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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Thu Jan 26, 2012 9:46 pm
by tkr4lf
Victor Sullivan wrote:Thanks for bringing these things to my attention. I've reviewed the XML and found 2 errors - lack of a neutral on Nord-Est and lack of a neutral on Guantanamo Bay, which I have fixed. I've also added a neutral 3 on Montego Bay to remedy the issue with Jamaica's being to easy to conquer and hold.

CubanMissileCrisis6.xml

-Sully

Awesome. That concludes any issues I have found so far. Otherwise, great map guys!

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Thu Jan 26, 2012 11:43 pm
by Jippd
What does 'with this operation' mean?

Top right description box."Additional Plus 2 for every two us ships with this operation"...that doesn't make sense to me.
+1 for each us missle base and this operation...what is this mysterious operation

I haven't actually played this map are there territories in the top right in this box? i see the arrows point to it...do u move up the 'operations' then hit the phone?

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Fri Jan 27, 2012 2:51 am
by lostatlimbo

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Fri Jan 27, 2012 8:43 am
by morleyjoe
Not sure if this has been posted yet, but there is a problem with an attack route.

2012-01-27 08:38:51 - morleyjoe assaulted Mobile from USS Belle Grove and conquered it from rmjw10

According to the map, I should not have been able to attack Mobile from the Belle Grove.

Please review Game 10501617 to see problem.

Otherwise, a nice looking map. Well done =D>

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Fri Jan 27, 2012 9:05 am
by J_Indr
Yep, the large and small versions are quite different, not only graphically, but also by different connections (Belle Grove -> Pensacola/Mobile) and Soviet invasion crafts. The XML is written acc to the small version.

You need to upload different image for the large version, or alternatively the XML has to be rewritten and a different small map should be uploaded.

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Fri Jan 27, 2012 10:46 am
by morleyjoe
J_Indr wrote:Yep, the large and small versions are quite different, not only graphically, but also by different connections (Belle Grove -> Pensacola/Mobile) and Soviet invasion crafts. The XML is written acc to the small version.

You need to upload different image for the large version, or alternatively the XML has to be rewritten and a different small map should be uploaded.


Since I'm in a tournament with this map, it would be nice to have them both the same ;)

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Fri Jan 27, 2012 11:02 am
by J_Indr
morleyjoe wrote:Since I'm in a tournament with this map, it would be nice to have them both the same ;)


Yeah, the issue of tournaments in early BETA phases... It's good if you want to learn the map and help to test it, not if you want to play on a nicely balanced, fair and perfectly-working map!

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Fri Jan 27, 2012 1:46 pm
by Ace Rimmer
Check the supersize in post 1. I think that's right now.

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Fri Jan 27, 2012 2:38 pm
by J_Indr
Ace Rimmer wrote:Check the supersize in post 1. I think that's right now.


Yep, looks like it - the one without numbers, that is.
Could you remove that random arrow between Provomyy and Ognevoy?

Also, although this is a cosmetic change and I don't want to be too annoying about it, could you align a couple of graphic elements in the small version with the supersize version?

-> shapes of connections between ships
-> shapes of arrows to American landing crafts, incl. the position of crafts
-> American rockets graphics (?)
-> Provomyy ship design
-> American eagle symbol (?)

These maps, I think, should aim to be identical - unless a change is necessitated by the size (as in the Kremlin & US signs in the government).

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Fri Jan 27, 2012 4:08 pm
by J_Indr
This is seriously going to be one of my favourite maps. Love it. =D>

I just discovered another issue, which may or may not be a bug.
-> Domestic Nuclear Base Control gives +1 bonus for all US missile bases, incl. Guantanamo. (fine)
-> Cuba Nuclear Base Control gives +1 bonus for all "Cuban" missile bases. Does this mean to include Guantanamo Bay? I presume not, but XML does. This therefore should be corrected in the XML code.
-> Bay of Pigs Invasion Authorisation also offers bonuses to all "Cuban" missile bases. XML, again, incudes Guantanamo Bay, but here it makes sense, because the bonus gives +7 for holding all 5 bases (i.e. 4 Soviet + 1 Guantanamo).

I guess, unless you want to tweak bonuses for the Bay of Pigs Invasion Authorisation, that Cuba Nuclear Base control should be renamed "Soviet Nuclear Base Control" and give bonus for each "Soviet" missile base; while BoP Invasion would give bonuses for "2 missile bases on Cuba". Would that make sense? This would amount to some changes in graphics, renaming in XML, and changing only the bonus region for Soviet Nuclear Base Control not to include Guantanamo.

