Armandolas wrote:This change on the winning condition makes the game much more interesting and gave some different strategic possibilities to the fight
Congratz on making it better
Yes, it is a vastly different map now
Moderator: Cartographers
Armandolas wrote:This change on the winning condition makes the game much more interesting and gave some different strategic possibilities to the fight
Congratz on making it better
EricPhail wrote:The battle of eddystone bonus appears to be called the battle of barnstable in the xml
EricPhail wrote:Freefalling just looked carefully at that border in BOB and by eye, for some reason it appears to have been coded as a one way: San Juan de Portugal assaults La Lavia but the reverse is apparently not true, (I would expect that this is a glitch and will be corrected with the next update).
Furthur observation suggests that there may be a glitch 1 way from Santa Ana S to Urca Donchella also (this one shouldn't be an assault just a mutual bombardment)
cairnswk wrote:EricPhail wrote:The battle of eddystone bonus appears to be called the battle of barnstable in the xml
Eric, thanks for the pick-up...
I've altered it in the attached xml, but will not sent it forward until we see if there are other alterations that have to made.
Vid_FISO wrote:This probably won't go down well but - horrid looking map with far too many words.
FreeFalling123 wrote:... Honestly, all my praise goes to this map, awesome job cairns. From my perspective these extra neutral barriers are a little strong to surpass and make it kind of a joke game, but with superior strategy who cares more in the favor of my game play than a noobs!! I'd put this map on a level 8 of 10 for difficulty, maybe more of a 9 !!
cairnswk wrote:cairnswk wrote:EricPhail wrote:The battle of eddystone bonus appears to be called the battle of barnstable in the xml
Eric, thanks for the pick-up...
I've altered it in the attached xml, but will not sent it forward until we see if there are other alterations that have to made.
^^ further corrections, thank-you guys.
adjustements in the attached xml.
cairnswk wrote:Just discovered...Hope and Nonpareil have NIL mutual bombardment....
adjusted in xml below.
EricPhail wrote:Few more dodgy borders:
Mutual Bombardment between San Juan de Portugal Bow and San Salvador (shouldn't exist it's out of range)
Santa Anna Stern Bombards San Buena Ventura (again it's out of range and should exist)
PTL(A) bombarding Ark Royal Stern (as above)
TF(A) bombarding Margate (again out of range)
PTL (A) - White Bear Should be Mutual Bombardment
Tiger - GL (A) should be mutual
York - Margate LB should be mutual
Achatae should bombard plymouth
That's all I can see at the moment (could still be others)
jonofperu wrote:Question on one bonus: "Hold Monarch's Commander's Flag-Ship & corresponding Treasury +3"
Does that mean you have to hold both sides of the Flag Ship (also gaining +1)
AND the whole treasury all the way to +5? (I'm assuming that's the way it works)
Or does the +3 bonus kick in if you hold the Flag Ship & the first Treasury (+1) spot?
P.S. The one-way arrows are slightly off on the Spanish side - covering part of the T letters.
jonofperu wrote:Another thing I just noticed. I saw a player trying out this map say in chat that he tried to take a territ from another player to get him under 12 before his first turn. Seeing there are no other indications (that I can see) 12 territs should give +4 deploy. But the map says "Maximum Starting Regions: 9" and since you actually start with 12 and only get +3 deploy, does that mean the Monarch Commander spots don't count? Seems a bit confusing, but I'd hate to add more text to the map.
iancanton wrote:good work on the neutrals! ....
the maximum starting positions is 3 (3 positions of 3 regions each); the maximum starting regions is 9.
...
ian.
Gilligan wrote:jonofperu wrote:Another thing I just noticed. I saw a player trying out this map say in chat that he tried to take a territ from another player to get him under 12 before his first turn. Seeing there are no other indications (that I can see) 12 territs should give +4 deploy. But the map says "Maximum Starting Regions: 9" and since you actually start with 12 and only get +3 deploy, does that mean the Monarch Commander spots don't count? Seems a bit confusing, but I'd hate to add more text to the map.
This is a good point. Perhaps it's supposed to read "maximum starting troops: 9"?
2013-11-25 17:54:36 - i_Cypher got bonus of 1 troops added to Don Diego Medrano M1
2013-11-25 17:54:36 - i_Cypher got bonus of 1 troops added to Hugo de Moncada M1
2013-11-25 17:54:37 - i_Cypher got bonus of 1 troops added to Sir Martin Frobisher M1
2013-11-25 17:54:37 - i_Cypher got bonus of 1 troops added to Sir John Hawkins M1
2013-11-25 17:54:37 - i_Cypher got bonus of 1 troops added to Ld Henry Seymour M1
2013-11-25 17:54:37 - i_Cypher got bonus of 1 troops added to Sir William Winter M1
2013-11-25 17:54:37 - i_Cypher received 1 troops for holding SS Bazana
2013-11-25 17:54:37 - i_Cypher received 1 troops for holding SS Sáo Luis
2013-11-25 17:54:37 - i_Cypher received 1 troops for holding Penzance LB
2013-11-25 17:54:37 - i_Cypher received 1 troops for holding Brighton LB
2013-11-25 17:54:37 - i_Cypher received 1 troops for holding London LB
2013-11-25 17:54:37 - i_Cypher received 1 troops for holding Margate LB
2013-11-25 17:54:37 - i_Cypher received 3 troops for 24 regions
Gilligan wrote:... regions are divided by 8.
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>48</upper>
<divisor>8</divisor>
</reinforcement>
</reinforcements>
2013-11-25 17:55:10 - i_Cypher deployed 7 troops on Vanguard Bow
2013-11-25 17:55:13 - i_Cypher deployed 2 troops on Sir William Winter M1
What I don't understand, though, is why in Game 13644393 6 for 125...maybe cairns can clear this up.
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