Age of Merchants - [Quenched]

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Postby DiM on Sat Mar 10, 2007 8:19 pm

i started working on the map but the pc crashed and i had no save. the good part is i decided todo another approach on the subject and got this result.
give me your suggestions.
and BTW it will be called Age of Merchants or something like that, not TTD.

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edit// the mountains in the lower continent are impassable. i forgot to add that in the map.
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Postby DiM on Sat Mar 10, 2007 9:52 pm

added a pirate hideout. owning it gives a negative bonus to the other players :twisted:
i'm waiting for suggestions.

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edit// i still forgot to add the mountains are impassable :oops:
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Postby Jack0827 on Sat Mar 10, 2007 10:13 pm

I liked the origanal thought. I think that now you are maby making it a bit to confusing but it could be just me
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Postby DiM on Sat Mar 10, 2007 10:33 pm

Jack0827 wrote:I liked the origanal thought. I think that now you are maby making it a bit to confusing but it could be just me


this one is exactly like the original TTD the only thing is that instead of having a trains and airplanes we have ships and pirates :)
it's the same principle. get the resources and transport them to the market.
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Postby Molacole on Sun Mar 11, 2007 1:02 am

I'm not a big fan of the current text. I had to get real close to read it.

How would that -1 work in team games? I like the different type of bonus rewards though and I hope you stay with it. I think it will bring a lot of strategy to the game and will require a lot of team work for team games. If you could darken the pictures a bit more I think that would help too.
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Postby yeti_c on Sun Mar 11, 2007 2:44 am

Molacole wrote:I'm not a big fan of the current text. I had to get real close to read it.

How would that -1 work in team games? I like the different type of bonus rewards though and I hope you stay with it. I think it will bring a lot of strategy to the game and will require a lot of team work for team games. If you could darken the pictures a bit more I think that would help too.


The pirate cove idea won't work - it's a nice idea but impossible to code into the XML...

Having said that - once you have a finished map - give me a shout and I'll code you up some XML - or alternatively if you wanna learn I can teach you how to code it up. (You've picked up photoshop quickly - XML is a breeze in comparison)

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Postby Samus on Sun Mar 11, 2007 12:49 pm

yeti_c wrote:
Molacole wrote:I'm not a big fan of the current text. I had to get real close to read it.

How would that -1 work in team games? I like the different type of bonus rewards though and I hope you stay with it. I think it will bring a lot of strategy to the game and will require a lot of team work for team games. If you could darken the pictures a bit more I think that would help too.


The pirate cove idea won't work - it's a nice idea but impossible to code into the XML...

Having said that - once you have a finished map - give me a shout and I'll code you up some XML - or alternatively if you wanna learn I can teach you how to code it up. (You've picked up photoshop quickly - XML is a breeze in comparison)

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Well my question is, what constitutes "holding" it? If you take it your turn, does the next player get -1? That doesn't seem fair at all.
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Postby WidowMakers on Sun Mar 11, 2007 1:28 pm

THIS IS GREAT. Owning different parts of each island and still getting bonus. Great. As everyone has said, this changes the gameplay alot. I like where this is heading.

One thing. Basically most everyone else already said this. It is too hard to read. Making the text and markings darker would help. maybe instead of having a pirate cove, you could have 3 or 4 "X" marks the spots. These would be places that treasure was buried. You only get bonus for owning them all (by owning them all you know where the treasure is).

I would not even have connecting lines across the water. You already stated that all harbors can attack all harbors. There are your connecting lines. The map can be made more compact or expanded now because you have no need to connect the islands.
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Postby GreecePwns on Sun Mar 11, 2007 1:36 pm

This map has a great concept, but as i stated in the other thread (with a couple more problems i found):

1. Symbols on the land could be made a little more clear, or a lot more actually
2. I agree with the text. Either make it bigger or change the font.
3. Is there a way in the XML to give negative bonuses if other players own a country?
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Postby DiM on Sun Mar 11, 2007 5:23 pm

thanks guys for the feedback.
1. symbols can be made clearer. it no problem.
2. text can also be changed.
3. since there can be no negative bonus, i'll do something else. owning the pirate cove and one of the X's gives you +2 bonus. there will be 4 Xs and only one pirate cove. the explanation is that you have a bunch of pirates that work for you and stash gold in a treasure chest.
4. the connections are there because just the ports don't provide enough mobility and somebody could build up a lot of forces in the 2 ports and simply own a continent. this way you can infiltrate on the coast line and conquer a mine or a cattle farm.
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Postby DiM on Sun Mar 11, 2007 5:24 pm

yeti_c wrote:The pirate cove idea won't work - it's a nice idea but impossible to code into the XML...

