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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 12:04 pm

just added continent names. nothing else. but to be honest i don't really like having the continent names cluttering the map.
people can clearly see the continent bonuses from the minimap and in the log it can appear like this:
"X receives 2troops for holding the Nortwest (Blue continent)"

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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby cairnswk on Sat Jun 25, 2011 2:37 pm

DiM. for me at least, the continent names are lost among everything else, tbh it looks untidy.
If people insist they be there, can't you wrap the names around the edges of each continent so that they can be more clearly visisble; perhaps in smaller text.
Also i think the radiating lines from the mechanical globe are too strong, can these be softened?
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby koontz1973 on Sat Jun 25, 2011 2:48 pm

Agree with you and cairnswk DiM. continent names look truly out of place on the map. Why would the UK, after being smashed up by that evil Dr. DiM, keep the regional names anyway.

I know this is a small thing but it has bugged me for a bit. On the right side under the bottom steam pipe, you have a bit of the maps edge showing. Is it me or it it out of scale and at the wrong angle?
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby Boler on Sat Jun 25, 2011 8:19 pm

koontz1973 wrote:I know this is a small thing but it has bugged me for a bit. On the right side under the bottom steam pipe, you have a bit of the maps edge showing. Is it me or it it out of scale and at the wrong angle?


Optical Illusion, it's looks like that because of the angle of the pipe.
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 8:41 pm

cairnswk wrote:DiM. for me at least, the continent names are lost among everything else, tbh it looks untidy.
If people insist they be there, can't you wrap the names around the edges of each continent so that they can be more clearly visisble; perhaps in smaller text.


wrapping them might work. i'll try that. thanks for the suggestion.

cairnswk wrote:Also i think the radiating lines from the mechanical globe are too strong, can these be softened?


sure. i will also make them a bit thinner as i think they're too bold.
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 8:44 pm

koontz1973 wrote:Agree with you and cairnswk DiM. continent names look truly out of place on the map. Why would the UK, after being smashed up by that evil Dr. DiM, keep the regional names anyway.


i will try and implement cairnswk's idea of wrapping the names. i hope that will help.
as for the actual names i guess they could be changed if others thought so. i'm open for suggestions.


Boler wrote:
koontz1973 wrote:I know this is a small thing but it has bugged me for a bit. On the right side under the bottom steam pipe, you have a bit of the maps edge showing. Is it me or it it out of scale and at the wrong angle?


Optical Illusion, it's looks like that because of the angle of the pipe.


Boler is right. the map is a whole vertical piece that i simply twisted at an angle.
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 9:25 pm

V6

DONE:
*added wrapped continent names - i think it looks much better than before. thanks for the suggestion cairns.
*made thinner radiating lines
*moved around terit names and icons to make room for army numbers


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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby natty dread on Sun Jun 26, 2011 4:39 am

I think it'd be better if the continent names didn't cling so tightly to the shorelines... you have plenty of room to draw the text on smoother paths.
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby Industrial Helix on Sun Jun 26, 2011 7:52 am

Moving this as all requirements are satisfied.

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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby DiM on Sun Jun 26, 2011 8:23 am

natty_dread wrote:I think it'd be better if the continent names didn't cling so tightly to the shorelines... you have plenty of room to draw the text on smoother paths.


actually i was planning to add some waves some steamships and various graphics on the map so i kinda need the extra room.
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby DiM on Sun Jun 26, 2011 8:24 am

Industrial Helix wrote:Moving this as all requirements are satisfied.

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woohoo :P
thanks.
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby koontz1973 on Sun Jun 26, 2011 8:33 am

DiM wrote:
natty_dread wrote:I think it'd be better if the continent names didn't cling so tightly to the shorelines... you have plenty of room to draw the text on smoother paths.


actually i was planning to add some waves some steamships and various graphics on the map so i kinda need the extra room.

Can you make the text a tad smaller North West almost sits on West Midlands.

DiM wrote:woohoo :P
thanks.


