Cuban Missile Crisis [Quenched]

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Re: Cuban Missile Crisis [Quenched]

Postby VicFontaine on Mon Jun 04, 2012 12:54 pm

This is, easily, "won" of my favorite maps. Very appreciative of your time and effort. I wish I had noticed this prior to the map going live, but I do wish the legend was clear that the invasion craft are not part of the ship bonuses of "hold any 3 of same ownership and get +2" or whatever it is. In all the games I've played on this map, I never noticed they weren't until I took the invasion craft on Round 2 of a game I'm in now in an effort to get that bonus. DUH! lol
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Re: Cuban Missile Crisis [Quenched]

Postby Victor Sullivan on Mon Jun 04, 2012 4:42 pm

Well done, Ace!

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Re: Cuban Missile Crisis [Quenched]

Postby agentcom on Thu Jun 07, 2012 8:03 pm

You have that you get +1 for "every 3 ship's of the same ownership." You then have that a flag "Denotes ship's ownership." From this alone, it would be logical that every flag denotes the ownership of a "ship." However, I had to go into the XML to discover that Landing Craft apparently do not count as "ships." I don't see this clarified anywhere on the map.

I would suggest, either don't use the flags on the landing craft or put in the key that landing craft don't count as ships (even though it looks like subs, carriers, cruisers and destroyers all count as ships).

... or, of course, count landing craft as part of the bonus.
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Re: Cuban Missile Crisis [Quenched]

Postby VicFontaine on Sun Jun 10, 2012 7:55 pm

agentcom wrote:You have that you get +1 for "every 3 ship's of the same ownership." You then have that a flag "Denotes ship's ownership." From this alone, it would be logical that every flag denotes the ownership of a "ship." However, I had to go into the XML to discover that Landing Craft apparently do not count as "ships." I don't see this clarified anywhere on the map.

I would suggest, either don't use the flags on the landing craft or put in the key that landing craft don't count as ships (even though it looks like subs, carriers, cruisers and destroyers all count as ships).

... or, of course, count landing craft as part of the bonus.


This is what I was saying above, too.
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Re: Cuban Missile Crisis [Quenched]

Postby AndyDufresne on Mon Jun 11, 2012 3:06 pm

VicFontaine wrote:
agentcom wrote:You have that you get +1 for "every 3 ship's of the same ownership." You then have that a flag "Denotes ship's ownership." From this alone, it would be logical that every flag denotes the ownership of a "ship." However, I had to go into the XML to discover that Landing Craft apparently do not count as "ships." I don't see this clarified anywhere on the map.

I would suggest, either don't use the flags on the landing craft or put in the key that landing craft don't count as ships (even though it looks like subs, carriers, cruisers and destroyers all count as ships).

... or, of course, count landing craft as part of the bonus.


This is what I was saying above, too.

Hm, agentcom makes a good point.


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Re: Cuban Missile Crisis [Quenched]

Postby Ace Rimmer on Mon Jun 11, 2012 3:30 pm

I understand what you are saying. The flags were there to show ownership for the invasion authorisation bonus and the bombardment, it wasn't intended for them to be part of the ship bonus (as that was for the warships). I do see the confusion, but I don't want them to be part of the bonus. Any thoughts on how to clear that up?
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Re: Cuban Missile Crisis [Quenched]

Postby Victor Sullivan on Mon Jun 11, 2012 3:57 pm

What if you used the same thing, except with a circle shape for the invasion craft? I think that would clear things up sufficiently.

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Re: Cuban Missile Crisis [Quenched]

Postby cookie0117 on Sun Jul 08, 2012 7:11 am

Not sure if this has been raised/noticed before or if it would be considered a problem (it is annoying though):

In trench you can not attack out of the HQ in the move you take it as its not a killer neutral although it does kill 5 of the troops. So unless you already have a large deploy and probably dont need the bonus its going to be difficult to take.

