Age of Merchants - [Quenched]

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Postby Nukora on Sun Mar 11, 2007 9:23 pm

I like your bonuses on this one DiM. It's very interesting and has a whole new stragety to it, so it woudl be interesting to play.
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I would really appreciate your opinions over here.
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Postby DiM on Sun Mar 11, 2007 9:27 pm

Nukora wrote:I like your bonuses on this one DiM. It's very interesting and has a whole new stragety to it, so it woudl be interesting to play.


and yet the poll is rather dissapointing even though i only have positive feedback on the thread :shock:
i would like the 6 people that voted NO to post their opinion, maybe things can be changed and they'd end up loving this map
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Postby Hologram on Sun Mar 11, 2007 9:39 pm

It's quite hard to read... Maybe more contrasting colors than old newsprint and faded black...
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Postby Hologram on Sun Mar 11, 2007 9:45 pm

DiM wrote:i added region names (with larger font) and modified the borders (they were a bit edgy).
and this is pretty much all i can think of. i'm waiting for suggestions.

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It's still quite hard to read...
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Postby DiM on Sun Mar 11, 2007 9:50 pm

Hologram wrote:It's still quite hard to read...


you're kidding me :evil:

either you have problems with your vision or i have really good eyes :shock:

i can't possibly understand how can someone not be able to read the text now. it's 16 font. if i make it any larger it will be more text than map. :cry:

i think the text is readable even in the small size version.

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Postby KEYOGI on Sun Mar 11, 2007 10:07 pm

Maybe it's just the choice of font that makes it hard to read.

I'm confused though... is this the same as the pirate map or different? What's going on there, they're the same image yes?
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Postby Bad Speler on Sun Mar 11, 2007 10:13 pm

the font is readable, but Parancas is a bit harder to read.

Also, please specify on the map what the continents are, and what the resources are. Also, wouldnt it make a bit more sense if the sea routes came from harbours?

(edit) also the text is readable in the small version to a point, but not the text in the top right corner
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Postby DiM on Sun Mar 11, 2007 10:17 pm

KEYOGI wrote:Maybe it's just the choice of font that makes it hard to read.

I'm confused though... is this the same as the pirate map or different? What's going on there, they're the same image yes?


i'm no longer doing the pirate map so i transformed it into Age of Merchants. i think this one has better gameplay.

what font should i use? i think something that looks like handwrite is the best choice for this map. puting something like arial or tnr spoils the feeling.
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Postby DiM on Sun Mar 11, 2007 10:20 pm

Bad Speler wrote:the font is readable, but Parancas is a bit harder to read.

Also, please specify on the map what the continents are, and what the resources are. Also, wouldnt it make a bit more sense if the sea routes came from harbours?

(edit) also the text is readable in the small version to a point, but not the text in the top right corner


there are no continents. on this map you don't get bonuses for continents so they don't matter. and the resources are explained in the bottom right corner. i also added colour for better recognition.

i admit in the small version the top right text is a bit hard to read. i'll go now and serch for new fonts.
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Postby Bad Speler on Sun Mar 11, 2007 10:25 pm

ok, if there are no continents why does it say at the top right:

owning a resource and a market on the same CONTINENT gives a bonus of 2

Owning a resource and a market on 2 different CONTINENTS...well you get the point

Also i thought the resources were just the 1st 4, but i guess im wrong, perhaps just put a title of resources above that legend to make sure its clear.
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Postby DiM on Sun Mar 11, 2007 10:29 pm

here are some fonts which one should i use?

http://www.dafont.com/infiltrace.font this one is really nice but it may make the map even more unreadable

http://www.dafont.com/morpheus.font nice and maybe more readable

http://www.dafont.com/rapscallion.font nice feeling - it's readable.

http://www.dafont.com/crusades.font interesting

http://www.dafont.com/benegraphic.font also nice one.
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Postby DiM on Sun Mar 11, 2007 10:32 pm

Bad Speler wrote:ok, if there are no continents why does it say at the top right:

owning a resource and a market on the same CONTINENT gives a bonus of 2

Owning a resource and a market on 2 different CONTINENTS...well you get the point

Also i thought the resources were just the 1st 4, but i guess im wrong, perhaps just put a title of resources above that legend to make sure its clear.


ok i understand what you mean. i guess continents need to be more clear.
the first 4 are resources the other are harbours markets etc.
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Postby DiM on Sun Mar 11, 2007 11:25 pm

i gotta go home to sleep. this evening i'll try to do some more things like figuring out a way to clearly show the continents, probably finding a new font, and trying to somehow make the explanation box in the upper right corner take up less space and still be visible.

is this font better?? if you guys can't read this one either then you're blind :lol: :shock:

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Postby Captain Crash on Mon Mar 12, 2007 1:12 am

DiM wrote:is this font better?? if you guys can't read this one either then you're blind :lol: :shock:


Its not the size of the font, its the font itself...and that one is even worse!!

8)
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Postby yeti_c on Mon Mar 12, 2007 4:06 am

Captain Crash wrote:
DiM wrote:is this font better?? if you guys can't read this one either then you're blind :lol: :shock:


Its not the size of the font, its the font itself...and that one is even worse!!

