## SteamWorks

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### Re: SteamWorks

I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx
"Winning Solves Everything" - Greako

Lindax

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### Re: SteamWorks

Lindax wrote:I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx

i don't know about the winning condition.
it all depends on how many people play the game. i agree in an 8p game it's very hard to do it especially if it's a sunny game. but in a 4p fog game it's perfectly achievable.

it would be nice if we could se t the objective as variable. for example in a 5-8 player game you win if you hold oxford and 2 powered engines and in a 2-4 player game you need oxford and 3 powered engines. unfortunately that can't be done.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

DiM

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### Re: SteamWorks

DiM wrote:
Lindax wrote:I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx

i don't know about the winning condition.
it all depends on how many people play the game. i agree in an 8p game it's very hard to do it especially if it's a sunny game. but in a 4p fog game it's perfectly achievable.

it would be nice if we could se t the objective as variable. for example in a 5-8 player game you win if you hold oxford and 2 powered engines and in a 2-4 player game you need oxford and 3 powered engines. unfortunately that can't be done.

I agree, that would be nice.

Lx
"Winning Solves Everything" - Greako

Lindax

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Medals: 141

### Re: SteamWorks

Lindax wrote:
DiM wrote:
Lindax wrote:I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx

i don't know about the winning condition.
it all depends on how many people play the game. i agree in an 8p game it's very hard to do it especially if it's a sunny game. but in a 4p fog game it's perfectly achievable.

it would be nice if we could se t the objective as variable. for example in a 5-8 player game you win if you hold oxford and 2 powered engines and in a 2-4 player game you need oxford and 3 powered engines. unfortunately that can't be done.

I agree, that would be nice.

Lx

ye, XML is quite limited. i hope there will be some updates in the near future. especially variable XML would be nice.
Click image to enlarge.

zimmah

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Location: VDLL
Medals: 53

### Re: SteamWorks

Like the map, but the last few times I have played it, the bonuses and descriptions just don't seem to match. Could some error have been inserted at some point?
PLAYER57832

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Location: Pennsylvania
Medals: 31

### Re: SteamWorks

PLAYER57832 wrote:Like the map, but the last few times I have played it, the bonuses and descriptions just don't seem to match. Could some error have been inserted at some point?

as far as i know nothing changed. could be an error from the site?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

DiM

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### Re: SteamWorks

Quenching

---The Beta period has concluded for the SteamWorks Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations DiM and Zimmah, your shiny new medals are well-earned

Conquer Club, enjoy!

thenobodies80
I do NOT visit this site and I'm NOT Team CC anymore.
All PMs are autobinned.
If you need to contact me, you should already have a way to do it without using this site.
Thanks to those who helped me through the years.
thenobodies80

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### Re: SteamWorks

thanks tnb80 for the medal.
thanks zimmah for the xml contribution
thanks to those that gave me feedback and advice
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

DiM

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Location: making maps for scooby snacks
Medals: 45

### Re: SteamWorks

DiM wrote:thanks tnb80 for the medal.
thanks zimmah for the xml contribution
thanks to those that gave me feedback and advice

most thanks goes to DiM though, he did most of the work.

also thanks for helping me figure out the few bugs quickly by testing it with me and sully.
Click image to enlarge.

zimmah

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### Re: SteamWorks

Congrats, DiM! Here's to your next beta map!

-Sully
"Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...

Victor Sullivan

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### Re: SteamWorks

Congrats!!!!
isaiah40

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### Re: SteamWorks

Congrats on another very nice map
10:16:35 ‹Ace Rimmer› haven't looked at work in ages
10:42:43 ‹Sackett58› fine, I'll take my panties elsewhere

trinicardinal

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### Re: SteamWorks

Another superb map says goodbye to Beta. Well done to DiM and all.

koontz1973

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### Re: SteamWorks

PLAYER57832 wrote:Like the map, but the last few times I have played it, the bonuses and descriptions just don't seem to match. Could some error have been inserted at some point?

The -1 is still in the description, but isn't being implemented. In Game 10036329 (fogged), for several turns I've had 4 of the engines, while the remaining 3 engines are neutral. My 2 opponents have 1 or 2 steams each, and no engines. The description says they should get a -1 per turn, but they're not.

djak.

Posts: 265
Joined: Sat Jan 13, 2007 2:51 am
Medals: 17

### Re: SteamWorks

djak. wrote:
PLAYER57832 wrote:Like the map, but the last few times I have played it, the bonuses and descriptions just don't seem to match. Could some error have been inserted at some point?

The -1 is still in the description, but isn't being implemented. In Game 10036329 (fogged), or several turns I've had 4 of the engines, while the other 3 engines are neutral. My 2 opponents each have 1 steam, and no engines. The description says they should get a -1 per turn, but they're not.

i thought the same as you, but if you read closer, you'll understand that the last portion says, "steam with no engines is a waste and grants no bonus" this means that as long as you have no engines then the -1 is not enforced.

i personally think this could be made clearer, but it's probably more trouble than it's worth, once people start figuring it out it shouldn't be so much of a problem.

just my opinion.

WILLIAMS5232

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### Re: SteamWorks

WILLIAMS5232 wrote:
djak. wrote:
PLAYER57832 wrote:Like the map, but the last few times I have played it, the bonuses and descriptions just don't seem to match. Could some error have been inserted at some point?

The -1 is still in the description, but isn't being implemented. In Game 10036329 (fogged), or several turns I've had 4 of the engines, while the other 3 engines are neutral. My 2 opponents each have 1 steam, and no engines. The description says they should get a -1 per turn, but they're not.

i thought the same as you, but if you read closer, you'll understand that the last portion says, "steam with no engines is a waste and grants no bonus" this means that as long as you have no engines then the -1 is not enforced.

i personally think this could be made clearer, but it's probably more trouble than it's worth, once people start figuring it out it shouldn't be so much of a problem.

just my opinion.

-1 isn't a bonus, it's a penalty, therefor the "steam with no engines is a waste and grants no bonus" sentence doesn't negate the -1 sentence.

djak.

Posts: 265
Joined: Sat Jan 13, 2007 2:51 am
Medals: 17

### Re: SteamWorks

it's a negative bonus.
this thing has been debated and reiterated several times.
as always i'm open to suggestions even though the map is already out of beta. if you have a better rephrasing that also fits in the specific place i'll be glad to hear it and if more people come and agree your suggestion is better and clearer then i'll implement it.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

DiM

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Location: making maps for scooby snacks
Medals: 45

### Re: SteamWorks

DiM wrote:it's a negative bonus.
this thing has been debated and reiterated several times.
as always i'm open to suggestions even though the map is already out of beta. if you have a better rephrasing that also fits in the specific place i'll be glad to hear it and if more people come and agree your suggestion is better and clearer then i'll implement it.

"Having more Steam than Engines is bad. For each excess Steam you lose all Engine bonuses and get a -1 troop per turn."

with

"If you have at least 1 Engine, and more Steam than Engines, you lose all Engine bonuses and get a -1 troop per turn per excess Steam."

?

djak.

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Joined: Sat Jan 13, 2007 2:51 am
Medals: 17

### Re: SteamWorks

Bit of a nit-picky point/question that might have been said aleready, but why are some of the areas named counties and some are cities etc? Especially confused by 'Gloucester' and 'Worcester' rather than 'Gloucestershire' and 'Worcestershire' when Devon (which doesn't need the 'shire' part anyway) is called 'Devon shire'.
MrSping

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### Re: SteamWorks

This is really nice. Very classy.
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army of nobunaga

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