Cuban Missile Crisis [Quenched]

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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby melech14 on Wed Feb 01, 2012 9:50 pm

Great map. I don't think the ship bonus is calculating correctly; when i hold 6 or 9 US ships (including 2 landing craft), i am not getting the extra bonus.
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Jippd on Thu Feb 02, 2012 12:01 am

Game 10508662 In the game I'm in the ship bonus is calculating correctly. And there are only 7 US ships I don't think the landing craft count unless you hold that thing in the top right too
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Gilligan on Thu Feb 02, 2012 11:51 pm

The small map shows MQ6 bordering Guantanamo Bay, but the large map shows it bordering Holguin.
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Victor Sullivan on Fri Feb 03, 2012 6:54 pm

melech14 wrote:Great map. I don't think the ship bonus is calculating correctly; when i hold 6 or 9 US ships (including 2 landing craft), i am not getting the extra bonus.
Jippd wrote:Game 10508662 In the game I'm in the ship bonus is calculating correctly. And there are only 7 US ships I don't think the landing craft count unless you hold that thing in the top right too

Jippd is correct, melech.


Gilligan wrote:The small map shows MQ6 bordering Guantanamo Bay, but the large map shows it bordering Holguin.

XML says Guantanamo Bay. Which is correct, Ace?

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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Red Army! on Fri Feb 03, 2012 7:07 pm

Why should I attack 12 neutrals to take MAYBE one troop more?
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Victor Sullivan on Fri Feb 03, 2012 7:15 pm

What if we reduced the HQs to 1 neutral and the operations to 3?

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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby thenobodies80 on Sat Feb 04, 2012 4:57 am

The map was updated with the latest images althoughit seems that a new update is necessary. I've already sent a PM to Ace Rimmer about it.
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Victor Sullivan on Sat Feb 04, 2012 4:47 pm

thenobodies80 wrote:The map was updated with the latest images althoughit seems that a new update is necessary. I've already sent a PM to Ace Rimmer about it.

Okay. I noticed I need to adjust some coordinates as well. Didn't think about that before with the new graphics. I'll work on it.

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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Mishalex on Sun Feb 05, 2012 10:05 am

Great map, but there is still a little mistake, i hold Florida in this gameGame 10491616, but didn't receive the reinforcement due...
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby isaiah40 on Sun Feb 05, 2012 10:58 am

Mishalex wrote:Great map, but there is still a little mistake, i hold Florida in this gameGame 10491616, but didn't receive the reinforcement due...

Right now it's a little foggy in Florida! Can you take a screen shot and post it here please?
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Victor Sullivan on Sun Feb 05, 2012 11:16 am

Mishalex wrote:Great map, but there is still a little mistake, i hold Florida in this gameGame 10491616, but didn't receive the reinforcement due...

The code looks good. Make sure you have all of the following regions:
Code: Select all
<continent>
   <name>Florida</name>
   <bonus>4</bonus>
   <components>
      <territory>Pensacola</territory>
      <territory>Panama City</territory>
      <territory>Tallahassee</territory>
      <territory>Jacksonville</territory>
      <territory>Pasco Air Base (U.S. Air Force Base)</territory>
      <territory>Orlando</territory>
      <territory>Tampa</territory>
      <territory>Nike Missile Site HM-69 (U.S. Missile Base)</territory>
   </components>
</continent>

-Sully
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby thenobodies80 on Tue Feb 07, 2012 1:48 pm

Gilligan wrote:The small map shows MQ6 bordering Guantanamo Bay, but the large map shows it bordering Holguin.


Is this going to be fixed? :?

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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Nola_Lifer on Tue Feb 07, 2012 2:18 pm

Has anyone taken White House or Kremlin? I haven't played this map on standard or terminator, so I am not sure if anyone has taken them there to any effect.
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby isaiah40 on Tue Feb 07, 2012 4:00 pm

Nola_Lifer wrote:Has anyone taken White House or Kremlin? I haven't played this map on standard or terminator, so I am not sure if anyone has taken them there to any effect.

I took Kremlin here: Game 10495454
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Victor Sullivan on Tue Feb 07, 2012 5:15 pm

Victor Sullivan wrote:What if we reduced the HQs to 1 neutral and the operations to 3?

-Sully

-Sully
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Jippd on Tue Feb 07, 2012 10:12 pm

Have only played one dubs game but HQ to n1 seems awfully low. I set up a quads so I'll let you know. May want to make the differences between georgia/dixie/florida bonus more clear. I'm from the US and was still a bit confused with a quick look. I imagine it will be worse for those not from the US. Perhaps just make the territory lines between those areas a little bolder
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Jippd on Thu Feb 09, 2012 11:31 pm

Any plans on making the Jamaica to containing one neutral when is that being uploaded?
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby RedBaron0 on Fri Feb 10, 2012 5:26 pm

Large map coordinates for the Soviet Landing craft 2 is actually positioned by landing craft 1.
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Jippd on Sat Feb 11, 2012 12:46 am

Beuler...Beuler
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Victor Sullivan on Sat Feb 11, 2012 11:25 am

RedBaron0 wrote:Large map coordinates for the Soviet Landing craft 2 is actually positioned by landing craft 1.

I'm aware. I mentioned it before. I'd like to get all of these XML updates in one lump if we can, but Ace has been AWOL, I guess.

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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby koontz1973 on Sat Feb 11, 2012 12:17 pm

Victor Sullivan wrote:but Ace has been AWOL, I guess.

-Sully

I find it funny that he has not even played his map yet. Would be a shame if this map does not make it because of an AWOL map maker. :(
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby natty dread on Sat Feb 11, 2012 12:40 pm

koontz1973 wrote:Would be a shame if this map does not make it because of an AWOL map maker. :(


Nope, in that case someone will just do the necessary changes on the map instead of the mapmaker. Once the map is uploaded on the site, it's usually not taken off.
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby thenobodies80 on Sat Feb 11, 2012 6:33 pm

Victor Sullivan wrote:
RedBaron0 wrote:Large map coordinates for the Soviet Landing craft 2 is actually positioned by landing craft 1.

I'm aware. I mentioned it before. I'd like to get all of these XML updates in one lump if we can, but Ace has been AWOL, I guess.

-Sully


VS, please write the xml. I contacted Ace Rimmer without any reply yet, if he won't produce a fixed version of the map in a reasonable amount of time we will find a way to fix the map anyway. For now write the xml, there're just a couple of changes to do, for what i know just few coords to move on your part. Everything else is just graphics and Ace rimmer will fix them without you have to write the xml again. Thanks.

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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Victor Sullivan on Sun Feb 12, 2012 11:03 am

Will do, sir.

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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Postby Victor Sullivan on Sun Feb 12, 2012 11:19 am

XML with coordinates fixed and neutral 3 on Montego Bay:

CubanMissileCrisis7a.xml
(44.5 KiB) Downloaded 10 times

XML with coordinates fixed, neutral 3 on Montego Bay, HQs lowered to neutral 2 and operations reduced to neutral 3:

CubanMissileCrisis7b.xml
(44.5 KiB) Downloaded 16 times

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