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SteamWorks

PostPosted: Mon Jun 20, 2011 2:43 pm
by DiM
Map theme: Steampunk
Number of players: 2-8
Number of terits: 39 - 15 start neutral and 24 are deployable.
Special features: neutrals, negative bonuses, bombard, wining condition etc.
Map developer: Art/Concept by DiM, XML by zimmah
Badges:
ImageImage ImageImageImage Image

Final Images:
XML: http://zimmah.webs.com/Steamworks%20v1.1d.xml
Large: http://img545.imageshack.us/img545/9400/steamworksl.png
Click image to enlarge.
image

Small: http://img52.imageshack.us/img52/1061/steamworkss.png
Click image to enlarge.
image



show: V26

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show: V1

show: initial ramblings

Re: [IDEA] Age of Steam

PostPosted: Mon Jun 20, 2011 3:02 pm
by cairnswk
DiM, welcome back with a new proposal.
Another addition to the " Age of..." Series.
I like the concept with steam having that "too fast" expansion component, and the manna pools with the negative bonus.
...Looking forward to further developments; of course the graphics will tell all as you develop them.

Re: [IDEA] Age of Steam

PostPosted: Mon Jun 20, 2011 3:07 pm
by QoH
Don't all maps have to accomodate 8 players?

Re: [IDEA] Age of Steam

PostPosted: Mon Jun 20, 2011 3:08 pm
by DiM
too be honest i've already started working on a few graphics mainly because i need a nice image to put as my sig.
hopefully i'll whip up something this evening to at least give people a feeling of what the map will look like :)
after the sig is done i'll spend some time arranging terits and connections to start the gameplay discussion.

PS: in case anybody is kind to answer i'm curious how the map making process takes place now.
from what i've seen i have to put the idea in the melting pot, then it is moved to the drafting room, then to gameplay > graphics > final forge > beta > quench.
but who decides when an idea is good and moves it to the drafting room? and can i work on graphics if the map is still in the drafting room? and is gameplay still changeable once i get the badge for it?

Re: [IDEA] Age of Steam

PostPosted: Mon Jun 20, 2011 3:09 pm
by DiM
QoH wrote:Don't all maps have to accomodate 8 players?



no. or at least this wasn't a rule back when i made maps :))
for example my realms series only accomodates up to 6 players (7 for the 3rd one)

Re: [IDEA] Age of Steam

PostPosted: Mon Jun 20, 2011 3:11 pm
by Bruceswar
DiM wrote:
QoH wrote:Don't all maps have to accomodate 8 players?



no. or at least this wasn't a rule back when i made maps :))
for example my realms series only accomodates up to 6 players (7 for the 3rd one)



Woah! Welcome back dude! You have it all down. You will be on your way in no time.

Re: [IDEA] Age of Steam

PostPosted: Mon Jun 20, 2011 3:15 pm
by MrBenn
DiM wrote:
QoH wrote:Don't all maps have to accomodate 8 players?



no. or at least this wasn't a rule back when i made maps :))
for example my realms series only accomodates up to 6 players (7 for the 3rd one)

Exceptions can be made for exceptional maps...

Re: [IDEA] Age of Steam

PostPosted: Mon Jun 20, 2011 3:26 pm
by DiM
MrBenn wrote:
DiM wrote:
QoH wrote:Don't all maps have to accomodate 8 players?



no. or at least this wasn't a rule back when i made maps :))
for example my realms series only accomodates up to 6 players (7 for the 3rd one)

Exceptions can be made for exceptional maps...


hmm then i'd better do my best to please the foundry. 8-[

Re: [IDEA] Age of Steam

PostPosted: Mon Jun 20, 2011 4:20 pm
by DiM
quick question for a xml guru.

let's say i have 5 terits (A > E) and i want to create the following bonuses.

A-D are cogs
E is steam

hold steam and you get +1
for each 3 cogs you hold you also get +1
for holding steam and 4 cogs you get +3 but when you get this you no longer get the previous bonuses.

is this possible?

Re: [IDEA] Age of Steam

PostPosted: Mon Jun 20, 2011 4:25 pm
by rdsrds2120
A steampunk map! Sounds great! Been a fan for a while now, and it'll be awesome to see how unique this could be. I'm pretty sure the above would be possible, doesn't USApocalypse use something similar for the radiation territs?

-rd

Re: [IDEA] Age of Steam

PostPosted: Mon Jun 20, 2011 4:32 pm
by DiM
rdsrds2120 wrote:A steampunk map! Sounds great! Been a fan for a while now, and it'll be awesome to see how unique this could be.


hopefully it will have unique gameplay. as for the graphics style check out my new sig.

rdsrds2120 wrote:I'm pretty sure the above would be possible, doesn't USApocalypse use something similar for the radiation territs?


i have taken a 2 and a half year break from conquer club so my xml knowledge is really really rusty.
if it's possible then it's great :)

Re: [IDEA] Age of Steam

PostPosted: Mon Jun 20, 2011 4:36 pm
by Victor Sullivan
DiM wrote:quick question for a xml guru.

let's say i have 5 terits (A > E) and i want to create the following bonuses.

