Fazeem wrote:nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
the map is perfect the way it was/is
considering the fact you're one of the people who's been exploiting the map it's safe to assume the map wasn't perfect.
Moderators: Cartographers, Global Moderators
Fazeem wrote:nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
the map is perfect the way it was/is
DiM wrote:Fazeem wrote:nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
the map is perfect the way it was/is
considering the fact you're one of the people who's been exploiting the map it's safe to assume the map wasn't perfect.

DiM wrote:Fazeem wrote:nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
the map is perfect the way it was/is
considering the fact you're one of the people who's been exploiting the map it's safe to assume the map wasn't perfect.
Fazeem wrote:DiM wrote:Fazeem wrote:nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
the map is perfect the way it was/is
considering the fact you're one of the people who's been exploiting the map it's safe to assume the map wasn't perfect.
what in flaming hades do you mean by that guy? I play the same settings on most maps and this map in discussion is great the way it is
DiM wrote:Fazeem wrote:DiM wrote:Fazeem wrote:nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
the map is perfect the way it was/is
considering the fact you're one of the people who's been exploiting the map it's safe to assume the map wasn't perfect.
what in flaming hades do you mean by that guy? I play the same settings on most maps and this map in discussion is great the way it is
i'm talking about games like this one: Game 10102933 where you deploy everything on 1 terit then go for the objective.
Fazeem wrote:I play primarily sequential so there is always the ability for the other player to make the same moves if they follow map rules.
Fazeem wrote: I do not get why you guys want to mess up a good map because some chumps suck at playing it.
DiM wrote:Fazeem wrote:I play primarily sequential so there is always the ability for the other player to make the same moves if they follow map rules.
with the manual setting there are 2 types of games.
1. one player goes straight for the objective and gets it while the other is clueless and goes for other bonuses and loses (this is the exploit)
2. each player goes straight for the objective and it all comes down to whoever has the best dice.
either way it doesn't make a fun game.Fazeem wrote: I do not get why you guys want to mess up a good map because some chumps suck at playing it.
it's not about the chumps that suck it's about the chumps that exploit the map's flaw that allows the bonus to be easily taken to make thousands of points.
map rank apparently doesn't work for closed maps but there are certain people who create hundreds of 1v1 manual fog games on this map and use only the tactic of deploying close to the objective and going for it from round 1. i can't remember exactly who but somebody managed to get a profit of over 3400 points just from doing this. as soon as map rank works for this map you can check for yourself players like boudicia king_herpes, isn2 and others.
PS: also the map is screwed up in non-manual 1v1 where the person who goes first always wins if he gets a bonus in round 1.
Fazeem wrote:That said you are butchering a great map because some chumps have not figured out the game play and lost a bunch of points,
Fazeem wrote: there is always the ability to exploit in manual deploy fog regardless of the map.

koontz1973 wrote:Lets stop this. The map will go live in a few days and has not been butchered. I removed one territ and changed a few neutrals. As for non manual 1v1, I cannot say what the difference will be. DiM does not like it for 1v1 but I made the map for larger games. 1v1 was only put there as it has to be.

koontz1973 wrote:Lets stop this. The map will go live in a few days and has not been butchered. I removed one territ and changed a few neutrals. As for non manual 1v1, I cannot say what the difference will be. DiM does not like it for 1v1 but I made the map for larger games. 1v1 was only put there as it has to be.
koontz1973 wrote:Lets stop this. The map will go live in a few days and has not been butchered. I removed one territ and changed a few neutrals. As for non manual 1v1, I cannot say what the difference will be. DiM does not like it for 1v1 but I made the map for larger games. 1v1 was only put there as it has to be.

Dukasaur wrote:It's too bad that there aren't options to just disable certain settings for a map.
DiM wrote:true. i've asked for such a thing and i've been denied. apparently it's not possible but somehow i doubt it. if we can restrict some maps to just 2-6 players and others to just 1v1 then surely restricting maps to certain settings is doable.

Users browsing this forum: No registered users and 3 guests