I was unsure if this would be classed as a killer neutral but the fact that troops are stuck there tells me it is not.
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Re: Cuban Missile Crisis [Quenched]

Postby thenobodies80 on Sun Jul 08, 2012 7:30 am

Yes HQ has just a 5 troops decay "due to stress"(lower left legend) and it's not a killer neutral. This means you can attack further in the same turn if you are playing a trench game. You're correct, in a trench game it could be good to have more armies before to think to take it.
I don't know if this thing makes it worth a change considering that it affects just this type of games? :-k

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Re: Cuban Missile Crisis [Quenched]

Postby chapcrap on Mon Jul 09, 2012 6:51 pm

thenobodies80 wrote:Yes HQ has just a 5 troops decay "due to stress"(lower left legend) and it's not a killer neutral. This means you can attack further in the same turn if you are playing a trench game. You're correct, in a trench game it could be good to have more armies before to think to take it.
I don't know if this thing makes it worth a change considering that it affects just this type of games? :-k

If you're just talking about this map, I would say no. But, you have to think how it would effect other maps with decays... Dust Bowl would be majorly effected for trench play, it would make Antarctica different at well. To me, nothing should be changed. That's not how adjacent attacks (AKA trench) is supposed to work.
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Re: Cuban Missile Crisis [Quenched]

Postby docchaos on Sun Nov 04, 2012 5:13 pm

I just found a bug in the xml of this map:
Code: Select all
<continent>
<name>[subcontinent] all 4 U.S. missile bases</name>
<bonus>0</bonus>
<components>
<territory>Huntsville (U.S. Missile Base)</territory>
<territory>Nike Missile Site HM-69 (U.S. Missile Base)</territory>
<territory>Camaguey (Soviet Missile Base)</territory>
<territory>Nord-Est (U.S. Missile Base)</territory>
</components>
</continent>

Camaguey does not belong there, but instead Guantanamo Bay should be part of this continent.
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Re: Cuban Missile Crisis [Quenched]

Postby Gilligan on Sun Nov 04, 2012 5:22 pm

docchaos wrote:I just found a bug in the xml of this map:
Code: Select all
<continent>
<name>[subcontinent] all 4 U.S. missile bases</name>
<bonus>0</bonus>
<components>
<territory>Huntsville (U.S. Missile Base)</territory>
<territory>Nike Missile Site HM-69 (U.S. Missile Base)</territory>
<territory>Camaguey (Soviet Missile Base)</territory>
<territory>Nord-Est (U.S. Missile Base)</territory>
</components>
</continent>

Camaguey does not belong there, but instead Guantanamo Bay should be part of this continent.


How has this not been noticed until now?! :-s
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Re: Cuban Missile Crisis [Quenched]

Postby Jippd on Sun Nov 04, 2012 10:44 pm

The bonus has never come up in any game I have played. Its always a battle for the ships every game that I have ever played (Singles or team games). Not multi player singles though only 1 v 1.
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Re: Cuban Missile Crisis [Quenched]

Postby agentcom on Wed Nov 21, 2012 9:52 pm

So in the last few months we've realized that there were errors on classic, CMC and Bamboo Jack. Wow.
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Re: Cuban Missile Crisis [Quenched]

Postby agentcom on Wed Nov 21, 2012 10:00 pm

AndyDufresne wrote:
VicFontaine wrote:
agentcom wrote:You have that you get +1 for "every 3 ship's of the same ownership." You then have that a flag "Denotes ship's ownership." From this alone, it would be logical that every flag denotes the ownership of a "ship." However, I had to go into the XML to discover that Landing Craft apparently do not count as "ships." I don't see this clarified anywhere on the map.

I would suggest, either don't use the flags on the landing craft or put in the key that landing craft don't count as ships (even though it looks like subs, carriers, cruisers and destroyers all count as ships).

... or, of course, count landing craft as part of the bonus.


This is what I was saying above, too.

Hm, agentcom makes a good point.


--Andy


I haven't played this map since that time, but it looks like this never got addressed. I think the key is misleading. And the only time people notice it is when it screws them over.
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