8)


I concur - the new font is worse... the original font was fine for the larger map but a bit tricky on the smaller map - be aware of course that different people have different resolutions/monitor sizes that will change the physical size of the font.

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Postby Bad Speler on Mon Mar 12, 2007 8:43 am

definately worse. readable but worse. One thing i noticed is that the cattle symbol in Garollia is larger then the rest.
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Postby DiM on Mon Mar 12, 2007 10:07 am

yeti_c wrote:
Captain Crash wrote:
DiM wrote:is this font better?? if you guys can't read this one either then you're blind :lol: :shock:


Its not the size of the font, its the font itself...and that one is even worse!!

8)


I concur - the new font is worse... the original font was fine for the larger map but a bit tricky on the smaller map - be aware of course that different people have different resolutions/monitor sizes that will change the physical size of the font.

C.


yes i forgot about monitor sizes. :(
at home and at work (the 2 places i make this map) i have 21' monitors so maybe that's why i can read it very clear.
what do you say about the other fonts? also go at dafont.com and if you see something nice post the link here.
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Postby DiM on Mon Mar 12, 2007 10:08 am

Bad Speler wrote:definately worse. readable but worse. One thing i noticed is that the cattle symbol in Garollia is larger then the rest.


will take care of the cattle symbol in the next update. thanks for pointing it out.
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Postby DiM on Mon Mar 12, 2007 10:46 am

here is a new font. again i'm able to read it very well but i don't know about the ones with low res monitors.

please post your opinion, and don't forget, if you see a nice font just give me a link and i'll try it.

also modiffied cattle symbol in garollia.

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Postby DiM on Mon Mar 12, 2007 10:53 am

do you guys have any suggestions on how i could make the continents stand out? i was thinking of outlining the borders like on keyogi's revamp of middle east but i already think there's too much colour on this map :(

should i try different shades on the continents? would that make things more visible? i'm especially worried about the middle islands continent :wink:
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Postby WidowMakers on Mon Mar 12, 2007 11:26 am

I still think the font is hard to read. Not for the territories bu the bonus text.

I think that before we worry about what this is going to look like we need to talk about the gameplay. What are the Bonuses/Territory layout/Boarders/ETC that will make this map play well? There is no point in making a great looking map that plays bad.
If you get the map looking sweet and then need to change it for gameplay reasons, you just lost all that time tweaking the map for no reason.

The gameplay will be great. I do have a question. It is in regards to the "Continents" Not all of the continents have the same number of each resource or even all of the resources. If you get bonus of +2 for holding all resources and market how is it fair if other "continents" ahve more resources.

What are the islands in the middle? Are they art of another continent or what?

Great map. It is coming along nicely.
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Postby yeti_c on Mon Mar 12, 2007 11:30 am

I think there should be more "empty" territories... (and perhaps more territories in total?)

Also change the word continent to "Island" I reckon... to do this you will probably need to make each land mass an island.

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Postby DiM on Mon Mar 12, 2007 11:48 am

WidowMakers wrote:I still think the font is hard to read. Not for the territories bu the bonus text.

I think that before we worry about what this is going to look like we need to talk about the gameplay. What are the Bonuses/Territory layout/Boarders/ETC that will make this map play well? There is no point in making a great looking map that plays bad.
If you get the map looking sweet and then need to change it for gameplay reasons, you just lost all that time tweaking the map for no reason.

The gameplay will be great. I do have a question. It is in regards to the "Continents" Not all of the continents have the same number of each resource or even all of the resources. If you get bonus of +2 for holding all resources and market how is it fair if other "continents" ahve more resources.

What are the islands in the middle? Are they art of another continent or what?

Great map. It is coming along nicely.


actually each continent has 2 resources and a market.

top right island
iron ore + shells + market + 2 ports

top central island
iron ore + cattle + market + 2 ports

left island
iron ore + cattle + market + 2 ports

central group of islands
shells + shells + market + 2 ports

bottom left continent (ends at impassable mountains+val de juro border)
alligator skins + iron ore + market + 1 port

bottom right continent (starts at impassable mountains+val de juro border)
alligator skins + cattle + market + 1 port


there are 5 treasure spots one in each continent (except central islands group) and one pirate cove (in the central islands group)

each continent has 4 borders (ports included)

oh and the middle islands form a continent on their own.
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Postby DiM on Mon Mar 12, 2007 11:57 am

yeti_c wrote:I think there should be more "empty" territories... (and perhaps more territories in total?)

Also change the word continent to "Island" I reckon... to do this you will probably need to make each land mass an island.

C.


if i insert too many territories the map will get too crowded. i think.
i could split the bottom land mass in 2 parts to make things more clear but first i'll try with the highlited borders.
here i have higlighted each border. i guess the split between the bottom continents is more clear now. but i still don't know how to make the central islands stand out as a single continent.

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Postby Bad Speler on Mon Mar 12, 2007 12:00 pm

personally, i hate this font. Again, can you add the title resources to the legend at the bottom to make sure its clear?
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