Congrats. =D>
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby natty dread on Sun Jun 26, 2011 10:41 am

DiM wrote:
natty_dread wrote:I think it'd be better if the continent names didn't cling so tightly to the shorelines... you have plenty of room to draw the text on smoother paths.


actually i was planning to add some waves some steamships and various graphics on the map so i kinda need the extra room.


Surely you're not going to fill up all the space you have? It's just that the text looks kinda chunky like that, and the labels are getting all tangled up with each other in Northwest & Westmidlands.
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby DiM on Sun Jun 26, 2011 11:09 am

ok, i'll see what i can do, especially about the northwest/west midlands part.
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby natty dread on Sun Jun 26, 2011 11:11 am

Maybe try something like I did on this map: viewtopic.php?f=64&t=138910
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby DiM on Sun Jun 26, 2011 4:09 pm

V7:

*tweaked continent names to make them less chunky
*incorporated middlesex into essex. this way the total number of terits is 39 and 15 start neutral so that leaves exactly 24 to be divided at start-up. 24 is much better than *25, that's why i eliminated 1 terit.
*moved around some steam icons to avoid having steam resource in a port/balloon terit
*added army numbers to test visibility of different colour (i think it's ok)
*added neutral armies so people can easily form an idea about the gameplay.
*changed east bonus from 5 to 4.

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Re: [IDEA] SteamWorks - V7 - pg.1&6 - The Island of Dr.DiM

Postby Victor Sullivan on Mon Jun 27, 2011 6:42 pm

Sorry for the delay (internet problems...grumble grumble), Dr. DiM ;) But here are my current thoughts (mostly minor things, so yay, yes?):
DiM wrote:
Industrial Helix wrote:And why did you choose areas of England for the territory names? It seems awkward.


i was sure i explained this. steampunk is usually set in a fantasy steam-powered victorian era Britain. naturally i chose england and the story is that evil Dr. DiM split apart England with the use of a terrible machine found in his lab at Oxford. now all he needs is to gather enough power from at least 3 engines to complete his malefic plan of destroying England.

You should squeeze in a little blurb on your map somewhere, or at least the large. Most people will have no idea what the heck is going on. It's always nice to have a little story, so you can really feel like you're playing the part while playing the game :)

Second, I'm not digging the font. Isn't that "Algerian", a font that comes with Microsoft Word on the PC version? :? I think you should go back to the font you had before, I thought it looked quite nice, and appropriate, too.

Third, this is somewhat of a pet peeve of mine, but can you name the continents something other than cardinal directions? Weren't there specific names for these portions of Great Britain back in the day (England, Wales, Scotland)? "Southwest" and "Southeast" don't say much about the region, nor does it point to the fact that they're pieces of Britain!

Fourth, still in love with this map (don't worry, I'll ask you for permission before I propose).

-Sully
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Re: [IDEA] SteamWorks - V7 - pg.1&6 - The Island of Dr.DiM

Postby DiM on Mon Jun 27, 2011 7:06 pm

Victor Sullivan wrote:Sorry for the delay (internet problems...grumble grumble), Dr. DiM ;) But here are my current thoughts (mostly minor things, so yay, yes?):
DiM wrote:
Industrial Helix wrote:And why did you choose areas of England for the territory names? It seems awkward.


i was sure i explained this. steampunk is usually set in a fantasy steam-powered victorian era Britain. naturally i chose england and the story is that evil Dr. DiM split apart England with the use of a terrible machine found in his lab at Oxford. now all he needs is to gather enough power from at least 3 engines to complete his malefic plan of destroying England.

You should squeeze in a little blurb on your map somewhere, or at least the large. Most people will have no idea what the heck is going on. It's always nice to have a little story, so you can really feel like you're playing the part while playing the game :)


great idea. something like Age of Merchants has.
i'm open to suggestions on this. be it a rhyme or a simple phrase if it describes the map in a steampunk-ish way it's perfect.

