iancanton wrote:good work on the neutrals! ....
the maximum starting
positions is 3 (3 positions of 3 regions each); the maximum starting
regions is 9.
...
ian.
Gilligan wrote:jonofperu wrote:Another thing I just noticed. I saw a player trying out this map say in chat that he tried to take a territ from another player to get him under 12 before his first turn. Seeing there are no other indications (that I can see) 12 territs should give +4 deploy. But the map says "Maximum Starting Regions: 9" and since you actually start with 12 and only get +3 deploy, does that mean the Monarch Commander spots don't count? Seems a bit confusing, but I'd hate to add more text to the map.
This is a good point. Perhaps it's supposed to read "maximum starting troops: 9"?
Gilligan, above is part of a conversation with ian where it was suggested how to word this.
Let's examine the start of
Game 136443932013-11-25 17:54:36 - i_Cypher got bonus of 1 troops added to Don Diego Medrano M1
2013-11-25 17:54:36 - i_Cypher got bonus of 1 troops added to Hugo de Moncada M1
2013-11-25 17:54:37 - i_Cypher got bonus of 1 troops added to Sir Martin Frobisher M1
2013-11-25 17:54:37 - i_Cypher got bonus of 1 troops added to Sir John Hawkins M1
2013-11-25 17:54:37 - i_Cypher got bonus of 1 troops added to Ld Henry Seymour M1
2013-11-25 17:54:37 - i_Cypher got bonus of 1 troops added to Sir William Winter M1
i_Cypher appears to have recevied 6 starting groups, and should not have...because if there are 12 groups, then the way the drop engine should have worked is 12/3=4...so i_Cypher should have only got 4 start groups not 6.
The same seems to have occured for his opponent receiving 6 start groups.
I know from exmaination of 3 player games that the game engine is allocating 4 start groups in these games, so that appears correct.
Question: given that there is no <positions max="4"> in the xml, then
is the game engine working correctly...has it been adjusted from 8 player to 12 player?
For action: to overcome this shortfall insert <positions max="4"> into the xml.
2013-11-25 17:54:37 - i_Cypher received 1 troops for holding SS Bazana
2013-11-25 17:54:37 - i_Cypher received 1 troops for holding SS Sáo Luis
2013-11-25 17:54:37 - i_Cypher received 1 troops for holding Penzance LB
2013-11-25 17:54:37 - i_Cypher received 1 troops for holding Brighton LB
2013-11-25 17:54:37 - i_Cypher received 1 troops for holding London LB
2013-11-25 17:54:37 - i_Cypher received 1 troops for holding Margate LB
2013-11-25 17:54:37 - i_Cypher received 3 troops for 24 regions
Following on...
Gilligan wrote:... regions are divided by 8.
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>48</upper>
<divisor>8</divisor>
</reinforcement>
</reinforcements>
in the above, i_Cypher recevied +1 auto drop on each of 6 Monarchs and reinforcement of +1 for supply ships and land bases (6 in total)...so that appears to work corrcetly.
i_Cypher at that point had 24 territories (6x4 start positions) which, if working according to the reinforcement rules (1=lower and 48=upper), would appear correct...(24/8 divisor =3)...3 troops for 24 regions as reinformcements.
2013-11-25 17:55:10 - i_Cypher deployed 7 troops on Vanguard Bow
2013-11-25 17:55:13 - i_Cypher deployed 2 troops on Sir William Winter M1
i_Cypher thus had a total of 9 troops to deploy (but this appears to have had nothing to do with what that wording stated on the map).
What I don't understand, though, is why in
Game 13644393 6 for 125...maybe cairns can clear this up.
Same as above applies here. The upper limit is 48...anything above that (49-125) appears to be discarded, so the max reinforcements is 6 (48/8=6)
This was done, so that no player in a 1v1 game particularly at start would have too many troops to overwhelm an opponent so easily with a reinfrocement drop.
So given that..."positions max="4" " needs implementing, this will bring the current start reinforcements of 9 down to...
SSs and LBs > 4
+
start territories (16/8) 2
= 6
Do players want this?
or
Do players want to leave the current 1v1 split at 6 groups each? (meaning the current start drop of 9 remains)
If this analysis is correct above...then i'd be happy to re-word the "Starting Regions..." to "Max. Start Reinforcements 1v1: 6 or 9"