Age of Merchants - [Quenched]

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Postby DiM on Tue Dec 04, 2007 5:15 pm

Night Strike wrote:DiM and yeti_c, is there a way to reformat the XML?? I don't know exactly how overrides and such work, but couldn't those be implemented to remove all those negative bonuses that are showing in the BOB menu. It would make the whole thing load faster. Since the change wouldn't affect anything in gameplay, would it be allowed?


i don't know. if yeti says it can be done and he is willing to do it then i'm ok with it.
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Postby Coleman on Tue Dec 04, 2007 5:17 pm

It can be done. I'll pm yeti.
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Postby Night Strike on Tue Dec 04, 2007 5:20 pm

Cool. Thanks guys. It had been bugging me the past few days. By the way, this map has really grown on me when I do play it. (Although I don't think Age of Might ever will.)
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Postby DiM on Tue Dec 04, 2007 5:26 pm

Night Strike wrote:Cool. Thanks guys. It had been bugging me the past few days. By the way, this map has really grown on me when I do play it. (Although I don't think Age of Might ever will.)


try second chapter in my sig :wink:
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Postby DiM on Tue Dec 04, 2007 5:28 pm

Coleman wrote:It can be done. I'll pm yeti.



poor yeti, he already made the biggest 2 xml files (aom and aor: might) he has 2 more planed (aor ch2 and ch3) and now he has to redo aom :lol:

he's gonna crack :lol:
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Postby Night Strike on Tue Dec 04, 2007 5:34 pm

DiM wrote:
Coleman wrote:It can be done. I'll pm yeti.



poor yeti, he already made the biggest 2 xml files (aom and aor: might) he has 2 more planed (aor ch2 and ch3) and now he has to redo aom :lol:

he's gonna crack :lol:


Isn't ConquerMan larger???? But this wouldn't be a build from scratch.

I did check out the Chapter 2 map, so we'll see what happens.
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Postby DiM on Tue Dec 04, 2007 5:36 pm

Night Strike wrote:
DiM wrote:
Coleman wrote:It can be done. I'll pm yeti.



poor yeti, he already made the biggest 2 xml files (aom and aor: might) he has 2 more planed (aor ch2 and ch3) and now he has to redo aom :lol:

he's gonna crack :lol:


Isn't ConquerMan larger???? But this wouldn't be a build from scratch.

I did check out the Chapter 2 map, so we'll see what happens.


i don't know if it's larger or not. conquer man is not quenched so until then aom and aor: might are the largest :)
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Postby yeti_c on Wed Dec 05, 2007 2:12 am

Hi Guys,

I've thought about your suggestion...

And the answer is No!!!

I will prove it to you shortly...

But as the current XML system stands it will only add info to the XML... and probably make it slower...

I will however rewrite the XML when Lack's next update is available.

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Postby yeti_c on Wed Dec 05, 2007 3:07 am

Current...

Code: Select all
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Castillo</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
<!--  Negative modifiers to ensure only one port combo takes effect.
  -->
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>-2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>-2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>-2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Castillo</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>-2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
<!--  And if you own all 4 harbors then you need to get the bonus
  -->
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
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Postby yeti_c on Wed Dec 05, 2007 3:11 am

Proposed...

Code: Select all
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Castillo</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
<!--  Three port combinations with overrides
  -->
<continent>
  <name>Hat and Clothes to Manchia Market (3 ports)</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
  </components>
  <overrides>
    <override>Hat and Clothes to Manchia Market</override>
  <override>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market (3 ports)</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Tiago</component>
  </components>
  <overrides>
    <override>Hat and Clothes to Manchia Market</override>
  <override>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market (3 ports)</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Castillo</component>
    <component>Puerto Tiago</component>
  </components>
  <overrides>
    <override>Hat and Clothes to Manchia Market</override>
  <override>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market (3 ports)</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
    <component>Puerto Tiago</component>
  </components>
  <overrides>
    <override>Hat and Clothes to Manchia Market</override>
  <override>
</continent>
<!--  4 ports with overrides
  -->
<continent>
  <name>Hat and Clothes to Manchia Market (4 ports)</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
    <component>Puerto Tiago</component>
  </components>
  <overrides>
    <override>Hat and Clothes to Manchia Market (3 ports)</override>
  <override>
</continent>
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Postby yeti_c on Wed Dec 05, 2007 3:13 am

After Update
Code: Select all
<continent>
  <name>Hat and Clothes</name>
  <bonus>0</bonus>
  <components>
    <component>Chiuso</component>
    <component>Reyes</component>
  </components>
</continent>

<continent>
  <name>North Western Ports</name>
  <bonus>0</bonus>
  <components>
    <component>Puerto Allegre</component>
    <component>Puerto Esperanza</component>
  </components>
  <required>1</required>
</continent>

<continent>
  <name>Northern Ports</name>
  <bonus>0</bonus>
  <components>
    <component>Puerto Tiago</component>
    <component>Puerto Castillo</component>
  </components>
  <required>1</required>
</continent>

<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Hat and Clothes</component>
    <component>North Western Ports</component>
    <component>Northern Ports</component>
  </components>
</continent>
Last edited by yeti_c on Wed Dec 05, 2007 3:28 am, edited 1 time in total.
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Postby Coleman on Wed Dec 05, 2007 3:22 am

yeti_c wrote:After Update
Code: Select all
---removed---
That blew my mind and in its rebirth all I have to say is bloody brilliant.