Victor Sullivan wrote:Second, I'm not digging the font. Isn't that "Algerian", a font that comes with Microsoft Word on the PC version? :? I think you should go back to the font you had before, I thought it looked quite nice, and appropriate, too.


yep it's algerian. i'll try the old one and see how it looks.

Victor Sullivan wrote:Third, this is somewhat of a pet peeve of mine, but can you name the continents something other than cardinal directions? Weren't there specific names for these portions of Great Britain back in the day (England, Wales, Scotland)? "Southwest" and "Southeast" don't say much about the region, nor does it point to the fact that they're pieces of Britain!


well, i would certainly need an englishman to help me here. gimil, maybe...

Victor Sullivan wrote:Fourth, still in love with this map (don't worry, I'll ask you for permission before I propose).

-Sully


glad you still like it and thanks for the great input so far.

image with previous font for continent names:

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Re: [IDEA] SteamWorks - V7 - pg.1&6 - The Island of Dr.DiM

Postby natty dread on Mon Jun 27, 2011 7:17 pm

Well, that font doesn't work either, I think... it sort of looks like it isn't designed to be used all caps, if you know what I mean.

Perhaps a visit to dafont is in order...
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Re: [IDEA] SteamWorks - V7 - pg.1&6 - The Island of Dr.DiM

Postby DiM on Tue Jun 28, 2011 12:17 am

Victor Sullivan wrote:You should squeeze in a little blurb on your map somewhere, or at least the large. Most people will have no idea what the heck is going on. It's always nice to have a little story, so you can really feel like you're playing the part while playing the game :)


i got inspired after listening to a song and got this:

Test tubes and Tesla coils,
clockwork brain 'n' glowing oils,
copper and brass looking so grim,
this is the story of Dr.DiM.
Hidden and plotting behind locked doors,
a man in a lab coat fighting cruel wars.
He harnessed hot steam to power his dream
and splitting old England is his masterfull scheme.
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Re: [IDEA] SteamWorks - V7 - pg.1&6 - The Island of Dr.DiM

Postby cairnswk on Tue Jun 28, 2011 1:49 am

DiM, thanks for moving the continent names and toning down the lines. :)
I have some other graphic things you might like to consider...so i hope you'll forgive if they're presented here. If you like i can wait until you reach graphics stage and have them done there.

I am not sure that all the fonts "click" together. I could be wrong but are they from a similar period.
What i am trying to say is...the overall theme looks like early 19th century, and to my way of thinking the legend instructions seem to fit that period...but do you feel the tert and region names font fit in there. For me it seems a bit of a mismatch.

there is a very strong crease that runs through southeasst. it is very distracting 'coz it seems there is a lot of eye clutter going on near the Isle of Wight but it runs down from West sussex into the legend.

have you any plans to "enhance" the background of the legend? While the fancy work around the legend is somewhat fine, it seems out of place because there is not as much detail in it as opposed to the iron globe and the cogs on the left.

the colours of the continents seem also to get lost on that background, particularly the white, yellow and orange, although the brown doesn't appear to fare so well either. i think something more solid (but not too metallic) might help underneath the legend although i don't know what to suggest...perhaps try a few things since you're in early stages still.

the cuts at the edge of the paper under the iron globe look a little out of place also almost as though they are seperate from the paper...perhaps more tattered look might help.

and lastly, the brown burn in the middle near Isle of Dr Dim...it's very distracting, it catched my eye and draws me to it every time i look at the map. Do you think it needs to be so strong? or Large?

I hope these suggestions help improve things. ;)
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Re: [IDEA] SteamWorks - V7 - pg.1&6 - The Island of Dr.DiM

Postby Gypsys Kiss on Tue Jun 28, 2011 5:47 am

Victor Sullivan wrote:Third, this is somewhat of a pet peeve of mine, but can you name the continents something other than cardinal directions? Weren't there specific names for these portions of Great Britain back in the day (England, Wales, Scotland)? "Southwest" and "Southeast" don't say much about the region, nor does it point to the fact that they're pieces of Britain!

