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Re: [IDEA] Age of Steam - V1 - pg.1

Postby DiM on Mon Jun 20, 2011 8:43 pm

natty_dread wrote:The name "Age of Steam" is already taken...


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!
i hate you!!!!!! :(

it's steampunk and age of steam worked perfectly. i'm left with punk and age of punk sounds awful :cry:

i guess i'm open to name suggestions from everybody. i'd love it to be "Age of X" where X represents steampunk. 8-[
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Re: [IDEA] Age of Steam - V1 - pg.1

Postby natty dread on Mon Jun 20, 2011 8:46 pm

Sorry :oops:

You weren't around when I was making the first 2 of my map pack... when I was making the first map (Orient Express) I asked people for suggestions for a name for the map pack, there was even a vote I think, and people liked "Age of Steam" the best... so I can shift the blame a little... :P
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Re: [IDEA] Age of Steam - V1 - pg.1

Postby DiM on Mon Jun 20, 2011 8:54 pm

i snooze... i lose.

i guess i should have copyrighted the "Age of..." when i left the site :P

would Age of Steamworks be ok?
or perhaps just Steamworks
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Re: [IDEA] Age of Steam - V1 - pg.1

Postby natty dread on Mon Jun 20, 2011 9:01 pm

Steamworks sounds good.
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Re: [IDEA] Age of Steam - V1 - pg.1

Postby rdsrds2120 on Mon Jun 20, 2011 9:10 pm

Going with the fact that Steampunk metals usually assume brass, and that it lines up with the idea of resources like your other maps, an "Age of Brass" could work.

-rd
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Re: [IDEA] Age of Steam - V1 - pg.1

Postby TaCktiX on Mon Jun 20, 2011 10:12 pm

Welcome back to mapmaking DiM. If you need any ideas or tips, I've made my own steampunk map present in the sig. The idea itself is sound, and since R&C got an exception to go 6, if you justify it well you should be good.

As cairns said, <overrides> tags make that a piece of cake.

One major mapmaking change is that we now have the authority to make a map supersize if its concept justifies the extra space. Smalls can go 1000x800 and larges can go 1400x1200. So if you could do 8 players with the larger sizes, thats a possibility. I get the impression that you specifically want the map to be 4p, so we'll have to wait and see the full concept. ;)

Process-wise, it's fairly similar to the way it was in 2008-09. Now that you've got a functional draft up I'll be moving Age of Steam over to the Drafting Room after I post this. After you get a Draft stamp it's the same gameplay-graphics-XML you remember. The major difference is that maps quench to Beta status first, leaving you liable to making changes as balance requires, and when all those concerns are handled (~1 month later), quenched for good.
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Re: [IDEA] Age of Steam - V1 - pg.1

Postby DiM on Mon Jun 20, 2011 10:18 pm

thanks for the input mate. i think i'll stick to 2-4 players and regular map size on this one as there aren't too many territories so far.
i will try to take advantage of that supersize map thing at a future date with another map.
oh, and thanks for moving the map :)
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Re: [IDEA] Age of Steam - V1 - pg.1

Postby natty dread on Mon Jun 20, 2011 10:31 pm

TaCktiX wrote:R&C got an exception to go 6


Wasn't R&C started when the site was still at max. 6 players? I haven't seen any other map exempted from the 8 players requirement...
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Re: [IDEA] Age of Steam - V1 - pg.1

Postby Bruceswar on Mon Jun 20, 2011 10:40 pm

natty_dread wrote:
TaCktiX wrote:R&C got an exception to go 6


Wasn't R&C started when the site was still at max. 6 players? I haven't seen any other map exempted from the 8 players requirement...



No R&C came way after that fact.
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Re: [IDEA] SteamWorks - V2 - pg.1&2

Postby DiM on Tue Jun 21, 2011 2:17 pm

V2:
*created the first working image with background art and all that
*terits, connections and legend are only temporary drawings until gameplay is finalized

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Re: [IDEA] SteamWorks - V2 - pg.1&2

Postby natty dread on Tue Jun 21, 2011 2:26 pm

Graphics are nice.

I'd like to see more mechanics in the gameplay. Like, you could have a power source, which moves a cog, which in turn moves a belt which moves some contraption... each part of the machine having a different function and awarding different bonuses.

Also, more territories would be good.
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Re: [IDEA] SteamWorks - V2 - pg.1&2

Postby DiM on Tue Jun 21, 2011 2:46 pm

natty_dread wrote:Graphics are nice.


10x

natty_dread wrote:I'd like to see more mechanics in the gameplay. Like, you could have a power source, which moves a cog, which in turn moves a belt which moves some contraption... each part of the machine having a different function and awarding different bonuses.
Also, more territories would be good.


i'm not sure how i could do what you're asking. on the paper i will actually draw a map with teritories with mountains and rivers and stuff. and some terits will be special (ie: the steam will be steam geysers). so it's not going to be a blueprint of a weird contraption where each part is a terit. right now i just have some icons with lines between them because it's only a temporary thing until i get a better idea about the gameplay.
i could come up with more intricate bonuses and perhaps even more terits but keep in mind i would like to make this as a fast to play 2-4 player map with less than 40 terits.
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Re: [IDEA] SteamWorks - V2 - pg.1&2

Postby DiM on Tue Jun 21, 2011 3:52 pm

new version
V3.
* redid the terits to better express what i plan to do.
* added baloons ports and various stuff around the map
* changed bonuses and rules (see map legend)
* the number of terits is now 44 but i will surely lower it in the next version by uniting some smaller terits. probably going to drop to 36

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Re: [IDEA] SteamWorks - V3 - pg.1&2

Postby ender516 on Tue Jun 21, 2011 10:53 pm

If you are still keen to have an "Age of " name, perhaps "Age of Mechanics" would serve.
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Re: [IDEA] SteamWorks - V3 - pg.1&2

Postby TaCktiX on Tue Jun 21, 2011 11:01 pm

I'll disagree on Age of Mechanics. It sounds like a dystopian future where unions finally triumphed and we pay exorbitant prices on oil changes.
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