Age of Merchants - [Quenched]

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Re: fortification bug in age of merchants map

Postby cicero on Tue Aug 05, 2008 4:31 pm

Moved to Map Foundry for merging with quenched thread.

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Re: fortification bug in age of merchants map

Postby gimil on Tue Aug 05, 2008 4:40 pm

slitrobo wrote:Concise description:
  • fortification bug in age of merchants map

Specifics:
  • At the end of my turn I tried to move 4 armies off of Javas(top right) to another territory but i could only move it to Terra Nera. Other adjacent territories were not optional.


Can we get a link to the game? I doubt there is any problem. The map has been live and played thousands of times.

I will merge this in a bit!

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Re: fortification bug in age of merchants map

Postby fireedud on Tue Aug 05, 2008 9:08 pm

me have no sig
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Re: Age of Merchants - [Quenched]

Postby White Moose on Sun Aug 10, 2008 5:03 pm

That could be becuase you had adjecent forts.....
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Re: Age of Merchants - [Quenched]

Postby saaimen on Tue Aug 11, 2009 5:19 pm

Nice map :) Played it for the first time (and with success :P), great gameplay and nice looks!

Just one thing. I was going for a big run with a lot of armies and I went from Puerto Tranquillo to Gringo and advanced... Because I was hasty, I didn't notice the fold in the parchment was NOT the collection line I thought it was.
This is mostly my fault, but if other people notice the same thing, it might prove useful to move the fold north-east or south-west a bit. IF that is possible, of course!

But once again, great map!
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Re: Age of Merchants - [Quenched]

Postby yeti_c on Tue Feb 23, 2010 4:39 pm

I thought I'd give you a heads up...

Lack has installed a new more efficient XML that I crafted...

The XML is significantly smaller now - there are approximately 25% of the continents there were before.

Hope this helps with the games being a bit smaller - especially in BOB.

Please let me know if I've cocked any bonuses up too!!!

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Re: Age of Merchants - [Quenched]

Postby AndyDufresne on Tue Feb 23, 2010 6:11 pm

Hope this does speed up things indeed! Good to see some of these old XMLs becoming more efficient.


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Re: Age of Merchants - [Quenched]

Postby MrBenn on Tue Feb 23, 2010 7:57 pm

Cheers yeti_c ;-)

I'll keep my eyes peeled for odd bonuses in the games I'm currently playing...
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Re: Age of Merchants - [Quenched]

Postby yeti_c on Tue Mar 02, 2010 3:01 pm

Hey - does that mean I get another medal!?!??!?!?

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Re: Age of Merchants - [Quenched]

Postby MrBenn on Tue Mar 02, 2010 3:17 pm

I expect this is a BOB issue, that the continents list shows bonuses with 0 value (whereas these are hidden from the game log itself)...
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Re: Age of Merchants - [Quenched]

Postby yeti_c on Tue Mar 02, 2010 3:19 pm

MrBenn wrote:I expect this is a BOB issue, that the continents list shows bonuses with 0 value (whereas these are hidden from the game log itself)...


Yes. The previous version would've shown lots of addition/subtraction ones...

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Re: Age of Merchants - [Quenched]

Postby Jippd on Fri Apr 01, 2011 11:09 pm

in this map do territories have to connect to get transport bonus? IE someone held the shell bonus but one of the shells was blocked in by a neutral. they held rompas and pompas was a n3...but still got the bonus for transporting shells. I was under the impression territories had to connect. perhaps I just read the legend wrong
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Re: Age of Merchants - [Quenched]

Postby greenoaks on Fri Apr 01, 2011 11:16 pm

Jippd wrote:in this map do territories have to connect to get transport bonus? IE someone held the shell bonus but one of the shells was blocked in by a neutral. they held rompas and pompas was a n3...but still got the bonus for transporting shells. I was under the impression territories had to connect. perhaps I just read the legend wrong

you read it wrong

there needs to be a port connection with a port on another island to get the additional bonus from holding a factory over there but you do not need a chained link of your territories
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Re: Age of Merchants - [Quenched]

Postby Jippd on Fri Apr 01, 2011 11:28 pm

no factories involved this was just transport to a foreign market.

How does rompas get past pompas if its a neutral is my question?

So all you need to do is a hold a pair. then you need a port that goes to another port...and if that other port has a market on the same island then its a bonus? Shouldn't there have to be a direct transport link so confusing

In reference to Game 8724864

And he is getting transport to huertas market which is surrounded by neutrals as well
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Re: Age of Merchants - [Quenched]

Postby MrBenn on Sat Apr 02, 2011 2:37 am

Think of it slightly differently... The trading is done by the merchants, but they can only trade in locations which have been secured by the military...
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Re: Age of Merchants - [Quenched]

Postby greenoaks on Sat Apr 02, 2011 8:40 am

Jippd wrote:no factories involved this was just transport to a foreign market.

How does rompas get past pompas if its a neutral is my question?

So all you need to do is a hold a pair. then you need a port that goes to another port...and if that other port has a market on the same island then its a bonus? Shouldn't there have to be a direct transport link so confusing

In reference to Game 8724864

And he is getting transport to huertas market which is surrounded by neutrals as well

forget the neutrals, forget anything held by other players

hold a port on each island and you connect your resourses with the market on the other
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Re: Age of Merchants - [Quenched]

Postby Jippd on Sun Apr 03, 2011 2:28 pm

thank you guys
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