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Re: Rorke's Drift. [BETA]

PostPosted: Mon Feb 06, 2012 8:49 am
by DiM
natty_dread wrote:
DiM wrote:true. i've asked for such a thing and i've been denied. apparently it's not possible but somehow i doubt it. if we can restrict some maps to just 2-6 players and others to just 1v1 then surely restricting maps to certain settings is doable.


I'm sure it's doable. I'm only speculating here, but I think one reason why lack is reluctant to allow it is that it would make the game selection more difficult - you couldn't just choose any map and any settings, when maps would have restrictions on what settings you could use... so I guess it'd require some changes to the game creation interface first.


it would be as easy as making some of the options greyed out. for example when the first 1v1 map gets to beta and you'll try to make a game, probably the buttons for 3-8 players will be grey and you won't be able to click them.
something similar could be done for everything else. or if lack is lazy he can just leave the interface as it is and we'll simply get an error.
try to make an 8p triples game or a 3 player doubles and you'll see what i mean.
greyed out buttons would be nicer and more userfriendly though.

a more complex variant would be conditional settings. for example manual deployment is not allowed in 2-3 player games but it is allowed in 4-8 player games.

natty_dread wrote:And maybe categories for maps as well...

you still think that is ever gonna be made? it's been 5 years since it was suggested.

Re: Rorke's Drift. [BETA]

PostPosted: Mon Feb 06, 2012 8:59 am
by natty dread
DiM wrote:for example when the first 1v1 map gets to beta and you'll try to make a game, probably the buttons for 3-8 players will be grey and you won't be able to click them.


Do you know this for sure? Because currently, the maps that can't be played for 7-8 player games, don't have greyed out buttons for those game types.

DiM wrote:you still think that is ever gonna be made? it's been 5 years since it was suggested.


Clickable maps were suggested something like 5 years before they were implemented as well... Things do get done here, it's just they get done in slow-motion... it's kind of like watching paint dry, or watching the grass grow... ;)

Re: Rorke's Drift. [BETA]

PostPosted: Mon Feb 06, 2012 9:00 am
by koontz1973
DiM wrote:i actually like the map on 1v1 that's why i'm fighting for change. the map has the potential to be a great 1v1 map with a lot of strategies. i'm pretty sure the new version will kick ass.


High praise indeed. And here I was thinking you hated it. :o

Re: Rorke's Drift. [BETA]

PostPosted: Mon Feb 06, 2012 9:06 am
by DiM
natty_dread wrote:
DiM wrote:for example when the first 1v1 map gets to beta and you'll try to make a game, probably the buttons for 3-8 players will be grey and you won't be able to click them.


Do you know this for sure? Because currently, the maps that can't be played for 7-8 player games, don't have greyed out buttons for those game types.


of course i don't i was merely speculating on a better yet simple to do alternative to the error system that we have now.
as i said before "if lack is lazy he can just leave the interface as it is and we'll simply get an error"

natty_dread wrote:
DiM wrote:you still think that is ever gonna be made? it's been 5 years since it was suggested.


Clickable maps were suggested something like 5 years before they were implemented as well... Things do get done here, it's just they get done in slow-motion... it's kind of like watching paint dry, or watching the grass grow... ;)


5 years too late and it still sucks compared to clickable maps :lol:
so if we do get map categories it will probably be in 2020 and it will be worst than the worst suggestion ever made about this.
probably lack will split the maps in 2 pages. first half of the alphabet and second half of the alphabet :lol: :lol:

Re: Rorke's Drift. [BETA]

PostPosted: Mon Feb 06, 2012 9:09 am
by natty dread
DiM wrote:5 years too late and it still sucks compared to clickable maps :lol:


Matter of opinion... In fact I find them much more user-friendly than the old CM plugin.

DiM wrote:so if we do get map categories it will probably be in 2020 and it will be worst than the worst suggestion ever made about this.
probably lack will split the maps in 2 pages. first half of the alphabet and second half of the alphabet :lol: :lol:


Well that's kind of a bleak view on things... I hope there will at least be categories for standard, conquest and complex maps.

Re: Rorke's Drift. [BETA]

PostPosted: Mon Feb 06, 2012 9:23 am
by koontz1973
Take it to the proper forums guys. We need more activity over there right now. ;)

Re: Rorke's Drift. [BETA]

PostPosted: Tue Feb 07, 2012 2:44 pm
by Fazeem
koontz1973 wrote:Fazeem, not to worry, it pisses me of that some abused the map. It also pisses me of that when ever someone plays this map now on these settings, they are likely to get accused of this. All info for the changes is in post one and I will put it also in the dispatch next issue.

