DiM wrote:i'm pretty satisfied with SteamWorks right now.
i'd appreciate some feedback on gameplay.
cairnswk wrote:DiM wrote:i'm pretty satisfied with SteamWorks right now.
i'd appreciate some feedback on gameplay.
When i saw anchors and what appear to be different continents, i thought AoM again. I could be wrong, but thought you were aiming for something different.
Victor Sullivan wrote:At a quick glance, I'm not entirely confident that you can have an objective be killer neutral, as I believe the killer neutral goes into effect before the objective.
DiM wrote:the only problem is that i can't possibly fit that into the current map size. so either i get approval for a supersize map or i reduce the number of terits.
Industrial Helix wrote:We need territory names for this to pass on.
Other than that, balloon has two l's.
And we need a value for how much is lost with more than 1 steam.
natty_dread wrote:Does "Engine + 2 steam = loss" mean that you're out of the game if you hold them?
Hm. What if you hold 2 engines and 2 steams, will that cancel the effect of "blown engine" or are you still out of the game?
Either way, I'm not sure if it'll work - the losing condition is coded as a set of territories you need to hold to stay in the game...
natty_dread wrote:Yeah I don't think the losing condition can be coded like that. The losing condition works by having a list of sets of territories/continents in the xml, and you need to hold x of these sets on any given time to stay in the game. So it's really more based on losing a territory rather than holding one.
The negative bonus is doable, it just needs quite a bit of coding - you need to enter all combinations of steam and engine amounts in the xml as individual bonuses.
zimmah wrote:Too bad losing conditions like that are not (yet) possible, but i'm quite sure it's possible to get a negative bonus (i'm not sure what happens to the game if someone happens to end up with -1 armies to deploy tho). i have done something simular in operation drug war but it still required quite a bit of code. the only difference is that in ODW i didn't have negative numbers as far as i remember but the idea is the same.
something along the lines of "when you hold X amount of steam and X amount of engines you get X bonus" should be perfectly possible and not even too hard.
The map and gameplay look promising, i like the idea of risking to die (or losing your extra resources) while taking the objective (much like oasis, but still completely different). The paper looks very realistic now too, however the colors seem to be floating above the paper instead of actually being written on the paper, maybe you could try to blend them in a bit. This is especially visible at the limegreen, red, yellow and purple lines, slightly less so on the other bright colors. Also, the steam on the regions might be hard to see for people with eyeproblems, maybe you should think about those people too and try to find a solution for ti without destroying the graphics too much. The limegreen island is currently overpowered (bonus of 5 and only 1 border)
zimmah wrote:... (i'm not sure what happens to the game if someone happens to end up with -1 armies to deploy tho). ...
Victor Sullivan wrote:First, I must say your map is simply stunning! Second, I must say that I do see some problems gameplay-wise:
- The continent names need to be more prominent; I don't even see one for the blue island.
- The island bonuses definitely need adjustment:
- Blue: +1 (4 territories, 1 border)
- Orange: +1 (5 territories, 1 border)
- Red: +2 (6 territories, 2 borders)
- Yellow: +2 or +3 (7 territories, 2 borders)
- Magenta: +2 or +3 (7 territories, 2 borders)
- Brown: +1 (5 territories, 1 border)
- Green: +1 (5 territories, 1 border)
- (Remember each will receive an additional +1 for holding the engine and steam)
Victor Sullivan wrote:I love it! ...though you no longer have names for your bonus areas! Maybe you misunderstood me, but I meant make the continent name text more readable and add one for the blue island. Also, you should adjust the colors on the mini map as well.
Victor Sullivan wrote:I imagine you'll be moving soon Industrial Helix is working a double shift in Graphics and the Drafting Room for nobodies and Ben, so I think he might be a little overworked. Give it time
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