give me your suggestions.
and BTW it will be called Age of Merchants or something like that, not TTD.
edit// the mountains in the lower continent are impassable. i forgot to add that in the map.
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Jack0827 wrote:I liked the origanal thought. I think that now you are maby making it a bit to confusing but it could be just me
Molacole wrote:I'm not a big fan of the current text. I had to get real close to read it.
How would that -1 work in team games? I like the different type of bonus rewards though and I hope you stay with it. I think it will bring a lot of strategy to the game and will require a lot of team work for team games. If you could darken the pictures a bit more I think that would help too.

yeti_c wrote:Molacole wrote:I'm not a big fan of the current text. I had to get real close to read it.
How would that -1 work in team games? I like the different type of bonus rewards though and I hope you stay with it. I think it will bring a lot of strategy to the game and will require a lot of team work for team games. If you could darken the pictures a bit more I think that would help too.
The pirate cove idea won't work - it's a nice idea but impossible to code into the XML...
Having said that - once you have a finished map - give me a shout and I'll code you up some XML - or alternatively if you wanna learn I can teach you how to code it up. (You've picked up photoshop quickly - XML is a breeze in comparison)
C.

yeti_c wrote:The pirate cove idea won't work - it's a nice idea but impossible to code into the XML...
Having said that - once you have a finished map - give me a shout and I'll code you up some XML - or alternatively if you wanna learn I can teach you how to code it up. (You've picked up photoshop quickly - XML is a breeze in comparison)
C.
johloh wrote:interesting idea...
id give each resource on the map its own different color...so you can easily spot the other resources of the type youre looking for.

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