-Sully


The quick and succinct answer is no, there are no applicable names you could use for this time frame.

This map is showing the constituent parts of England, not Great Britain or the UK. England, along with Scotland and Wales, makes up Great Britain. Add in Northern Ireland and you get the United Kingdom, and to get the British Isles the Republic of Ireland needs to be added to the list. One of my pet peeves is how people who live here keep getting this wrong.... :lol: :lol: :lol:

The only time England had separate 'regional' names is going back 1200 years and more and they are not geographically accurate for this map.
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Re: [IDEA] SteamWorks - V7 - pg.1&6 - The Island of Dr.DiM

Postby DiM on Tue Jun 28, 2011 7:50 am

cairnswk wrote:DiM, thanks for moving the continent names and toning down the lines. :)
I have some other graphic things you might like to consider...so i hope you'll forgive if they're presented here. If you like i can wait until you reach graphics stage and have them done there.


no worries mate. remember i used to make maps back when there were no foundry subforums about gameplay/graphics/etc. feedback used to come from all directions about anything and everything. so any feedback on any matter is more than welcome

cairnswk wrote:I am not sure that all the fonts "click" together. I could be wrong but are they from a similar period.
What i am trying to say is...the overall theme looks like early 19th century, and to my way of thinking the legend instructions seem to fit that period...but do you feel the tert and region names font fit in there. For me it seems a bit of a mismatch.


the font used for the terit names and the continent names is actually very nice and has little cogs in it which fit the theme perfectly. but the problem is that the size is too small for such details and maybe that's why it feels like it doesn't belong. i'll search for a replacement and post an update later.

cairnswk wrote:there is a very strong crease that runs through southeasst. it is very distracting 'coz it seems there is a lot of eye clutter going on near the Isle of Wight but it runs down from West sussex into the legend.


i'll see what i can do about it.

cairnswk wrote:have you any plans to "enhance" the background of the legend? While the fancy work around the legend is somewhat fine, it seems out of place because there is not as much detail in it as opposed to the iron globe and the cogs on the left.


the legend is still a work in progress. i can't do much enhancement until i decide exactly what i need to write there. after i do that i'll see what space i have left and fill the rest (if any) with some graphics.

cairnswk wrote:the colours of the continents seem also to get lost on that background, particularly the white, yellow and orange, although the brown doesn't appear to fare so well either. i think something more solid (but not too metallic) might help underneath the legend although i don't know what to suggest...perhaps try a few things since you're in early stages still.


yep i'm aware of this problem and it's on my to do list as soon as i have decided on the final text that goes in the legend. once that's in place i can estimate what space i have left and work on the visibility of the legend continents.

cairnswk wrote:the cuts at the edge of the paper under the iron globe look a little out of place also almost as though they are seperate from the paper...perhaps more tattered look might help.


will do.

cairnswk wrote:and lastly, the brown burn in the middle near Isle of Dr Dim...it's very distracting, it catched my eye and draws me to it every time i look at the map. Do you think it needs to be so strong? or Large?


i think the size is ok but i will tone it down and hopefully it will be less eye-catching.

cairnswk wrote:I hope these suggestions help improve things. ;)


i hope so too :)
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Re: [IDEA] SteamWorks - V7 - pg.1&6 - The Island of Dr.DiM

Postby DiM on Tue Jun 28, 2011 8:35 am

here you go cairns:

V8:

*toned down the brown burn in the middle
*fixed the cuts in the lower right of the map
*fixed the strong crease near the Isle of Wight
*added various fonts (each continent has a different font, so a total of 8, please chose your favourite)


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Re: [IDEA] SteamWorks - V8 - pg.1&6 - The Island of Dr.DiM

Postby isaiah40 on Tue Jun 28, 2011 8:46 am

The font on Eastmidlands looks the best as IMO it fits the theme and style.

As for the gameplay, I don't see any problems with it.
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