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Re: SIEGE! - PSD available - [Quenched]

PostPosted: Wed Apr 14, 2010 2:12 pm
by porkenbeans
Thank you very much RJ.
I would love to work on this project. However, I think that mibi should be in charge of it. Our history is not that great, so I do not know if he would be willing. But if he is, I will be more than glad to get to work as soon as I see some gameplay worked out. :D

Re: SIEGE! - PSD available - [Quenched]

PostPosted: Wed Apr 14, 2010 2:47 pm
by mibi
porkenbeans wrote:Thank you very much RJ.
I would love to work on this project. However, I think that mibi should be in charge of it. Our history is not that great, so I do not know if he would be willing. But if he is, I will be more than glad to get to work as soon as I see some gameplay worked out. :D


looks great, I authorize porkenbeans to do what ever he likes for Siege II and use the Siege name as well.

Re: SIEGE! - PSD available - [Quenched]

PostPosted: Wed Apr 14, 2010 8:41 pm
by fumandomuerte
mibi wrote:
porkenbeans wrote:Thank you very much RJ.
I would love to work on this project. However, I think that mibi should be in charge of it. Our history is not that great, so I do not know if he would be willing. But if he is, I will be more than glad to get to work as soon as I see some gameplay worked out. :D


looks great, I authorize porkenbeans to do what ever he likes for Siege II and use the Siege name as well.


I take my hat off at you mibi 8-)

Re: SIEGE! - PSD available - [Quenched]

PostPosted: Wed Apr 14, 2010 9:24 pm
by porkenbeans
OK mibi, sounds great. I have started a new thread for Siege II here - viewtopic.php?f=63&t=114701&p=2545724#p2545335
I hope that you will be involved, and offer your feedback. :D

Re: SIEGE! - PSD available - [Quenched]

PostPosted: Thu May 27, 2010 9:00 am
by gundiesalvo
ManBungalow wrote:I just bumped this to raise a point about the +1 bonus of the Throne. The immediate advantage provided by holding the Throne largley puts me off of playing this map. If the Throne were set to be neutral at the beginning of the game then it wouldn't affect any existing games. Hell, it could even be a neutral drop of 2 if you think that an imposing neutral 3 would make the Throne + Great hall bonus pair obsolete.


I just recently played this map for the first time, first in a 1v1, then in an 8v8, on the 1v1, throne started neutral, so I didn´t think much of it, but then on the 8v8 someone started with that +1 bonus, now since it´s an escalating 8-player game, it basically doesn´t matter, but I think the map would be more balanced and it would make more sense if Throne always started neutral.

Re: SIEGE! - PSD available - [Quenched]

PostPosted: Mon Jun 18, 2012 6:20 pm
by nolefan5311
What does the community think about coding the XML so that the Throne is coded to be a starting neutral and not included in the random allocation of territories?

Re: SIEGE! - PSD available - [Quenched]

PostPosted: Mon Jun 18, 2012 6:21 pm
by Gilligan
nolefan5311 wrote:What does the community think about coding the XML so that the Throne is coded to be a starting neutral and not included in the random allocation of territories?


Good. Same with Montreal.

Re: SIEGE! - PSD available - [Quenched]

PostPosted: Mon Jun 18, 2012 6:23 pm
by nolefan5311
And Texan Wars. I will post in the Montreal thread too, see what people think. Any other maps you can think that have this problem?

Re: SIEGE! - PSD available - [Quenched]

PostPosted: Mon Jun 18, 2012 6:29 pm
by Gilligan
nolefan5311 wrote:And Texan Wars. I will post in the Montreal thread too, see what people think. Any other maps you can think that have this problem?


Malta - Valetta. Same situation as the first three mentioned
Madness - Dog House
WWII Gazala - Free French

There are a few that might be able to use a tweak with 2-territ bonuses.

Re: SIEGE! - PSD available - [Quenched]

PostPosted: Mon Jun 18, 2012 6:36 pm
by rgbubba
Hey please email me at rgbubba@yahoo.com for any issues on my game!

Re: SIEGE! - PSD available - [Quenched]

PostPosted: Mon Jun 18, 2012 6:44 pm
by nolefan5311
Can we just chat about it here?

Re: SIEGE! - PSD available - [Quenched]

PostPosted: Mon Jun 18, 2012 7:14 pm
by chapcrap
I am ok with that change.

Siege!