So how long now till it is back?

Re: Rorke's Drift. [BETA]

PostPosted: Tue Feb 07, 2012 3:10 pm
by thenobodies80

Re: Rorke's Drift. [BETA]

PostPosted: Tue Feb 07, 2012 11:11 pm
by koontz1973
Fazeem wrote:So how long now till it is back?

Soonish. Most likely around 15 days depending on a couple of the large games and how quick the play .

Re: Rorke's Drift. [BETA]

PostPosted: Tue Feb 21, 2012 2:19 am
by Fazeem
any updates?

Re: Rorke's Drift. [BETA]

PostPosted: Tue Feb 21, 2012 2:46 am
by koontz1973
3 games left to finish. I predict hopefully by next monday, but considering I am normally wrong, could be a week next Thursday.

Was hoping that two of the games which are stalemates might get round to getting it finnished sooner though.

Re: Rorke's Drift. [BETA]

PostPosted: Wed Feb 22, 2012 10:54 am
by thenobodies80
For two games Lackattack has to make a change to the code. Keep tracking of ongoing games, I discovered that the round limit check only if the current round is equal to the round limit and no if it is more than the limit, so actually those games can't be forced to end without the turtle change the code (or a player win the game)

Anyway it should be fixed soon...i hope

Re: Rorke's Drift. [BETA]

PostPosted: Wed Feb 22, 2012 11:59 am
by koontz1973
So I take it that the round limit on two of the games will not work and it could take forever. Any chance of a message in game chat from yourself or Lack to ask for the games to end? Either that or a warning about the lost territ and just changing it.

Re: Rorke's Drift. [BETA]

PostPosted: Wed Feb 22, 2012 12:00 pm
by thenobodies80
koontz1973 wrote:So I take it that the round limit on two of the games will not work and it could take forever. Any chance of a message in game chat from yourself or Lack to ask for the games to end? Either that or a warning about the lost territ and just changing it.


Lackattack is going to change the code, so the game will end anyway ;)

Re: Rorke's Drift. [BETA]

PostPosted: Wed Feb 22, 2012 2:03 pm
by koontz1973
Thanks, great news for the tourneys that are running now and for me. I loved this map and really want to see if the improvements have worked.

Any chance for Knights to be played on soon?

Re: Rorke's Drift. [BETA]

PostPosted: Wed Feb 22, 2012 5:44 pm
by thenobodies80
I can confirm that lackattack has changed the round limit for those 2 games (rispectively round 55 and round 68) so it's just wait for few more days.

About knights, please post in the knights topic ;)

Nobodies

Re: Rorke's Drift. [BETA]

PostPosted: Wed Mar 07, 2012 12:21 pm
by koontz1973
Game 9934396 The last turn on the last game on the old map should be done tonight. :D Cannot wait to try out the new one. :P

Re: Rorke's Drift. [BETA]

PostPosted: Wed Mar 07, 2012 3:29 pm
by Fazeem
koontz1973 wrote:[Game]9934396 [/Game] The last turn on the last game on the old map should be done tonight. :D Cannot wait to try out the new one. :P

thats whats up...

Re: Rorke's Drift. [BETA]

PostPosted: Wed Mar 07, 2012 3:31 pm
by Gilligan
It is over. 8-)

Re: Rorke's Drift. [BETA]

PostPosted: Wed Mar 07, 2012 3:35 pm
by DiM
perfect. i hope the new version brings me even more victories :)

Re: Rorke's Drift. [BETA]

PostPosted: Wed Mar 07, 2012 11:36 pm
by koontz1973
Been so long since I have played this map. Lets play.

Re: Rorke's Drift. [BETA]

PostPosted: Wed Mar 14, 2012 12:52 am
by koontz1973
Now Live

:D :D :D :D :D :D

Re: Rorke's Drift. [BETA]

PostPosted: Wed Mar 14, 2012 11:05 am
by Fazeem
noticing 1 map error so far xop and bandile are not visible or attackable to one another in my current game 10775157 I had to go to Hook before I could attack bandile from xop.

Re: Rorke's Drift. [BETA]

PostPosted: Wed Mar 14, 2012 11:54 am
by Fazeem
Fazeem wrote:noticing 1 map error so far xop and bandile are not visible or attackable to one another in my current game 10775157 I had to go to Hook before I could attack bandile from xop.

add onto that bandile is not accessible from anya or sbu in my game 10777925.

Re: Rorke's Drift. [BETA]

PostPosted: Wed Mar 14, 2012 12:02 pm
by koontz1973
Fixed. Thanks Fazeem.

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