Moderator: Cartographers
isaiah40 wrote:No I didn't. It is connected. Green still has Livino and Split-Dalmatia, and red still has Sarajevo. We are in round two now. Game 9751636, read the game log. Also I suggest placing a starting neutral in Montenegro as it gets dropped by a player right from the get go.
natty_dread wrote:On second though, this map doesn't play all that well for 1v1 in the first place... sooo maybe I should just chalk this one up as "not a good 1v1 map"... I mean if the map isn't that great for 1v1 in the first place, why f*ck up the gameplay of the other game types just to make it into a mediocre 1v1 map instead of a bad one?
Thoughts anyone?
dowian2 wrote:natty_dread wrote:On second though, this map doesn't play all that well for 1v1 in the first place... sooo maybe I should just chalk this one up as "not a good 1v1 map"... I mean if the map isn't that great for 1v1 in the first place, why f*ck up the gameplay of the other game types just to make it into a mediocre 1v1 map instead of a bad one?
Thoughts anyone?
Because it comes up on random. Right now, for a 1v1 game, you start with 12 regions. A smart player who goes first uses his 4 deploy to take your capital, and they're deploying 6 and you're deploying 3 before you even start. I don't think you're going to be able to turn this into a good 1v1 map without seriously changing gameplay to the point where you're hurting the other game types, but this would be a terrible deciding game in a 1v1 random tourney or something of the like.
I'm not a mapmaker, but is there any way to code the XML in such a way that it's done differently for 2-player games? I assume there's some sort of switch on Woodboro preventing people from starting with the Pirate Stations in 2-6 player games, but those are starting spots for 7-8 player games... could something similar be done here?
natty_dread wrote:On second though, this map doesn't play all that well for 1v1 in the first place... sooo maybe I should just chalk this one up as "not a good 1v1 map"... I mean if the map isn't that great for 1v1 in the first place, why f*ck up the gameplay of the other game types just to make it into a mediocre 1v1 map instead of a bad one?
Thoughts anyone?
Gillipig wrote:natty_dread wrote:On second though, this map doesn't play all that well for 1v1 in the first place... sooo maybe I should just chalk this one up as "not a good 1v1 map"... I mean if the map isn't that great for 1v1 in the first place, why f*ck up the gameplay of the other game types just to make it into a mediocre 1v1 map instead of a bad one?
Thoughts anyone?
It's maybe a bit too unbalanced in 1v1. I think it could be easily fixed by just making us start with 11 territs instead of 12. I don't see how making 1v1 games start with 11 regions will mess up the gameplay of larger games so there's no harm in making that correction!
natty_dread wrote:On second though, this map doesn't play all that well for 1v1 in the first place... sooo maybe I should just chalk this one up as "not a good 1v1 map"... I mean if the map isn't that great for 1v1 in the first place, why f*ck up the gameplay of the other game types just to make it into a mediocre 1v1 map instead of a bad one?
Thoughts anyone?
natty_dread wrote:I dislike excessive neutrals since they tend to be ignored by players and often turn into roadblocks...
initus wrote:natty_dread wrote:I dislike excessive neutrals since they tend to be ignored by players and often turn into roadblocks...
True, if they are 3 troop neutrals. Have you considered 1 troop neutrals? I think that would solve the problem and make people more likely to grab up the capitals. Though there might even be a mad dash at the beginning of the game to secure as many as one can, I'm not sure if you want that.
natty_dread wrote:I'm considering the following changes...
Capital bonus: +2 for first 2, +1 for each additional 2
Neutral 2:s to 2 territories: Slovenian littoral & Niksic.
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