PostPosted: Mon Jun 10, 2013 5:25 pm
by -Maximus-
The throne starts as neutral 3 every time for automatic troops.

Re: Siege!

PostPosted: Mon Jun 10, 2013 6:48 pm
by spiesr
I am not 100% sure what you are going for with this thread. If you are suggesting a change to the map you need to post that in the Map Thread itself. A note though, maps typically aren't changed once they have left the beta phase without a lot of support.

Re: SIEGE! - PSD available - [Quenched]

PostPosted: Mon Jun 10, 2013 7:57 pm
by -Maximus-
ManBungalow wrote:I just bumped this to raise a point about the +1 bonus of the Throne. The immediate advantage provided by holding the Throne largley puts me off of playing this map. If the Throne were set to be neutral at the beginning of the game then it wouldn't affect any existing games. Hell, it could even be a neutral drop of 2 if you think that an imposing neutral 3 would make the Throne + Great hall bonus pair obsolete.


When is this happening? It should.

Re: Siege!

PostPosted: Mon Jun 10, 2013 7:57 pm
by -Maximus-
Cool exactly what I wanted, thanks for the link. I knew it would be easier to be pointed in the right direction then looking myself.

Re: Siege!

PostPosted: Tue Jun 11, 2013 6:18 am
by betiko
i'm on a trips game and the throne wasn't neutral to start

Re: Siege!

PostPosted: Tue Jun 11, 2013 7:35 am
by MoB Deadly
betiko wrote:i'm on a trips game and the throne wasn't neutral to start


He is suggesting it should start neutral. Which makes sense.

Re: Siege!

PostPosted: Tue Jun 11, 2013 8:51 am
by betiko
MoB Deadly wrote:
betiko wrote:i'm on a trips game and the throne wasn't neutral to start


He is suggesting it should start neutral. Which makes sense.


humm didn't understand it that way, he is saying that it always starts neutral, so it seems to be a problem for him? i hate that bloody map by the way, 100% loss on it with incredibly unfair dice each time.

Re: Siege!

PostPosted: Tue Jun 11, 2013 8:56 am
by trinicardinal
betiko wrote:
MoB Deadly wrote:
betiko wrote:i'm on a trips game and the throne wasn't neutral to start


He is suggesting it should start neutral. Which makes sense.


humm didn't understand it that way, he is saying that it always starts neutral, so it seems to be a problem for him? i hate that bloody map by the way, 100% loss on it with incredibly unfair dice each time.


I agree with MoB's interpretation... either way its an extremely lazy way to go about things.

Re: Siege!

PostPosted: Tue Jun 11, 2013 10:40 am
by MoB Deadly
meh, its posted in suggestions not bugs so that is where I interpreted his intent. but who knows. maybe more than one sentence would help explain things from the OP

Re: Siege!

PostPosted: Tue Jun 11, 2013 11:59 am
by spiesr
Anyhow, since this thread is for an idea which has to be handled in the Maps department I am Archiving this thread.

Re: Siege!

PostPosted: Thu Jun 13, 2013 12:05 am
by -Maximus-
Was a suggestion about the throne starting as a neutral 3 instead of being one of the territs assigned to someone. This has been suggested in the map thread as well but I was unsure how to find that.

Re: Siege!

PostPosted: Thu Jun 13, 2013 12:06 am
by -Maximus-
trinicardinal wrote:
betiko wrote:
MoB Deadly wrote:
betiko wrote:i'm on a trips game and the throne wasn't neutral to start


He is suggesting it should start neutral. Which makes sense.


humm didn't understand it that way, he is saying that it always starts neutral, so it seems to be a problem for him? i hate that bloody map by the way, 100% loss on it with incredibly unfair dice each time.


I agree with MoB's interpretation... either way its an extremely lazy way to go about things.


Lazy or genius..hmm

Re: Siege!

PostPosted: Thu Jun 13, 2013 7:31 am
by trinicardinal
-Maximus- wrote:
trinicardinal wrote:
betiko wrote:
MoB Deadly wrote:
betiko wrote:i'm on a trips game and the throne wasn't neutral to start


He is suggesting it should start neutral. Which makes sense.


humm didn't understand it that way, he is saying that it always starts neutral, so it seems to be a problem for him? i hate that bloody map by the way, 100% loss on it with incredibly unfair dice each time.


I agree with MoB's interpretation... either way its an extremely lazy way to go about things.


Lazy or genius..hmm


Can I have lazy for $500?