SteamWorks

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Global Moderators, Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: [IDEA] SteamWorks - V4 - pg.1&3 - The Island of Dr.DiM

Postby ender516 on Fri Jun 24, 2011 2:41 pm

zimmah wrote:... (i'm not sure what happens to the game if someone happens to end up with -1 armies to deploy tho). ...

There is a failsafe in the code such that regardless of calculated bonuses, you always have at least one troop to deploy on each round.
User avatar
Sergeant 1st Class ender516
 
Posts: 4452
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario
Medals: 37
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (9)
Map Contribution (5) General Contribution (11)

Re: [IDEA] SteamWorks - V4 - pg.1&3 - The Island of Dr.DiM

Postby Victor Sullivan on Fri Jun 24, 2011 5:43 pm

First, I must say your map is simply stunning! Second, I must say that I do see some problems gameplay-wise:
  • The continent names need to be more prominent; I don't even see one for the blue island.
  • The island bonuses definitely need adjustment:
    • Blue: +1 (4 territories, 1 border)
    • Orange: +1 (5 territories, 1 border)
    • Red: +2 (6 territories, 2 borders)
    • Yellow: +2 or +3 (7 territories, 2 borders)
    • Magenta: +2 or +3 (7 territories, 2 borders)
    • Brown: +1 (5 territories, 1 border)
    • Green: +1 (5 territories, 1 border)
    • (Remember each will receive an additional +1 for holding the engine and steam)
  • That being said, I think movement overall has been stifled on this map. No island should have only one border, and I'd even argue 2 is a little small. I suggest that each island should have one port and one balloon and Oxford should be able to bombard the whole map. I realize this may be a bit extreme, but I think these adjustments will improve the gameplay fourfold. Oxford would be a little more involved, as it wouldn't just be a piece of the objective, it could be used strategically as a way to break bonuses (and you could really screw someone over by bombarding someone's engine and overloading their other with steam, if they had 2 and 2) and it would be a great tool for fog games. Since Oxford doesn't assault anything, I think it balances out the power.
  • If each island were to have one port and one balloon, I'd make the bonus changes as follows:
    • Blue: +2 (4 territories, 2 borders)
    • Orange: +2 (5 territories, 2 borders)
    • Red: +2 or +3 (6 territories, 2 borders)
    • Yellow: +3 (7 territories, 2 borders)
    • Magenta: +3 (7 territories, 2 borders)
    • Brown: +2 (5 territories, 2 borders)
    • Green: +2 (5 territories, 2 borders)
  • If Oxford's bombardment power were implemented, too:
    • Blue: +2 (4 territories, 2 borders, 4 bombardments)
    • Orange: +3 (5 territories, 2 borders, 5 bombardments)
    • Red: +4 (6 territories, 2 borders, 6 bombardments)
    • Yellow: +5 (7 territories, 2 borders, 7 bombardments)
    • Magenta: +5 (7 territories, 2 borders, 7 bombardments)
    • Brown: +3 (5 territories, 2 borders, 5 bombardments)
    • Green: +3 (5 territories, 2 borders, 5 bombardments)
  • I imagine engines, steam and Oxford will start neutral? That's 24 deployable, so that's decent. I'd suggest neutral 2's on the steam and engines, or 1 on steam and 2 on engines, to promote using those bonuses instead of early eliminations in 7-8 player games. And maybe 5 neutral on Oxford?
This is great work, DiM, I am very excited about this map :)

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 7175
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
General Achievement (9) Map Contribution (4) Tournament Contribution (1) General Contribution (6)

Re: [IDEA] SteamWorks - V4 - pg.1&3 - The Island of Dr.DiM

Postby zimmah on Fri Jun 24, 2011 7:59 pm

Victor Sullivan wrote:First, I must say your map is simply stunning! Second, I must say that I do see some problems gameplay-wise:
  • The continent names need to be more prominent; I don't even see one for the blue island.
  • The island bonuses definitely need adjustment:
    • Blue: +1 (4 territories, 1 border)
    • Orange: +1 (5 territories, 1 border)
    • Red: +2 (6 territories, 2 borders)
    • Yellow: +2 or +3 (7 territories, 2 borders)
    • Magenta: +2 or +3 (7 territories, 2 borders)
    • Brown: +1 (5 territories, 1 border)
    • Green: +1 (5 territories, 1 border)
    • (Remember each will receive an additional +1 for holding the engine and steam)


wouldn't 1-border islands become slightly more rewarding if you also count the steam+engine then? because a +2 bonus on 1 border sounds much more interestng then a +3 bonus on 2 borders to me, or am i seeing this wrong?