Having said that - once you have a finished map - give me a shout and I'll code you up some XML - or alternatively if you wanna learn I can teach you how to code it up. (You've picked up photoshop quickly - XML is a breeze in comparison)

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thanks man. i'll give you a shout for help when i get to the xml part.
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Postby johloh on Sun Mar 11, 2007 5:27 pm

interesting idea...

id give each resource on the map its own different color...so you can easily spot the other resources of the type youre looking for.
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Postby DiM on Sun Mar 11, 2007 5:55 pm

johloh wrote:interesting idea...

id give each resource on the map its own different color...so you can easily spot the other resources of the type youre looking for.


if i put other colours it messes the overall aspect of an old map. :wink:

i'll toy with the shades too see what i can do.
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Postby DiM on Sun Mar 11, 2007 7:00 pm

here is the new version. i added some shades. the bonuses should be very clear.

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Postby DiM on Sun Mar 11, 2007 9:19 pm

i added region names (with larger font) and modified the borders (they were a bit edgy).
and this is pretty much all i can think of. i'm waiting for suggestions.

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Last edited by DiM on Sun Mar 11, 2007 9:25 pm, edited 1 time in total.
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Postby Nukora on Sun Mar 11, 2007 9:23 pm

I like your bonuses on this one DiM. It's very interesting and has a whole new stragety to it, so it woudl be interesting to play.
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Postby DiM on Sun Mar 11, 2007 9:27 pm

Nukora wrote:I like your bonuses on this one DiM. It's very interesting and has a whole new stragety to it, so it woudl be interesting to play.


and yet the poll is rather dissapointing even though i only have positive feedback on the thread :shock:
i would like the 6 people that voted NO to post their opinion, maybe things can be changed and they'd end up loving this map
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Postby Hologram on Sun Mar 11, 2007 9:39 pm

It's quite hard to read... Maybe more contrasting colors than old newsprint and faded black...
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Postby Hologram on Sun Mar 11, 2007 9:45 pm

DiM wrote:i added region names (with larger font) and modified the borders (they were a bit edgy).
and this is pretty much all i can think of. i'm waiting for suggestions.

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It's still quite hard to read...
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Postby DiM on Sun Mar 11, 2007 9:50 pm

Hologram wrote:It's still quite hard to read...


you're kidding me :evil:

either you have problems with your vision or i have really good eyes :shock:

i can't possibly understand how can someone not be able to read the text now. it's 16 font. if i make it any larger it will be more text than map. :cry:

i think the text is readable even in the small size version.

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Postby KEYOGI on Sun Mar 11, 2007 10:07 pm

Maybe it's just the choice of font that makes it hard to read.

I'm confused though... is this the same as the pirate map or different? What's going on there, they're the same image yes?
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Postby Bad Speler on Sun Mar 11, 2007 10:13 pm

the font is readable, but Parancas is a bit harder to read.

Also, please specify on the map what the continents are, and what the resources are. Also, wouldnt it make a bit more sense if the sea routes came from harbours?

(edit) also the text is readable in the small version to a point, but not the text in the top right corner
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Postby DiM on Sun Mar 11, 2007 10:17 pm

KEYOGI wrote:Maybe it's just the choice of font that makes it hard to read.

I'm confused though... is this the same as the pirate map or different? What's going on there, they're the same image yes?


i'm no longer doing the pirate map so i transformed it into Age of Merchants. i think this one has better gameplay.

what font should i use? i think something that looks like handwrite is the best choice for this map. puting something like arial or tnr spoils the feeling.
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Postby DiM on Sun Mar 11, 2007 10:20 pm

Bad Speler wrote:the font is readable, but Parancas is a bit harder to read.

Also, please specify on the map what the continents are, and what the resources are. Also, wouldnt it make a bit more sense if the sea routes came from harbours?

(edit) also the text is readable in the small version to a point, but not the text in the top right corner


there are no continents. on this map you don't get bonuses for continents so they don't matter. and the resources are explained in the bottom right corner. i also added colour for better recognition.

i admit in the small version the top right text is a bit hard to read. i'll go now and serch for new fonts.
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Postby Bad Speler on Sun Mar 11, 2007 10:25 pm

ok, if there are no continents why does it say at the top right:

owning a resource and a market on the same CONTINENT gives a bonus of 2

Owning a resource and a market on 2 different CONTINENTS...well you get the point

Also i thought the resources were just the 1st 4, but i guess im wrong, perhaps just put a title of resources above that legend to make sure its clear.
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