Age of Merchants - [Quenched]

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Postby Bad Speler on Mon Mar 12, 2007 8:43 am

definately worse. readable but worse. One thing i noticed is that the cattle symbol in Garollia is larger then the rest.
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Postby DiM on Mon Mar 12, 2007 10:07 am

yeti_c wrote:
Captain Crash wrote:
DiM wrote:is this font better?? if you guys can't read this one either then you're blind :lol: :shock:


Its not the size of the font, its the font itself...and that one is even worse!!

8)


I concur - the new font is worse... the original font was fine for the larger map but a bit tricky on the smaller map - be aware of course that different people have different resolutions/monitor sizes that will change the physical size of the font.

C.


yes i forgot about monitor sizes. :(
at home and at work (the 2 places i make this map) i have 21' monitors so maybe that's why i can read it very clear.
what do you say about the other fonts? also go at dafont.com and if you see something nice post the link here.
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Postby DiM on Mon Mar 12, 2007 10:08 am

Bad Speler wrote:definately worse. readable but worse. One thing i noticed is that the cattle symbol in Garollia is larger then the rest.


will take care of the cattle symbol in the next update. thanks for pointing it out.
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Postby DiM on Mon Mar 12, 2007 10:46 am

here is a new font. again i'm able to read it very well but i don't know about the ones with low res monitors.

please post your opinion, and don't forget, if you see a nice font just give me a link and i'll try it.

also modiffied cattle symbol in garollia.

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Postby DiM on Mon Mar 12, 2007 10:53 am

do you guys have any suggestions on how i could make the continents stand out? i was thinking of outlining the borders like on keyogi's revamp of middle east but i already think there's too much colour on this map :(

should i try different shades on the continents? would that make things more visible? i'm especially worried about the middle islands continent :wink:
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Postby WidowMakers on Mon Mar 12, 2007 11:26 am

I still think the font is hard to read. Not for the territories bu the bonus text.

I think that before we worry about what this is going to look like we need to talk about the gameplay. What are the Bonuses/Territory layout/Boarders/ETC that will make this map play well? There is no point in making a great looking map that plays bad.
If you get the map looking sweet and then need to change it for gameplay reasons, you just lost all that time tweaking the map for no reason.

The gameplay will be great. I do have a question. It is in regards to the "Continents" Not all of the continents have the same number of each resource or even all of the resources. If you get bonus of +2 for holding all resources and market how is it fair if other "continents" ahve more resources.

What are the islands in the middle? Are they art of another continent or what?

Great map. It is coming along nicely.
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Postby yeti_c on Mon Mar 12, 2007 11:30 am

I think there should be more "empty" territories... (and perhaps more territories in total?)

Also change the word continent to "Island" I reckon... to do this you will probably need to make each land mass an island.

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Postby DiM on Mon Mar 12, 2007 11:48 am

WidowMakers wrote:I still think the font is hard to read. Not for the territories bu the bonus text.

I think that before we worry about what this is going to look like we need to talk about the gameplay. What are the Bonuses/Territory layout/Boarders/ETC that will make this map play well? There is no point in making a great looking map that plays bad.
If you get the map looking sweet and then need to change it for gameplay reasons, you just lost all that time tweaking the map for no reason.

The gameplay will be great. I do have a question. It is in regards to the "Continents" Not all of the continents have the same number of each resource or even all of the resources. If you get bonus of +2 for holding all resources and market how is it fair if other "continents" ahve more resources.

What are the islands in the middle? Are they art of another continent or what?

Great map. It is coming along nicely.


actually each continent has 2 resources and a market.

top right island
iron ore + shells + market + 2 ports

top central island
iron ore + cattle + market + 2 ports

left island
iron ore + cattle + market + 2 ports

central group of islands
shells + shells + market + 2 ports

bottom left continent (ends at impassable mountains+val de juro border)
alligator skins + iron ore + market + 1 port

bottom right continent (starts at impassable mountains+val de juro border)
alligator skins + cattle + market + 1 port


there are 5 treasure spots one in each continent (except central islands group) and one pirate cove (in the central islands group)

each continent has 4 borders (ports included)

oh and the middle islands form a continent on their own.
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Postby DiM on Mon Mar 12, 2007 11:57 am

yeti_c wrote:I think there should be more "empty" territories... (and perhaps more territories in total?)

Also change the word continent to "Island" I reckon... to do this you will probably need to make each land mass an island.

C.


if i insert too many territories the map will get too crowded. i think.
i could split the bottom land mass in 2 parts to make things more clear but first i'll try with the highlited borders.
here i have higlighted each border. i guess the split between the bottom continents is more clear now. but i still don't know how to make the central islands stand out as a single continent.

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Postby Bad Speler on Mon Mar 12, 2007 12:00 pm

personally, i hate this font. Again, can you add the title resources to the legend at the bottom to make sure its clear?
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Postby DiM on Mon Mar 12, 2007 12:05 pm

Bad Speler wrote:personally, i hate this font. Again, can you add the title resources to the legend at the bottom to make sure its clear?


if i add the title resources, what would i add to the others? and is pirate cove considered a resource? it contributes to bonus :wink:

i'll do something else. in 5 mins.

here it is:

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Postby DiM on Mon Mar 12, 2007 2:13 pm

i was thinking of adding army numbers (without circles) but i have no idea how to do this.
is it a special tool? or i just simply write some numbers? do thay have to be a certain size and font?
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Postby yeti_c on Mon Mar 12, 2007 2:36 pm

DiM wrote:i was thinking of adding army numbers (without circles) but i have no idea how to do this.
is it a special tool? or i just simply write some numbers? do thay have to be a certain size and font?


