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Re: SteamWorks

PostPosted: Thu Sep 29, 2011 10:17 pm
by DiM
Bruceswar wrote:Both games I have been involved in it did not happen.



what are you talking about?

i just looked at those games.


in Game 9757162 green took a steam in round 1. and you went for an engine in round 3. also in round 3 green took an engine. you cashed in and conquered more neutrals. then in round 4 green was kicked for violating the rules and the game ended. but still both of you went for the engines/steam.

in Game 9760217 the opposing team took an engine from round 1 and the game is still in its early stages so probably by the time it ends more steam/engines will be conquered.

if the steam/engine gets reduced from 2 to 1 neutral then somebody could easily conquer one of the smaller islands right from the start and then if it's an unlimited forts game secure that bonus and basically win the game. that would completely destroy the map for 1v1 games.

Re: SteamWorks

PostPosted: Tue Oct 04, 2011 12:18 am
by WILLIAMS5232
not sure if i understand the rules completely, nor have i read the hole forum post, but as i would understand it, if you have a steam but not an engine, then you lose 1 army right?

i don't think that happened in this game.

Game 9802792

maybe i'm wrong, but in case you'd like to check it out.
i was planning on trapping pink with the steam and getting him a -1, instead, i could have gone for the bonus.

EDIT;
after reading the rules a few more times i see now that there is no problem other than my comprehension skills. :oops:
disregard my concern.

Re: SteamWorks

PostPosted: Tue Oct 04, 2011 8:58 am
by DiM
glad it worked out after all :)

Re: SteamWorks

PostPosted: Sat Oct 08, 2011 5:19 am
by gimil
I hate this map. But that is probably because DiM beat my ass on it. Asshole.

Re: SteamWorks

PostPosted: Sat Oct 08, 2011 8:24 am
by DiM
gimil wrote:I hate this map. But that is probably because DiM beat my ass on it. Asshole.



i own you bitch :twisted:

Re: SteamWorks

PostPosted: Sat Oct 08, 2011 7:25 pm
by QoH
Game 9882620

Lindax owned Cumberland and Westmorland in the final round of the game. He had more steam than engines. Why did he get to deploy 3 and not 2?

Am I misreading something?

Re: SteamWorks

PostPosted: Sat Oct 08, 2011 9:07 pm
by DiM
QoH wrote:Game 9882620

Lindax owned Cumberland and Westmorland in the final round of the game. He had more steam than engines. Why did he get to deploy 3 and not 2?

Am I misreading something?


he had 1 steam and 1 non important terit but he had NO engines.

the negative bonus only applies when you have at least 1 engine and more steam.
read the last 2 sentences in the legend.

Re: SteamWorks

PostPosted: Thu Oct 13, 2011 11:59 am
by Leehar
Idk, the bonus just hasn't yet come into play for me...

Re: SteamWorks

PostPosted: Thu Oct 13, 2011 12:47 pm
by DiM
Leehar wrote:Idk, the bonus just hasn't yet come into play for me...



you've played 1 quad game on this map. that's all :roll:

Re: SteamWorks

PostPosted: Tue Oct 18, 2011 9:29 am
by Mande1992
It is a nice looking map, but 1vs1 play is really just a battle of dice. There is some strategy trying to block your opponents path, but there is really no time to take neutrals to build bonuses as everything is connected to everything.

Just my opinion but there is very little to do but roll 6s.

Re: SteamWorks

PostPosted: Wed Oct 19, 2011 1:06 pm
by zimmah
Mande1992 wrote:It is a nice looking map, but 1vs1 play is really just a battle of dice. There is some strategy trying to block your opponents path, but there is really no time to take neutrals to build bonuses as everything is connected to everything.

Just my opinion but there is very little to do but roll 6s.


i personally think this is one of the best balanced maps for 1v1.

other small maps like luxemburg often have 1 player end up with a bonus, and even the bigger maps will often depend on a lucky drop. a player dropping 3/4 or 4/5th of a continent will usually have a huge advantage, especially if neutrals are blocking all or some of the borders.

on this map it's not only unlikely, but even impossable for any player to start out with a bonus, and therefore at least the drop is balanced. and even though everything is connected, you still have to balance between using balloons or ships, and choose between taking a bonus (by fighting some neutrals) or attacking your opponent directly.

i think this map is high in the top 5 of most balanced maps for 1v1, 1v1v1, 1v1v1v1, and 2v2. for bigger games it might not be best, even tho it's still playable with 6 or even 8 players, i'd advice playing this map with 5 or less players.