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Wed Feb 01, 2012 9:50 pm
by melech14
Great map. I don't think the ship bonus is calculating correctly; when i hold 6 or 9 US ships (including 2 landing craft), i am not getting the extra bonus.

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Thu Feb 02, 2012 12:01 am
by Jippd
Game 10508662 In the game I'm in the ship bonus is calculating correctly. And there are only 7 US ships I don't think the landing craft count unless you hold that thing in the top right too

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Thu Feb 02, 2012 11:51 pm
by Gilligan
The small map shows MQ6 bordering Guantanamo Bay, but the large map shows it bordering Holguin.

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Fri Feb 03, 2012 6:54 pm
by Victor Sullivan
melech14 wrote:Great map. I don't think the ship bonus is calculating correctly; when i hold 6 or 9 US ships (including 2 landing craft), i am not getting the extra bonus.
Jippd wrote:Game 10508662 In the game I'm in the ship bonus is calculating correctly. And there are only 7 US ships I don't think the landing craft count unless you hold that thing in the top right too

Jippd is correct, melech.


Gilligan wrote:The small map shows MQ6 bordering Guantanamo Bay, but the large map shows it bordering Holguin.

XML says Guantanamo Bay. Which is correct, Ace?

-Sully

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Fri Feb 03, 2012 7:07 pm
by Red Army!
Why should I attack 12 neutrals to take MAYBE one troop more?

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Fri Feb 03, 2012 7:15 pm
by Victor Sullivan
What if we reduced the HQs to 1 neutral and the operations to 3?

-Sully

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Sat Feb 04, 2012 4:57 am
by thenobodies80
The map was updated with the latest images althoughit seems that a new update is necessary. I've already sent a PM to Ace Rimmer about it.

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Sat Feb 04, 2012 4:47 pm
by Victor Sullivan
thenobodies80 wrote:The map was updated with the latest images althoughit seems that a new update is necessary. I've already sent a PM to Ace Rimmer about it.

Okay. I noticed I need to adjust some coordinates as well. Didn't think about that before with the new graphics. I'll work on it.

-Sully

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Sun Feb 05, 2012 10:05 am
by Mishalex
Great map, but there is still a little mistake, i hold Florida in this gameGame 10491616, but didn't receive the reinforcement due...

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Sun Feb 05, 2012 10:58 am
by isaiah40
Mishalex wrote:Great map, but there is still a little mistake, i hold Florida in this gameGame 10491616, but didn't receive the reinforcement due...

Right now it's a little foggy in Florida! Can you take a screen shot and post it here please?

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Sun Feb 05, 2012 11:16 am
by Victor Sullivan
Mishalex wrote:Great map, but there is still a little mistake, i hold Florida in this gameGame 10491616, but didn't receive the reinforcement due...

The code looks good. Make sure you have all of the following regions:
Code: Select all
<continent>
   <name>Florida</name>
   <bonus>4</bonus>
   <components>
      <territory>Pensacola</territory>
      <territory>Panama City</territory>
      <territory>Tallahassee</territory>
      <territory>Jacksonville</territory>
      <territory>Pasco Air Base (U.S. Air Force Base)</territory>
      <territory>Orlando</territory>
      <territory>Tampa</territory>
      <territory>Nike Missile Site HM-69 (U.S. Missile Base)</territory>
   </components>
</continent>

-Sully

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Tue Feb 07, 2012 1:48 pm
by thenobodies80
Gilligan wrote:The small map shows MQ6 bordering Guantanamo Bay, but the large map shows it bordering Holguin.


Is this going to be fixed? :?

Nobodies

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Tue Feb 07, 2012 2:18 pm
by Nola_Lifer
Has anyone taken White House or Kremlin? I haven't played this map on standard or terminator, so I am not sure if anyone has taken them there to any effect.

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Tue Feb 07, 2012 4:00 pm
by isaiah40
Nola_Lifer wrote:Has anyone taken White House or Kremlin? I haven't played this map on standard or terminator, so I am not sure if anyone has taken them there to any effect.

I took Kremlin here: Game 10495454

Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

PostPosted: Tue Feb 07, 2012 5:15 pm
by Victor Sullivan
Victor Sullivan wrote:What if we reduced the HQs to 1 neutral and the operations to 3?

-Sully

-Sully