Adding numbers is done via creating your XML and then running it through the map tester and screenshotting it... (Well that was how I did it!)

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Postby Molacole on Mon Mar 12, 2007 3:07 pm

I like the latest version of the instructions and legend. The font on the territories looks fancy and I like it, but it's too dark and seems like it's overwhelming the map.
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Postby Bad Speler on Mon Mar 12, 2007 3:35 pm

I agree with Molacole, font is good, but to black, perhaps try a dark brown. Also thats a good way to mark resources
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Postby fluffybunnykins on Mon Mar 12, 2007 4:09 pm

maybe if the icons were slightly clearer it would be easier to follow?
also, for a trade type game, is the prate map look still the right way to go?
maybe it should look more like a modern map with coloured sea & land?
Fancy fonts are great for one-off stuff, like continent names, but a simpler font will work best for the territories, because there are so many of them all piled up next to each other........... er, IMHO!
I definitely think it might be time to take the look away from the faded parchment, anyway. It doesn't need to look like that anymore, it's just a throwback to when this was a different idea! And anyway, Mid east & Bill of Rights have the parchment look sewn up, yeah?


but I do actuallylike that font... hmmm
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Postby DiM on Mon Mar 12, 2007 6:50 pm

yeti_c wrote:
DiM wrote:i was thinking of adding army numbers (without circles) but i have no idea how to do this.
is it a special tool? or i just simply write some numbers? do thay have to be a certain size and font?


Adding numbers is done via creating your XML and then running it through the map tester and screenshotting it... (Well that was how I did it!)

C.


some time ago you offerd to help me with the xml.
i think i want to accept your offer. so if you have time please do the xml or if you don't give me some advice on where to start and do it myself.
thanks.
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Postby DiM on Mon Mar 12, 2007 6:56 pm

here are 2 more versions.

the same fancy font but less darker and in a shade of brown (i think this looks the best so far)
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and a simpler font
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Postby DiM on Mon Mar 12, 2007 6:58 pm

fluffybunnykins wrote:maybe if the icons were slightly clearer it would be easier to follow?
also, for a trade type game, is the prate map look still the right way to go?
maybe it should look more like a modern map with coloured sea & land?
Fancy fonts are great for one-off stuff, like continent names, but a simpler font will work best for the territories, because there are so many of them all piled up next to each other........... er, IMHO!
I definitely think it might be time to take the look away from the faded parchment, anyway. It doesn't need to look like that anymore, it's just a throwback to when this was a different idea! And anyway, Mid east & Bill of Rights have the parchment look sewn up, yeah?


but I do actuallylike that font... hmmm


the bill of rights map is currently suspended. not abbandoned just suspended. i have hundreds of layers that need to be organized in that map and i don't have the time and willpower to do it now.
after i finish with this one i'll move back to the bill of rights and see what happens.
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Postby Bad Speler on Mon Mar 12, 2007 7:01 pm

first version looks great! Also, could you turn the text in the top right to ths same shade of brown, as well as the legend text?
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Postby DiM on Mon Mar 12, 2007 7:04 pm

Bad Speler wrote:first version looks great! Also, could you turn the text in the top right to ths same shade of brown, as well as the legend text?


yes ofcourse i left that so the difference can be clear

edit// here you go. sorry for the delay but i had to eat :D

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Postby yeti_c on Tue Mar 13, 2007 4:32 am

DiM wrote:
yeti_c wrote:
DiM wrote:i was thinking of adding army numbers (without circles) but i have no idea how to do this.
is it a special tool? or i just simply write some numbers? do thay have to be a certain size and font?


Adding numbers is done via creating your XML and then running it through the map tester and screenshotting it... (Well that was how I did it!)

C.


some time ago you offerd to help me with the xml.
i think i want to accept your offer. so if you have time please do the xml or if you don't give me some advice on where to start and do it myself.
thanks.


I'll knock you up some countries & co-ords to work on - we can do the continents later...

PM me your email address so I can send it to you - it won't be til later though as I'm busy at work today!

C.
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Postby DiM on Tue Mar 13, 2007 9:26 am

yeti_c wrote:
DiM wrote:
yeti_c wrote:
DiM wrote:i was thinking of adding army numbers (without circles) but i have no idea how to do this.
is it a special tool? or i just simply write some numbers? do thay have to be a certain size and font?


Adding numbers is done via creating your XML and then running it through the map tester and screenshotting it... (Well that was how I did it!)

C.


some time ago you offerd to help me with the xml.
i think i want to accept your offer. so if you have time please do the xml or if you don't give me some advice on where to start and do it myself.
thanks.


I'll knock you up some countries & co-ords to work on - we can do the continents later...

PM me your email address so I can send it to you - it won't be til later though as I'm busy at work today!

C.


thanks. you have a PM.
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Postby DiM on Tue Mar 13, 2007 3:51 pm

the lack of suggestions can mean only 2 things

* the map has no appeal and i should abbandon it (hopefully not)
* the map is perfect and does not need any improvement (i wish)

i think there's a lot of room for improovements so i'm waiting for feedback.
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Postby JCRuffino on Tue Mar 13, 2007 3:53 pm

I like the idea of the map, just not that keen on the look so much.
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