HighlanderAttack wrote:I am up for anything that makes the map more competitive (again the easiest way is to limit the bonus)
On farming--to me it is not really farming to start a manual freestyle game and dominate it--it is a specialist thing --I have recently decided to learn freestyle and these guys have some extreme skills. That being said, they don't like to lose--I have been asked to not join some of their games as I do win at a decent rate. I had a three way game with this map freestyle and they guy really did a good job and knew what he was doing--I did not feel like I was farmed even though he was way better than me with the settings--what I felt like is I need to get better. Even though the games are ending in two or three rounds with these settings they are really fun.
To me farming is still more based on the rules of cc with the new recruits or inviting players at a disadvantage. Since you cannot invite in speed I don't see the farming aspect as part of speed.
Just my thoughts
the biggest issue is not the actual farming but the way this farming is done. yes there are plenty of maps with non classic gameplay that allow farming but you can't get the objective in round 1 on any of them.
for example plenty of people farm in AoR2 but they can't get the sanctuary in round 1.
or they use third crusade, but again they can't get the objective in round 1.
in all farming maps the farmer uses his superior knowledge of the map and/or freestyle skills to actually become the bigger player. on roorke's drift the farming implies actually trashing your stack against the neutrals to get the objective and you win while being the smaller player.