Re: All Your Base Are Belong To Us [11.Aug.11] - V3 p1&3
Posted: Thu Aug 11, 2011 9:19 am
mr. CD wrote:Yeap, that's better to read.
perfect. it will be like that in the next version.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=358&t=151174
mr. CD wrote:Yeap, that's better to read.
zimmah wrote:name should stay as it is.
DiM wrote:zimmah wrote:name should stay as it is.
i think i'll have to change it or at least shorten it to AYBABTU because last i remember there was a character limit for a map's name. perhaps a CA could shed more light on this...
Victor Sullivan wrote:I'm thinking that perhaps each tech tree should have 4 columns, so each silo and lab has a column, and, more importantly, so each player has a column.
-Sully
cairnswk wrote:The title is a nice effect DiM, but after 5 seconds it becomes quite annoying flickering on and off like that...very distracting even to see what changes have been made.
sorry to be a poop
mr. CD wrote:Is there a bonus for amount of regions on this map?
When playing 1v1 or 1v1v1, would everyone get both an alien and a human base? Since if both players in 1v1 have the same base(s) it'd get a bit silly and in 1v1v1 if one player has a human base and two players an alien base, the player with the human base would most likely win. So I'd say yes, make it 1 each.
Might still make it a bit tricky with 5 players though.
Nola_Lifer wrote:I liked the brighter green on those numbers and Research, Fight, Survive.
Nola_Lifer wrote:Also, the Alien Base symbol on the map blends in too much on the background.
Victor Sullivan wrote:You have a lot of text on there. Try to shorten things, or include visual aids instead. One thing I thought of that you could do is define a "tech pair" as a certain 'box', then box each pair of tech territories, then say "Any one LVL 1 tech pair: +2" and "Any one LVL 2 tech pair: +3". Also, I think it would be more helpful if you put the relevant information to each tech level right by each tech level. It would be a lot easier to follow.
-Sully
mr. CD wrote:Is there a bonus for amount of regions on this map?
Victor Sullivan wrote:mr. CD wrote:When playing 1v1 or 1v1v1, would everyone get both an alien and a human base? Since if both players in 1v1 have the same base(s) it'd get a bit silly and in 1v1v1 if one player has a human base and two players an alien base, the player with the human base would most likely win. So I'd say yes, make it 1 each.
Might still make it a bit tricky with 5 players though.
I'm not so sure one can code it such that each person starts out specifically with one human and one alien base, but I can code it such that each person gets two bases maximum.
I figure for the regions that I would nix the standard region bonus and code a continent equivalent to the region bonus for all of the non-tech regions, though I'm not sure how DiM feels about this.
-Sully
DiM wrote:the world display has a new texture
Victor Sullivan wrote:I'm not so sure one can code it such that each person starts out specifically with one human and one alien base, but I can code it such that each person gets two bases maximum.
Coleman wrote:DiM wrote:the world display has a new texture
I really really don't like the new texture. It made everything a lot harder to read for me. You may need to brighten the text to compensate or just go back to the v1 texture/brightness which I liked much more.
DiM wrote:
in the meantime i'd like some input on the neutrals.
i was thinking of making the first row of every tech as 2 and the second row as 3. on all techs, including the objective. and making the bonuses at +2 per each pair regardless if it is on tech lvl 1 or tech lvl 2.
mr. CD wrote:DiM wrote:
in the meantime i'd like some input on the neutrals.
i was thinking of making the first row of every tech as 2 and the second row as 3. on all techs, including the objective. and making the bonuses at +2 per each pair regardless if it is on tech lvl 1 or tech lvl 2.
AT 2.5 (by example) only connects to AT 3.1, right? And not AT 3.2, too? Since if they all connect the objective should be a bit higher.
If just one connects; 2 and 3 is fine.
mr. CD wrote:Wouldn't it be nice if Tech 1 connects to Tech 2 in the same way Tech 2 connects to Tech 3? Makes it a bit more like a tech tree. You could add having a DNA lab/Nuke silo to get your bonus.
DiM wrote:i'm working on some arrows to better represent the attack routes.
Good, they do make the text a bit hard to read though.mr. CD wrote:Wouldn't it be nice if Tech 1 connects to Tech 2 in the same way Tech 2 connects to Tech 3? Makes it a bit more like a tech tree. You could add having a DNA lab/Nuke silo to get your bonus.
from your base you can only do limited research. if you want more research you have to get to a nuke silo or a dna lab.
getting from tech 1 to tech 2 but not gaining the bonus unless you hold dna/nuke seems kinda hard to explain and a bit unrealistic.