Rorke's Drift. [QUENCHED]

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Re: Rorke's Drift. [BETA]

Postby thenobodies80 on Wed Feb 22, 2012 5:44 pm

I can confirm that lackattack has changed the round limit for those 2 games (rispectively round 55 and round 68) so it's just wait for few more days.

About knights, please post in the knights topic ;)

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Re: Rorke's Drift. [BETA]

Postby koontz1973 on Wed Mar 07, 2012 12:21 pm

Game 9934396 The last turn on the last game on the old map should be done tonight. :D Cannot wait to try out the new one. :P
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Re: Rorke's Drift. [BETA]

Postby Fazeem on Wed Mar 07, 2012 3:29 pm

koontz1973 wrote:[Game]9934396 [/Game] The last turn on the last game on the old map should be done tonight. :D Cannot wait to try out the new one. :P

thats whats up...
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Re: Rorke's Drift. [BETA]

Postby Gilligan on Wed Mar 07, 2012 3:31 pm

It is over. 8-)
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Re: Rorke's Drift. [BETA]

Postby DiM on Wed Mar 07, 2012 3:35 pm

perfect. i hope the new version brings me even more victories :)
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Re: Rorke's Drift. [BETA]

Postby koontz1973 on Wed Mar 07, 2012 11:36 pm

Been so long since I have played this map. Lets play.
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Re: Rorke's Drift. [BETA]

Postby koontz1973 on Wed Mar 14, 2012 12:52 am

Now Live

:D :D :D :D :D :D
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Re: Rorke's Drift. [BETA]

Postby Fazeem on Wed Mar 14, 2012 11:05 am

noticing 1 map error so far xop and bandile are not visible or attackable to one another in my current game 10775157 I had to go to Hook before I could attack bandile from xop.
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Re: Rorke's Drift. [BETA]

Postby Fazeem on Wed Mar 14, 2012 11:54 am

Fazeem wrote:noticing 1 map error so far xop and bandile are not visible or attackable to one another in my current game 10775157 I had to go to Hook before I could attack bandile from xop.

add onto that bandile is not accessible from anya or sbu in my game 10777925.
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Re: Rorke's Drift. [BETA]

Postby koontz1973 on Wed Mar 14, 2012 12:02 pm

Fixed. Thanks Fazeem.

RDv1.xml
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Re: Rorke's Drift. [BETA]

Postby thenobodies80 on Wed Mar 14, 2012 4:21 pm

Sent to the turtle! ;)

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Re: Rorke's Drift. [BETA]

Postby thenobodies80 on Thu Mar 15, 2012 3:36 pm

And updated!

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Re: Rorke's Drift. [BETA]

Postby koontz1973 on Thu Mar 15, 2012 11:02 pm

Thanks for that and sorry as well. Not sure how that happened.
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Re: Rorke's Drift. [BETA]

Postby koontz1973 on Sat Mar 17, 2012 11:02 am

New xml to correct borders that cannot attack each other. Same problem as before but it seems to of not been fixed.
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Re: Rorke's Drift. [BETA]

Postby thenobodies80 on Mon Mar 19, 2012 3:34 pm

Sent to the turtle! :)

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Re: Rorke's Drift. [BETA]

Postby thenobodies80 on Mon Mar 19, 2012 7:05 pm

Updated! :D

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Re: Rorke's Drift. [BETA]

Postby koontz1973 on Tue Mar 20, 2012 12:10 am

Thanks for that.
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Re: Rorke's Drift. [BETA]

Postby pmchugh on Sun Mar 25, 2012 3:43 pm

The 4 terrs for 1 troop is messing with my head, this map is as alien to risk as city mogul.
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Re: Rorke's Drift. [BETA]

Postby ender516 on Sun Mar 25, 2012 6:27 pm

pmchugh wrote:The 4 terrs for 1 troop is messing with my head, this map is as alien to risk as city mogul.

Beware of First Nations of the Americas, then, it uses the same scheme.
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Re: Rorke's Drift. [BETA]

Postby pmchugh on Sun Mar 25, 2012 6:45 pm

ender516 wrote:
pmchugh wrote:The 4 terrs for 1 troop is messing with my head, this map is as alien to risk as city mogul.

Beware of First Nations of the Americas, then, it uses the same scheme.


ORLY? I don't mind it for a change, being mostly a team player it makes the map interesting for dubs I think.
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Re: Rorke's Drift. [BETA]

Postby koontz1973 on Sun Mar 25, 2012 11:29 pm

The one for 4 might change to 1 for 3. This was a light bonus map and after the changes, it is even lighter. This might bring some much needed killing to the map.
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Re: Rorke's Drift. [BETA]

Postby koontz1973 on Wed Mar 28, 2012 11:40 am

Any complaints on suggestions for this one now that the new map has been live for a couple of week?
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Re: Rorke's Drift. [BETA]

Postby Dukasaur on Fri Apr 06, 2012 11:26 am

koontz1973 wrote:Any complaints on suggestions for this one now that the new map has been live for a couple of week?

I've only had time for one game so far, and it's still in the early stages. I'll tell you more in a few weeks.
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Re: Rorke's Drift. [BETA]

Postby koontz1973 on Fri Apr 06, 2012 11:30 am

Dukasaur wrote:
koontz1973 wrote:Any complaints on suggestions for this one now that the new map has been live for a couple of week?

I've only had time for one game so far, and it's still in the early stages. I'll tell you more in a few weeks.

Thanks, the large games (4+ players) are playing as it is supposed to with the added level from the front line bombardments. This seem to neutralise the chieftain auto deploys though in flat games. As for 1v1, played a couple and won both. Both times went first though so still unbalanced for this. Asked HA to think about it and come up with suggestions. Not really sure though the 1v1 game can ever be balanced though with this many territs in play.
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Re: Rorke's Drift. [BETA]

Postby DiM on Fri Apr 06, 2012 12:08 pm

going first does not give you a big advantage if your dice suck :D
i just started first deployed 6 and attacked 9v5. it ended 3v5 :(
in another game my opponent started first and deployed 2 troops on 3 terits adjacent to chiefs. so he made 3 attacks 5v5 and won 2 of those attacks!!! so before i even started my game, my opponent already had 2 chiefs :P

anyway, my point is that whoever manages to get the first chieftain is most likely a winner. given decent dice this actually means the starting player is the one that has a huge advantage.

tweaking the neutrals in the chiefs will not solve the problem. so i think this needs a new approach.
something to prevent getting a bonus so quick.
what if you change the map to something like patch wars? make each chief start neutral and give a bonus of +1 and then give a bonus for the whole continent of that bonus.
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