/// nvm i should learn to read the complete post before replying,

i very much lke the ideas of extra borders and oxfort being able to bombard the whole map. (why didn't i think of that?)
Image
owenshooter wrote:i disagree with you and i'm right!

Een van de Veroveraars der Lage Landen
User avatar
Sergeant 1st Class zimmah
 
Posts: 1634
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL
Medals: 43
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (3) Clan Achievement (4) Map Contribution (4)

Re: [IDEA] SteamWorks - V4 - pg.1&3 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 4:52 am

great input. many thanks.
will get right on it and post an updated version later today.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: [IDEA] SteamWorks - V4 - pg.1&3 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 5:51 am

V5:

DONE:
*steam icons are more visible
*removed continent names
*better blended the continent colours
*changed bonuses
*oxford can bombard any territory
*added ports and balloons to each continent
*each engine and steam will start with 2 neutral
*oxford starts with 5 neutral

Click image to enlarge.
image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: [IDEA] SteamWorks - V4 - pg.1&3 - The Island of Dr.DiM

Postby Victor Sullivan on Sat Jun 25, 2011 5:57 am

I love it! :D ...though you no longer have names for your bonus areas! Maybe you misunderstood me, but I meant make the continent name text more readable and add one for the blue island. Also, you should adjust the colors on the mini map as well.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 7175
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
General Achievement (9) Map Contribution (4) Tournament Contribution (1) General Contribution (6)

Re: [IDEA] SteamWorks - V4 - pg.1&3 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 6:05 am

Victor Sullivan wrote:I love it! :D ...though you no longer have names for your bonus areas! Maybe you misunderstood me, but I meant make the continent name text more readable and add one for the blue island. Also, you should adjust the colors on the mini map as well.

-Sully


i decided to remove the continent names because they were not essential. continents can be easily identified via the colours and now the map is less cluttered. as for the legend i didn't adjust the colours because they become to hard to see. or at least i start having difficulties seeing them :) if other people want it i could easily change those colours too.


PS: what do i have to do to get this moved to the next step? 8-[
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby Victor Sullivan on Sat Jun 25, 2011 6:10 am

I imagine you'll be moving soon ;) Industrial Helix is working a double shift in Graphics and the Drafting Room for nobodies and Ben, so I think he might be a little overworked. Give it time ;)

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 7175
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
General Achievement (9) Map Contribution (4) Tournament Contribution (1) General Contribution (6)

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 6:17 am

Victor Sullivan wrote:I imagine you'll be moving soon ;) Industrial Helix is working a double shift in Graphics and the Drafting Room for nobodies and Ben, so I think he might be a little overworked. Give it time ;)

-Sully


ah that's great. i don't know what conditions have to be met in order to get moved and that's why i was asking :)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby Victor Sullivan on Sat Jun 25, 2011 6:23 am

It's not entirely set-in-stone. It's basically once the cartos feel you have a well laid out map with the core concepts and gameplay elements mostly hammered out and they feel you have the means necessary to complete the project.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 7175
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
General Achievement (9) Map Contribution (4) Tournament Contribution (1) General Contribution (6)

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 6:48 am

Victor Sullivan wrote:It's not entirely set-in-stone. It's basically once the cartos feel you have a well laid out map with the core concepts and gameplay elements mostly hammered out and they feel you have the means necessary to complete the project.

-Sully


thanks for the clarification. i was afraid it might be something like spend X days in drafting room, get at least Y posts from Z users and that kind of stuff :mrgreen:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby Victor Sullivan on Sat Jun 25, 2011 7:15 am

Not that I'm aware of. I know natty_dread's Yugoslavia was moved pretty quick.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 7175
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
General Achievement (9) Map Contribution (4) Tournament Contribution (1) General Contribution (6)

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby natty dread on Sat Jun 25, 2011 8:11 am

I think you're going to need some kind of names for the continents... people need to know what continent is refered to in the game log.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13318
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby Industrial Helix on Sat Jun 25, 2011 11:16 am

In your case, I'm just looking to see that everything is labeled.

I mean, i look for other stuff, like concept, ect. But you've got that by the bucket.

So put some continent names on there and we'll move it, in the meantime, lets sticky this.

