Istanbul [Quenched]

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Re: World Cities Contest - Istanbul [16 Dec 2011]

Postby thenobodies80 on Tue Dec 27, 2011 10:27 am

Perfect, fix them as soon as you can.
I was thinking that that change it's just a minor thing so there's nothing that hold this map from being stamped for the Beta stage, so for now let me send these files to Lack and see how it plays.....the stamp will come in few mins, just the time to double check everything again and send the files. ;)

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Re: World Cities Contest - Istanbul [16 Dec 2011]

Postby thenobodies80 on Tue Dec 27, 2011 10:34 am

          Beta - Quenching

---The Final Forge period has concluded for the Istanbul Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


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Re: World Cities Contest - Istanbul [Beta]

Postby pamoa on Thu Dec 29, 2011 3:59 pm

nice poppy small map
but please do something about those 2 and 3 territories zone one can get the bonus at drop
starting position, neutrals or only +1
as you want
I just had a game where my opponent got +5 at the drop !!!
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Re: World Cities Contest - Istanbul [Beta]

Postby HighlanderAttack on Thu Dec 29, 2011 4:14 pm

drop the bonuses down and I think this is a real good map

2=1
3=1
4=2
6=3
8=4

No need to have them so large with a small to medium map. Makes for a much better game.
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Re: World Cities Contest - Istanbul [Beta]

Postby shoop76 on Thu Dec 29, 2011 4:20 pm

HighlanderAttack wrote:drop the bonuses down and I think this is a real good map

2=1
3=1
4=2
6=3
8=4

No need to have them so large with a small to medium map. Makes for a much better game.


I agree. To easy to get a big, quick bonus. Otherwise great map.
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Re: World Cities Contest - Istanbul [Beta]

Postby Gilligan on Sat Dec 31, 2011 8:38 am

I suggest having one of Umraniye be a starting neutral :)
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Re: World Cities Contest - Istanbul [Beta]

Postby istanbul39 on Tue Jan 03, 2012 6:44 pm

Just some suggestions here:

We are missing the most recognized names in the city.
Beyoglu?
Taksim?
Sultan Ahmet?
Levent?

Kadikoy? (it is in the wrong spot. It should be on the Bogazici waterfront facing west)

And also with the connections, identify the metro stations. I would go to an istanbul public transportaion map http://www.iett.gov.tr/en/ and look at the more accurate identifications.

Good start though!
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Re: World Cities Contest - Istanbul [Beta]

Postby Peter Gibbons on Wed Jan 04, 2012 11:22 am

shoop76 wrote:
HighlanderAttack wrote:drop the bonuses down and I think this is a real good map

2=1
3=1
4=2
6=3
8=4

No need to have them so large with a small to medium map. Makes for a much better game.


I agree. To easy to get a big, quick bonus. Otherwise great map.

Funny, I was going to come in here to make almost an opposite claim. I dropped Besiktas in a game for the +3... but there are 8 attack routes in for a 3-territory bonus. Makes it almost impossible to defend and, though I've barely kept it in that game, I'm probably the weakest player at the moment.

The situation appears very similar for the other small bonuses, too. I don't think the bonuses are high at all, because if you can keep them, you've definitely earned them--there are no easy bonuses with only 2 or 3 routes in. Look how many attack routes there are into the +2s; the highway system makes things a lot different than other maps that might seem similar.

I won't suggest an increase in the bonus count, because I don't think that will fly. But I would definitely oppose a decrease. I'd suggest splitting bonus areas before a decrease. But I like it as is... gives a different dynamic than other maps.
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Re: World Cities Contest - Istanbul [Beta]

Postby ISN2 on Wed Jan 04, 2012 3:26 pm

pamoa wrote:nice poppy small map
but please do something about those 2 and 3 territories zone one can get the bonus at drop
starting position, neutrals or only +1
as you want
I just had a game where my opponent got +5 at the drop !!!


HighlanderAttack wrote:drop the bonuses down and I think this is a real good map

2=1
3=1
4=2
6=3
8=4

No need to have them so large with a small to medium map. Makes for a much better game.


shoop76 wrote:I agree. To easy to get a big, quick bonus. Otherwise great map.


I was going to say something like what Peter Gibbons said below, +2 for 2 territories seems large, but what when those 2 territories can be attacked by 6-8 other territories?

