Seamus76 wrote:Thanks isaiah. Those should be an easy fix. I didn't realize they needed to match the legend, but that makes sense.
adjust the zone bonuses so they make more sense: creek is worth at least the +3 of choctaw, or even +4 because all four regions are border regions, while the single miccosukee region has to be no more than +2.
the sw-2 alligator doesn't work well if it's part of no bonus, since no-one has any reason to capture it from the neutral player, unless it starts with a single neutral troop. try making it part of the tequesta bonus zone, since that's the most isolated of the tiny southern bonus zones (and therefore the easiest to hold). make sw-1 a different colour from apalachee, so that it doesn't confuse players.
aren't u going to differentiate the bow-and-arrow bonus from the tomahawk bonus (for example +1 for bow-and-arrow and +2 for tomahawk)? if u don't, then what's the point of having two bonuses? u might as well make all of them tomahawks!
The outer glow on the tribes is too strong. While you're meaning to make them easier to read in a lot of cases it works against the script. Perhaps try fewer pixels in radius or a lighter color than black?
Seamus76 wrote:The outer glow on the tribes is too strong. While you're meaning to make them easier to read in a lot of cases it works against the script. Perhaps try fewer pixels in radius or a lighter color than black?
When you say the outer glow on the tribes I'm not sure what are you are specifically referring to. Is it the colored border around all of the regions/motherlands? Is it the colored borders around the tribal chief symbols? Then you mention using a color other than black, does that mean the black outline of the regions/motherlands, or each actual tribe symbol? Sorry for my confusion, I'm just trying to understand so I can potentially fix the problem.
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