A-D are cogs
E is steam

hold steam and you get +1
for each 3 cogs you hold you also get +1
for holding steam and 4 cogs you get +3 but when you get this you no longer get the previous bonuses.

is this possible?

It is indeed!

-Sully

Re: [IDEA] Age of Steam

PostPosted: Mon Jun 20, 2011 4:38 pm
by cairnswk
DiM wrote:quick question for a xml guru.

let's say i have 5 terits (A > E) and i want to create the following bonuses.

A-D are cogs
E is steam

hold steam and you get +1
for each 3 cogs you hold you also get +1
for holding steam and 4 cogs you get +3 but when you get this you no longer get the previous bonuses.

is this possible?


DiM, i am sure it is possible with <overrides> tags
viewtopic.php?f=466&t=23382

Re: [IDEA] Age of Steam - V1 - pg.1

PostPosted: Mon Jun 20, 2011 5:33 pm
by DiM
created a V1 with terits, names a legend and connections. everything is up for discussion especially the gameplay parts (# of terits/bonuses/connections/etc)
see first post for image and details.

Re: [IDEA] Age of Steam - V1 - pg.1

PostPosted: Mon Jun 20, 2011 8:23 pm
by natty dread

Re: [IDEA] Age of Steam - V1 - pg.1

PostPosted: Mon Jun 20, 2011 8:43 pm
by DiM
natty_dread wrote:The name "Age of Steam" is already taken...


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!
i hate you!!!!!! :(

it's steampunk and age of steam worked perfectly. i'm left with punk and age of punk sounds awful :cry:

i guess i'm open to name suggestions from everybody. i'd love it to be "Age of X" where X represents steampunk. 8-[

Re: [IDEA] Age of Steam - V1 - pg.1

PostPosted: Mon Jun 20, 2011 8:46 pm
by natty dread
Sorry :oops:

You weren't around when I was making the first 2 of my map pack... when I was making the first map (Orient Express) I asked people for suggestions for a name for the map pack, there was even a vote I think, and people liked "Age of Steam" the best... so I can shift the blame a little... :P

Re: [IDEA] Age of Steam - V1 - pg.1

PostPosted: Mon Jun 20, 2011 8:54 pm
by DiM
i snooze... i lose.

i guess i should have copyrighted the "Age of..." when i left the site :P

would Age of Steamworks be ok?
or perhaps just Steamworks

Re: [IDEA] Age of Steam - V1 - pg.1

PostPosted: Mon Jun 20, 2011 9:01 pm
by natty dread
Steamworks sounds good.

Re: [IDEA] Age of Steam - V1 - pg.1

PostPosted: Mon Jun 20, 2011 9:10 pm
by rdsrds2120
Going with the fact that Steampunk metals usually assume brass, and that it lines up with the idea of resources like your other maps, an "Age of Brass" could work.

-rd

Re: [IDEA] Age of Steam - V1 - pg.1

PostPosted: Mon Jun 20, 2011 10:12 pm
by TaCktiX
Welcome back to mapmaking DiM. If you need any ideas or tips, I've made my own steampunk map present in the sig. The idea itself is sound, and since R&C got an exception to go 6, if you justify it well you should be good.

As cairns said, <overrides> tags make that a piece of cake.

One major mapmaking change is that we now have the authority to make a map supersize if its concept justifies the extra space. Smalls can go 1000x800 and larges can go 1400x1200. So if you could do 8 players with the larger sizes, thats a possibility. I get the impression that you specifically want the map to be 4p, so we'll have to wait and see the full concept. ;)

Process-wise, it's fairly similar to the way it was in 2008-09. Now that you've got a functional draft up I'll be moving Age of Steam over to the Drafting Room after I post this. After you get a Draft stamp it's the same gameplay-graphics-XML you remember. The major difference is that maps quench to Beta status first, leaving you liable to making changes as balance requires, and when all those concerns are handled (~1 month later), quenched for good.

Re: [IDEA] Age of Steam - V1 - pg.1

PostPosted: Mon Jun 20, 2011 10:18 pm
by DiM
thanks for the input mate. i think i'll stick to 2-4 players and regular map size on this one as there aren't too many territories so far.
i will try to take advantage of that supersize map thing at a future date with another map.
oh, and thanks for moving the map :)

Re: [IDEA] Age of Steam - V1 - pg.1

PostPosted: Mon Jun 20, 2011 10:31 pm
by natty dread
TaCktiX wrote:R&C got an exception to go 6


Wasn't R&C started when the site was still at max. 6 players? I haven't seen any other map exempted from the 8 players requirement...

Re: [IDEA] Age of Steam - V1 - pg.1

PostPosted: Mon Jun 20, 2011 10:40 pm
by Bruceswar
natty_dread wrote:
TaCktiX wrote:R&C got an exception to go 6


Wasn't R&C started when the site was still at max. 6 players? I haven't seen any other map exempted from the 8 players requirement...



No R&C came way after that fact.

Re: [IDEA] SteamWorks - V2 - pg.1&2

PostPosted: Tue Jun 21, 2011 2:17 pm
by DiM
V2:
*created the first working image with background art and all that
*terits, connections and legend are only temporary drawings until gameplay is finalized

Click image to enlarge.
image