Age of Merchants - [Quenched]

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Postby DiM on Tue Dec 04, 2007 5:15 pm

Night Strike wrote:DiM and yeti_c, is there a way to reformat the XML?? I don't know exactly how overrides and such work, but couldn't those be implemented to remove all those negative bonuses that are showing in the BOB menu. It would make the whole thing load faster. Since the change wouldn't affect anything in gameplay, would it be allowed?


i don't know. if yeti says it can be done and he is willing to do it then i'm ok with it.
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Postby Coleman on Tue Dec 04, 2007 5:17 pm

It can be done. I'll pm yeti.
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Postby Night Strike on Tue Dec 04, 2007 5:20 pm

Cool. Thanks guys. It had been bugging me the past few days. By the way, this map has really grown on me when I do play it. (Although I don't think Age of Might ever will.)
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Postby DiM on Tue Dec 04, 2007 5:26 pm

Night Strike wrote:Cool. Thanks guys. It had been bugging me the past few days. By the way, this map has really grown on me when I do play it. (Although I don't think Age of Might ever will.)


try second chapter in my sig :wink:
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Postby DiM on Tue Dec 04, 2007 5:28 pm

Coleman wrote:It can be done. I'll pm yeti.



poor yeti, he already made the biggest 2 xml files (aom and aor: might) he has 2 more planed (aor ch2 and ch3) and now he has to redo aom :lol:

he's gonna crack :lol:
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Postby Night Strike on Tue Dec 04, 2007 5:34 pm

DiM wrote:
Coleman wrote:It can be done. I'll pm yeti.



poor yeti, he already made the biggest 2 xml files (aom and aor: might) he has 2 more planed (aor ch2 and ch3) and now he has to redo aom :lol:

he's gonna crack :lol:


Isn't ConquerMan larger???? But this wouldn't be a build from scratch.

I did check out the Chapter 2 map, so we'll see what happens.
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Postby DiM on Tue Dec 04, 2007 5:36 pm

Night Strike wrote:
DiM wrote:
Coleman wrote:It can be done. I'll pm yeti.



poor yeti, he already made the biggest 2 xml files (aom and aor: might) he has 2 more planed (aor ch2 and ch3) and now he has to redo aom :lol:

he's gonna crack :lol:


Isn't ConquerMan larger???? But this wouldn't be a build from scratch.

I did check out the Chapter 2 map, so we'll see what happens.


i don't know if it's larger or not. conquer man is not quenched so until then aom and aor: might are the largest :)
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Postby yeti_c on Wed Dec 05, 2007 2:12 am

Hi Guys,

I've thought about your suggestion...

And the answer is No!!!

I will prove it to you shortly...

But as the current XML system stands it will only add info to the XML... and probably make it slower...

I will however rewrite the XML when Lack's next update is available.

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Postby yeti_c on Wed Dec 05, 2007 3:07 am

Current...

Code: Select all
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Castillo</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
<!--  Negative modifiers to ensure only one port combo takes effect.
  -->
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>-2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>-2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>-2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Castillo</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>-2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
<!--  And if you own all 4 harbors then you need to get the bonus
  -->
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
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Postby yeti_c on Wed Dec 05, 2007 3:11 am

Proposed...

Code: Select all
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Castillo</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
  </components>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Tiago</component>
  </components>
</continent>
<!--  Three port combinations with overrides
  -->
<continent>
  <name>Hat and Clothes to Manchia Market (3 ports)</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
  </components>
  <overrides>
    <override>Hat and Clothes to Manchia Market</override>
  <override>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market (3 ports)</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Tiago</component>
  </components>
  <overrides>
    <override>Hat and Clothes to Manchia Market</override>
  <override>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market (3 ports)</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Castillo</component>
    <component>Puerto Tiago</component>
  </components>
  <overrides>
    <override>Hat and Clothes to Manchia Market</override>
  <override>
</continent>
<continent>
  <name>Hat and Clothes to Manchia Market (3 ports)</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
    <component>Puerto Tiago</component>
  </components>
  <overrides>
    <override>Hat and Clothes to Manchia Market</override>
  <override>
</continent>
<!--  4 ports with overrides
  -->
<continent>
  <name>Hat and Clothes to Manchia Market (4 ports)</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Chiuso</component>
    <component>Reyes</component>
    <component>Puerto Allegre</component>
    <component>Puerto Esperanza</component>
    <component>Puerto Castillo</component>
    <component>Puerto Tiago</component>
  </components>
  <overrides>
    <override>Hat and Clothes to Manchia Market (3 ports)</override>
  <override>
</continent>
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Postby yeti_c on Wed Dec 05, 2007 3:13 am

After Update
Code: Select all
<continent>
  <name>Hat and Clothes</name>
  <bonus>0</bonus>
  <components>
    <component>Chiuso</component>
    <component>Reyes</component>
  </components>
</continent>

<continent>
  <name>North Western Ports</name>
  <bonus>0</bonus>
  <components>
    <component>Puerto Allegre</component>
    <component>Puerto Esperanza</component>
  </components>
  <required>1</required>
</continent>

<continent>
  <name>Northern Ports</name>
  <bonus>0</bonus>
  <components>
    <component>Puerto Tiago</component>
    <component>Puerto Castillo</component>
  </components>
  <required>1</required>
</continent>

<continent>
  <name>Hat and Clothes to Manchia Market</name>
  <bonus>2</bonus>
  <components>
    <component>Manchia</component>
    <component>Hat and Clothes</component>
    <component>North Western Ports</component>
    <component>Northern Ports</component>
  </components>
</continent>
Last edited by yeti_c on Wed Dec 05, 2007 3:28 am, edited 1 time in total.
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Postby Coleman on Wed Dec 05, 2007 3:22 am

yeti_c wrote:After Update
Code: Select all
---removed---
That blew my mind and in its rebirth all I have to say is bloody brilliant.

Edit: logic for those that didn't see it or may not get it:
Code: Select all
If you have hats and clothes
and one of the northwestern ports
and one of the northern ports
then you receive 2 for Hats and Clothes to Manchia Market
It’s really that simple to us and through the ability to add continents and collections into other continents and collections it becomes that simple to code.
Last edited by Coleman on Wed Dec 05, 2007 3:43 am, edited 1 time in total.
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Postby yeti_c on Wed Dec 05, 2007 3:28 am

Coleman wrote:
yeti_c wrote:After Update
Code: Select all
---removed---
That blew my mind and in its rebirth all I have to say is bloody brilliant.


Which is why we have to push for the XML update to go ahead... well actually all we need to push for is MY XML update to go ahead...

The power of recursive structuring is beautiful...

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Postby yeti_c on Wed Dec 05, 2007 5:11 am

BTW - I bet you didn't realise this - but I included "Hat & Clothes" as a continent for completeness sake - That example could've been shorter if I'd just listed them as territories...

However in the full version of the XML - they would be repeated a lot - so I put them like that here as well...

I would foresee at least a 40% reduction in this XML by this one very change.

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Postby DiM on Wed Dec 05, 2007 7:39 am

nice =D>

now the question is: who knows lack address? so we can TP his house if he doesn't do the update :lol:
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