Apalachee. You even don't have background color shadow on TQ-4, so generally the legend is more or less useless for finding the territory that my teammate mentioned.
Generally the problem is quick navigation threw the map. Btw have u tested how will this map look on mobile device? you will run out of battery until you find the territory u need lol, jk. I tried to start playing both of my turns on mobile device but it was extremely hard so I had to postpone my turns until I can get to a PC.


This is solved by using the dropdown menu.