Re: SteamWorks

PostPosted: Wed Oct 19, 2011 2:50 pm
by DiM
the map works best for 2-4 player 5-6 is acceptable while 7-8 is too much.
as zimmah pointed the map is made like this to be very balanced and not give the starting player a huge advantage. i could make all the terits to start as deployable but then probably many players will get bonuses right from the start and that would ruin everything.

Re: SteamWorks

PostPosted: Wed Oct 19, 2011 3:08 pm
by thenobodies80
Luck is part of this game. We must live with the idea that sometimes things go in the right way and sometimes not....
I'm of the opinion that there's nothing wrong with this map...in fact it is very close to the top of my "maps to quench" list.

Re: SteamWorks

PostPosted: Wed Oct 19, 2011 4:53 pm
by WILLIAMS5232
i would agree that every map cannot suit every setting.

Re: SteamWorks

PostPosted: Sat Oct 29, 2011 12:36 pm
by thenobodies80
Last Call

If anyone has any other comments on tweaking the gameplay/graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be quenched!

thenobodies80

Re: SteamWorks

PostPosted: Sat Oct 29, 2011 4:55 pm
by Lindax
I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx

Re: SteamWorks

PostPosted: Sat Oct 29, 2011 9:09 pm
by DiM
Lindax wrote:I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx


glad you like it mate.

i don't know about the winning condition.
it all depends on how many people play the game. i agree in an 8p game it's very hard to do it especially if it's a sunny game. but in a 4p fog game it's perfectly achievable.

it would be nice if we could se t the objective as variable. for example in a 5-8 player game you win if you hold oxford and 2 powered engines and in a 2-4 player game you need oxford and 3 powered engines. unfortunately that can't be done.

Re: SteamWorks

PostPosted: Sun Oct 30, 2011 7:11 am
by Lindax
DiM wrote:
Lindax wrote:I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx


glad you like it mate.

i don't know about the winning condition.
it all depends on how many people play the game. i agree in an 8p game it's very hard to do it especially if it's a sunny game. but in a 4p fog game it's perfectly achievable.

it would be nice if we could se t the objective as variable. for example in a 5-8 player game you win if you hold oxford and 2 powered engines and in a 2-4 player game you need oxford and 3 powered engines. unfortunately that can't be done.


I agree, that would be nice.

Lx

Re: SteamWorks

PostPosted: Sun Oct 30, 2011 3:38 pm
by zimmah
Lindax wrote:
DiM wrote:
Lindax wrote:I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx


glad you like it mate.

i don't know about the winning condition.
it all depends on how many people play the game. i agree in an 8p game it's very hard to do it especially if it's a sunny game. but in a 4p fog game it's perfectly achievable.

it would be nice if we could se t the objective as variable. for example in a 5-8 player game you win if you hold oxford and 2 powered engines and in a 2-4 player game you need oxford and 3 powered engines. unfortunately that can't be done.


I agree, that would be nice.

Lx


ye, XML is quite limited. i hope there will be some updates in the near future. especially variable XML would be nice.

Re: SteamWorks

PostPosted: Wed Nov 02, 2011 1:37 pm
by PLAYER57832
Like the map, but the last few times I have played it, the bonuses and descriptions just don't seem to match. Could some error have been inserted at some point?

Re: SteamWorks

PostPosted: Wed Nov 02, 2011 2:15 pm
by DiM
PLAYER57832 wrote:Like the map, but the last few times I have played it, the bonuses and descriptions just don't seem to match. Could some error have been inserted at some point?


as far as i know nothing changed. could be an error from the site? :?

Re: SteamWorks

PostPosted: Wed Nov 02, 2011 3:27 pm
by thenobodies80
              Quenching

---The Beta period has concluded for the SteamWorks Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations DiM and Zimmah, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
              Image

thenobodies80

Re: SteamWorks

PostPosted: Wed Nov 02, 2011 3:55 pm
by DiM
thanks tnb80 for the medal.
thanks zimmah for the xml contribution
thanks to those that gave me feedback and advice

Re: SteamWorks

PostPosted: Wed Nov 02, 2011 4:24 pm
by zimmah
DiM wrote:thanks tnb80 for the medal.
thanks zimmah for the xml contribution
thanks to those that gave me feedback and advice


most thanks goes to DiM though, he did most of the work.

also thanks for helping me figure out the few bugs quickly by testing it with me and sully.

Re: SteamWorks

PostPosted: Wed Nov 02, 2011 5:45 pm
by Victor Sullivan
=D>

Congrats, DiM! Here's to your next beta map! ;)

-Sully