And why did you choose areas of England for the territory names? It seems awkward.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 11:38 am

Industrial Helix wrote:So put some continent names on there and we'll move it, in the meantime, lets sticky this.


will do


Industrial Helix wrote:And why did you choose areas of England for the territory names? It seems awkward.


i was sure i explained this. steampunk is usually set in a fantasy steam-powered victorian era Britain. naturally i chose england and the story is that evil Dr. DiM split apart England with the use of a terrible machine found in his lab at Oxford. now all he needs is to gather enough power from at least 3 engines to complete his malefic plan of destroying England.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 12:04 pm

just added continent names. nothing else. but to be honest i don't really like having the continent names cluttering the map.
people can clearly see the continent bonuses from the minimap and in the log it can appear like this:
"X receives 2troops for holding the Nortwest (Blue continent)"

Click image to enlarge.
image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby cairnswk on Sat Jun 25, 2011 2:37 pm

DiM. for me at least, the continent names are lost among everything else, tbh it looks untidy.
If people insist they be there, can't you wrap the names around the edges of each continent so that they can be more clearly visisble; perhaps in smaller text.
Also i think the radiating lines from the mechanical globe are too strong, can these be softened?
Last edited by cairnswk on Sat Jun 25, 2011 2:50 pm, edited 1 time in total.
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby koontz1973 on Sat Jun 25, 2011 2:48 pm

Agree with you and cairnswk DiM. continent names look truly out of place on the map. Why would the UK, after being smashed up by that evil Dr. DiM, keep the regional names anyway.

I know this is a small thing but it has bugged me for a bit. On the right side under the bottom steam pipe, you have a bit of the maps edge showing. Is it me or it it out of scale and at the wrong angle?
Sergeant 1st Class koontz1973
Cartography Assistant
Cartography Assistant
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 116
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (9)

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby Boler on Sat Jun 25, 2011 8:19 pm

koontz1973 wrote:I know this is a small thing but it has bugged me for a bit. On the right side under the bottom steam pipe, you have a bit of the maps edge showing. Is it me or it it out of scale and at the wrong angle?


Optical Illusion, it's looks like that because of the angle of the pipe.
Sergeant 1st Class Boler
 
Posts: 55
Joined: Sun May 15, 2011 10:20 pm
Medals: 3
Standard Achievement (1) Fog of War Achievement (1) Ratings Achievement (1)

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 8:41 pm

cairnswk wrote:DiM. for me at least, the continent names are lost among everything else, tbh it looks untidy.
If people insist they be there, can't you wrap the names around the edges of each continent so that they can be more clearly visisble; perhaps in smaller text.


wrapping them might work. i'll try that. thanks for the suggestion.

cairnswk wrote:Also i think the radiating lines from the mechanical globe are too strong, can these be softened?


sure. i will also make them a bit thinner as i think they're too bold.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 8:44 pm

koontz1973 wrote:Agree with you and cairnswk DiM. continent names look truly out of place on the map. Why would the UK, after being smashed up by that evil Dr. DiM, keep the regional names anyway.


i will try and implement cairnswk's idea of wrapping the names. i hope that will help.
as for the actual names i guess they could be changed if others thought so. i'm open for suggestions.


Boler wrote:
koontz1973 wrote:I know this is a small thing but it has bugged me for a bit. On the right side under the bottom steam pipe, you have a bit of the maps edge showing. Is it me or it it out of scale and at the wrong angle?


Optical Illusion, it's looks like that because of the angle of the pipe.


Boler is right. the map is a whole vertical piece that i simply twisted at an angle.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 9:25 pm

V6

DONE:
*added wrapped continent names - i think it looks much better than before. thanks for the suggestion cairns.
*made thinner radiating lines
*moved around terit names and icons to make room for army numbers


Click image to enlarge.
image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby natty dread on Sun Jun 26, 2011 4:39 am

I think it'd be better if the continent names didn't cling so tightly to the shorelines... you have plenty of room to draw the text on smoother paths.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13318
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby Industrial Helix on Sun Jun 26, 2011 7:52 am

Moving this as all requirements are satisfied.

Image
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby DiM on Sun Jun 26, 2011 8:23 am

natty_dread wrote:I think it'd be better if the continent names didn't cling so tightly to the shorelines... you have plenty of room to draw the text on smoother paths.


actually i was planning to add some waves some steamships and various graphics on the map so i kinda need the extra room.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users

Login