Edit: logic for those that didn't see it or may not get it:
Code: Select all
If you have hats and clothes
and one of the northwestern ports
and one of the northern ports
then you receive 2 for Hats and Clothes to Manchia Market
It’s really that simple to us and through the ability to add continents and collections into other continents and collections it becomes that simple to code.
Last edited by Coleman on Wed Dec 05, 2007 3:43 am, edited 1 time in total.
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Postby yeti_c on Wed Dec 05, 2007 3:28 am

Coleman wrote:
yeti_c wrote:After Update
Code: Select all
---removed---
That blew my mind and in its rebirth all I have to say is bloody brilliant.


Which is why we have to push for the XML update to go ahead... well actually all we need to push for is MY XML update to go ahead...

The power of recursive structuring is beautiful...

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Postby yeti_c on Wed Dec 05, 2007 5:11 am

BTW - I bet you didn't realise this - but I included "Hat & Clothes" as a continent for completeness sake - That example could've been shorter if I'd just listed them as territories...

However in the full version of the XML - they would be repeated a lot - so I put them like that here as well...

I would foresee at least a 40% reduction in this XML by this one very change.

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Postby DiM on Wed Dec 05, 2007 7:39 am

nice =D>

now the question is: who knows lack address? so we can TP his house if he doesn't do the update :lol:
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Postby yeti_c on Wed Dec 05, 2007 7:52 am

DiM wrote:nice =D>

now the question is: who knows lack address? so we can TP his house if he doesn't do the update :lol:


TP?

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Postby DiM on Wed Dec 05, 2007 8:59 am

yeti_c wrote:
DiM wrote:nice =D>

now the question is: who knows lack address? so we can TP his house if he doesn't do the update :lol:


TP?

C.


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Postby Night Strike on Wed Dec 05, 2007 9:05 am

Well, I guess we'll just have to bug lack for that update. Thanks for checking that yeti_c. Too bad it can't be done now, but at least you're willing to do it when lack updates.
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Postby yeti_c on Wed Dec 05, 2007 9:09 am

Night Strike wrote:Well, I guess we'll just have to bug lack for that update. Thanks for checking that yeti_c. Too bad it can't be done now, but at least you're willing to do it when lack updates.


No problems...

I was annoyed that I had to build in so much superfluous XML in the first place... I'd like to see the XML streamlined back.

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Re: Age of Merchants - [Quenched]

Postby Arbotross on Mon May 26, 2008 4:05 pm

I believe there is a bug in the bonuses

http://www.conquerclub.com/game.php?gam ... 0#map-cell

I have both resource pairs(not for long at this point) and the island market but I'm receiving no bonus for it.
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Re: Age of Merchants - [Quenched]

Postby TaCktiX on Mon May 26, 2008 4:09 pm

That's not a bug. You don't have two ports to connect your foreign Colato market to your local plant pair in the southern continent. Your local market for that pair is Huaretas, which you don't own.
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Re: Age of Merchants - [Quenched]

Postby zimmah on Fri Jun 13, 2008 9:10 am

i think there is a 'bug' however. since you'll only get a foreign market bonus if you connect via the ports, if you have connecting docks however it doesn't count. i think this should be also taken into consideration. a few examples:

example one:
consider you have captured Maurito and Chamu (the Coconut and the Pineapple recourse pair) and you also own Manchia Market (the market on the same island) and you hold Puerto Tingo (one of the Ports on that island) and you hold Solia (a dock on the island with the wine and coffee? or what is it?) and you also hold the Solidut Market and the resource pair on that island (Javas and Capo Longo), however you don't have a port. normally you would only get the local bonusses on both islands now. however i think you should also get the foreign bonus for bringing coconut and pineapple to Solidut market, since the port connects you with the dock (however it doesn't bring the wine and the coffee back, so you won't get that one still)

example two: now if you hold the same stuff as in example one, but you also hold Falta now, so Falta and Solia connect. they are both docks but they connect to each other. so you should get the bonus for bringing the resources to the foreign market for both the resource pairs now.
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Re: Age of Merchants - [Quenched]

Postby yeti_c on Fri Jun 13, 2008 9:41 am

zimmah wrote:i think there is a 'bug' however. since you'll only get a foreign market bonus if you connect via the ports, if you have connecting docks however it doesn't count. i think this should be also taken into consideration. a few examples:

example one:
consider you have captured Maurito and Chamu (the Coconut and the Pineapple recourse pair) and you also own Manchia Market (the market on the same island) and you hold Puerto Tingo (one of the Ports on that island) and you hold Solia (a dock on the island with the wine and coffee? or what is it?) and you also hold the Solidut Market and the resource pair on that island (Javas and Capo Longo), however you don't have a port. normally you would only get the local bonusses on both islands now. however i think you should also get the foreign bonus for bringing coconut and pineapple to Solidut market, since the port connects you with the dock (however it doesn't bring the wine and the coffee back, so you won't get that one still)

example two: now if you hold the same stuff as in example one, but you also hold Falta now, so Falta and Solia connect. they are both docks but they connect to each other. so you should get the bonus for bringing the resources to the foreign market for both the resource pairs now.


Legend don't say nowt about Docks - Only Ports.

Think of it as a Port can take large amounts of goods in and out on Merchant vessels - and a Dock - can just take small rowing boats - thus not enough goods.

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Re: Age of Merchants - [Quenched]

Postby zimmah on Fri Jun 13, 2008 9:52 am

Think of it as a Port can take large amounts of goods in and out on Merchant vessels - and a Dock - can just take small rowing boats - thus not enough goods.


that make's sence.
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Re: Age of Merchants - [Quenched]

Postby DiM on Fri Jun 13, 2008 7:15 pm

yeti is right.

also i'd like to mention the fact that the map is 1 year old. it's impossible for a map to have an undiscovered bug after so much time :mrgreen:
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