Eight Thoughts [Quenched]

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Postby Coleman on Thu May 10, 2007 1:03 pm

Well, I joined some games, but most of them right now have map settings I refuse to play, lol.
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Postby Gilligan on Thu May 10, 2007 2:34 pm

Isn't Learning, Mandate, and Peace NOT allied? Shouldn't Mandate be Charity?
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Postby Coleman on Thu May 10, 2007 2:54 pm

Gilligan wrote:Isn't Learning, Mandate, and Peace NOT allied? Shouldn't Mandate be Charity?

If you look at the 8 point star and follow the lines out from Learning you'll see that it connects to Mandate and Peace, so they are allied.
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Postby Gilligan on Thu May 10, 2007 2:56 pm

But Peace and Mandate don't have a line connecting them. :?
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Postby Coleman on Thu May 10, 2007 3:00 pm

Gilligan wrote:But Peace and Mandate don't have a line connecting them. :?

No... They are both allies of Learning though, just not with each other. The 3 you are looking at are Learning's allied symbol trinity.

Peace requires Charity and Learning
Mandate requires Learning and Prosperity
Learning requires Peace and Mandate

So if you had Peace, Mandate, Charity, and Learning you would get +4
+2 for Peace, Charity, and Learning.
+2 for Learning, Peace, and Mandate.

I'm sorry for the confusion.
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Postby Gilligan on Thu May 10, 2007 3:02 pm

Ohhhh. I get it now.
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Postby Coleman on Thu May 10, 2007 6:36 pm

Warning: You may be reading a really old topic.
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Postby Gilligan on Thu May 10, 2007 6:43 pm

Epic Game: Mods and Retired Mods

But it ended. :wink: :lol: :lol:
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Postby Ishiro on Tue May 15, 2007 11:37 pm

I'm still trying to understand the need for the -1 on Mind. I realize it theoretically holds a strategic position for reducing borders and attacking through the center... but I just flipped through a bunch of games and the people winning don't appear to need mind to be doing that. In fact, mind's largest impact seems to be in screwing the person who gets it on initial deployment since rarely does anyone bother taking it from them, they'll get -1 on all thoughts for the rest of the game until they lose.
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Postby Coleman on Tue May 15, 2007 11:48 pm

Ishiro wrote:I'm still trying to understand the need for the -1 on Mind. I realize it theoretically holds a strategic position for reducing borders and attacking through the center... but I just flipped through a bunch of games and the people winning don't appear to need mind to be doing that. In fact, mind's largest impact seems to be in screwing the person who gets it on initial deployment since rarely does anyone bother taking it from them, they'll get -1 on all thoughts for the rest of the game until they lose.

I've started with mind and won, but then again maybe I'm at an unfair advantage. The people I see lose who start with mind seem to use it the wrong way and fort out of it leaving only 1 guy there. Who is going to feel threatened when you do that? They wouldn't even want to decrease borders at that point.

If you have mind you should harass everyone with it, fort into it all the time, let nobody get bonuses until they have the brass to take it from you. Getting a thought is still a bonus. Just not as much of one.

I guess I've never really seen the problem when playing with and against good players. So you get 5 instead of 6 if you get a bonus... Only 4 people can ever have a bonus anyway unless they get allied symbols. You don't get any off of that if you have mind by the way.

I'm ranting randomly, it isn't good...
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Postby Ishiro on Wed May 16, 2007 7:32 am

I sorta see your point... but I don't like it. After my current games on the map run out, I doubt I'll play it again unless I have to for a tournament.
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Postby yeti_c on Wed May 16, 2007 9:07 am

Ishiro wrote:I'm still trying to understand the need for the -1 on Mind. I realize it theoretically holds a strategic position for reducing borders and attacking through the center... but I just flipped through a bunch of games and the people winning don't appear to need mind to be doing that. In fact, mind's largest impact seems to be in screwing the person who gets it on initial deployment since rarely does anyone bother taking it from them, they'll get -1 on all thoughts for the rest of the game until they lose.


I used it the other day to break a bonus... worked a charm... then someone else took it and forted up... If you hold Mind - you have border protection at the bottom for all of your thoughts... which in the long run makes it easier to spread to another thought seeing as you only ever add 1 border instead of 2...

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Postby Nikolai on Mon Jun 18, 2007 3:32 pm

Guys, I just wanted to drop by and say that this map is graphically beautiful and plays like a charm. Thanks for implementing that -1 suggestion... it really opens up the game. This map is a good standard for other maps. Good job.
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Re: Eight Thoughts [Quenched]

Postby Joodoo on Thu Jul 08, 2010 4:55 am

Question about the allied symbols...
If I only held Prosperity, Learning, and Mandate, would I receive the allied symbol bonus?
Would I still get the bonus if I only held Coin, Fact, and Rule instead?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

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Re: Eight Thoughts [Quenched]

Postby MrBenn on Thu Jul 08, 2010 11:47 am

The symbol territories are the territories with symbols on them...
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Re: Eight Thoughts [Quenched]

Postby Funkyterrance on Sat Apr 30, 2011 12:06 am

This map rocks for big singles games :D
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