The only bad thing could be starting first with a bonus on a 1v1 game, and I guess Gilligan's suggestion could be a good idea, we get the 2 continents with +2 starting with 1 natural.

But I still would like to hear more opinions about this.

Peter Gibbons wrote:Funny, I was going to come in here to make almost an opposite claim. I dropped Besiktas in a game for the +3... but there are 8 attack routes in for a 3-territory bonus. Makes it almost impossible to defend and, though I've barely kept it in that game, I'm probably the weakest player at the moment.

The situation appears very similar for the other small bonuses, too. I don't think the bonuses are high at all, because if you can keep them, you've definitely earned them--there are no easy bonuses with only 2 or 3 routes in. Look how many attack routes there are into the +2s; the highway system makes things a lot different than other maps that might seem similar.

I won't suggest an increase in the bonus count, because I don't think that will fly. But I would definitely oppose a decrease. I'd suggest splitting bonus areas before a decrease. But I like it as is... gives a different dynamic than other maps.


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istanbul39 wrote:Just some suggestions here:

We are missing the most recognized names in the city.
Beyoglu?
Taksim?
Sultan Ahmet?
Levent?

Kadikoy? (it is in the wrong spot. It should be on the Bogazici waterfront facing west)

And also with the connections, identify the metro stations. I would go to an istanbul public transportaion map http://www.iett.gov.tr/en/ and look at the more accurate identifications.

Good start though!

Thanks for the suggestions but I believe that we aren't at a point to change the game play, maybe just changing the some names if you could give me more info about what should be exactly where!?, btw Beyoglu is there already as a continent.
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Re: World Cities Contest - Istanbul [Beta]

Postby istanbul39 on Thu Jan 05, 2012 9:12 pm

OK, please read as suggestions, and not critical. I am very grateful to the sites map makers. You guys rock!

Bostanci from Aydinevler
Taksim from Kuloglu
Nisantisi from Yildiz Saray
Sisli from Piri Pasa
Aksaray from Fatih
Golden Horn or Sultan Ahmet from Continent, Fatih

Also, you have the soon to be Metro that runs under the Bogaz. Google Marmaray Tunnel project.

It is embarrassing how wrong the Google map is. Besiktas is not even close to where it shows on the map, and so many other location errors. I hope the military doesn't rely on Google maps for tactical strikes!
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Re: World Cities Contest - Istanbul [Beta]

Postby danryan on Fri Jan 06, 2012 2:49 pm

Gilligan wrote:I suggest having one of Umraniye be a starting neutral :)


Absolutely. Otherwise this is completely unbalanced 1 v 1. Or make it a +1 - still less preferable but better than current. Nice graphics though.
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Re: World Cities Contest - Istanbul [Beta]

Postby pamoa on Sat Jan 07, 2012 11:53 am

danryan wrote:
Gilligan wrote:I suggest having one of Umraniye be a starting neutral :)
Absolutely. Otherwise this is completely unbalanced 1 v 1. Or make it a +1 - still less preferable but better than current. Nice graphics though.
the issue is not only Umraniye but also Esenler and Beyoglu
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Re: World Cities Contest - Istanbul [Beta]

Postby pamoa on Tue Jan 10, 2012 10:10 am

very nice map
one suggestion which would help a lot
can you move a bit south the eastern end of the connection between Topkapi and Zuhtupasa
I'm always confusing as it seems to connect Topkapi to Ayazma
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Re: World Cities Contest - Istanbul [Beta]

Postby delibekir on Tue Jan 10, 2012 2:33 pm

pamoa wrote:very nice map
one suggestion which would help a lot
can you move a bit south the eastern end of the connection between Topkapi and Zuhtupasa
I'm always confusing as it seems to connect Topkapi to Ayazma

I agree.
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Re: World Cities Contest - Istanbul [Beta]

Postby Gilligan on Wed Jan 18, 2012 11:49 pm

pamoa wrote:
danryan wrote:
Gilligan wrote:I suggest having one of Umraniye be a starting neutral :)
Absolutely. Otherwise this is completely unbalanced 1 v 1. Or make it a +1 - still less preferable but better than current. Nice graphics though.
the issue is not only Umraniye but also Esenler and Beyoglu


Agree.
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