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Re: All Your Base Are Belong To Us

PostPosted: Sat Jan 21, 2012 11:40 am
by koontz1973
zimmah wrote:
get real used to the taste of failure! It's your special flavor.


now guess that quote.

Zelda.

Groose to be more exact. See, I can use a search engine. :P

Re: All Your Base Are Belong To Us

PostPosted: Sat Jan 21, 2012 1:40 pm
by natty dread
zimmah wrote:"i feel asleep"


Metal Gear, NES version.

(didn't even need a search engine for that)

Re: All Your Base Are Belong To Us

PostPosted: Sat Jan 21, 2012 4:04 pm
by zimmah
you're both correct, you win a cookie.

Re: All Your Base Are Belong To Us

PostPosted: Sat Jan 21, 2012 5:49 pm
by Victor Sullivan
zimmah wrote:you're both correct, you win a cookie.

All your cookie are belong to me!!!!

-Sully

Re: All Your Base Are Belong To Us

PostPosted: Sat Jan 21, 2012 9:11 pm
by natty dread
Victor Sullivan wrote:
zimmah wrote:you're both correct, you win a cookie.

All your cookie are belong to me!!!!

-Sully


Image

Re: All Your Base Are Belong To Us

PostPosted: Sun Jan 22, 2012 2:06 pm
by nebsmith
I don't know it this has been mentioned but I think the win conditions need to be made clearer.
holding all of the DNA or Nukes with a base is clear, because it is stated in the map legend, but holding the bottom row if either tech could be explained more clearly.

For me the problem is having the full name of the Tech in the victory conditions. wouldn't it be easier and clearer to just have the abbreviations used on the map. Or to just state "Hold the bottom row of either tech level 3"
I think the same could be said for the DNA and Nuke win conditions at the side of the map. Is it necessary to restate them there ?

Re: All Your Base Are Belong To Us

PostPosted: Sun Feb 05, 2012 11:02 pm
by s3xt0y
I think we should throw some more win conditions in, make the fog game a little more interesting :)

Re: All Your Base Are Belong To Us

PostPosted: Sun Feb 05, 2012 11:35 pm
by DiM
s3xt0y wrote:I think we should throw some more win conditions in, make the fog game a little more interesting :)



if you want a map with plenty of win conditions check out pirates and merchants

Re: All Your Base Are Belong To Us

PostPosted: Wed Feb 08, 2012 5:02 am
by thenobodies80
mmm....apart the title thing, spelling, grammar etc etc

Is there something else that needs to be changed on the map? Are you happy with it?

Nobodies

Re: All Your Base Are Belong To Us

PostPosted: Wed Feb 08, 2012 6:23 am
by crazymilkshake5
YES! Quench it! so that way I can use it in clan wars :D

Re: All Your Base Are Belong To Us

PostPosted: Wed Feb 08, 2012 7:47 am
by DiM
thenobodies80 wrote:mmm....apart the title thing, spelling, grammar etc etc

Is there something else that needs to be changed on the map? Are you happy with it?

Nobodies


i am happy with it :mrgreen:

from all the maps i made this one has become my favourite for 1v1 :lol:

Re: All Your Base Are Belong To Us

PostPosted: Tue Feb 14, 2012 5:05 am
by mr. CD
Roses are red, violins are blue
All of my base are belong to you.

Re: All Your Base Are Belong To Us

PostPosted: Fri Feb 17, 2012 11:22 pm
by danfrank
2 player game , which i am involved in now. no spoils. we are both dropped an alien base.. It`s a stacking stalemate .. :roll:

Re: All Your Base Are Belong To Us

PostPosted: Sat Feb 18, 2012 12:03 am
by Jippd
I play no spoils all the time 1 v 1. They are not stacking games even if u start with the same base. You should be going for an autodeploy in that case

Re: All Your Base Are Belong To Us

PostPosted: Sat Feb 18, 2012 7:41 am
by DiM
danfrank wrote:2 player game , which i am involved in now. no spoils. we are both dropped an alien base.. It`s a stacking stalemate .. :roll:


you're in a stalemate by choice.
you can deploy in as-1 and take out eu-2 then focus on taking the dna-lab in as-2. or take out red in af-4 and go for the nuke lab in as-5.

or you can aim for getting 12 terits and thus a +4 bonus. take out red in eu-2 and af-4 as those are remote locations that he can't reach without going through neutrals. then use your terit in sa-1 to take more of his terits there. always leave 2 troops where he can attack you to improve the chance of him failing or at least losing a lot of troops. do this right and you'll either get that +4 or you'll force him to come out of his base to take his terits back and maybe lose a lot of troops.

Re: All Your Base Are Belong To Us

PostPosted: Sun Feb 19, 2012 7:33 am
by thenobodies80
              Quenching

---The Beta period has concluded for the All your base are belong to us Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations Dim and Victor Sullivan, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
              Image

thenobodies80

Re: All Your Base Are Belong To Us

PostPosted: Sun Feb 19, 2012 7:56 am
by crazymilkshake5
YES!

Re: All Your Base Are Belong To Us

PostPosted: Sun Feb 19, 2012 8:18 am
by natty dread
Congrats dim!

Re: All Your Base Are Belong To Us

PostPosted: Sun Feb 19, 2012 8:21 am
by DiM
woohoo

Re: All Your Base Are Belong To Us

PostPosted: Sun Feb 19, 2012 11:40 pm
by Victor Sullivan
:)

-Sully

Re: All Your Base Are Belong To Us

PostPosted: Mon Feb 20, 2012 12:16 am
by lostatlimbo
Congrats on a great map!

Re: All Your Base Are Belong To Us

PostPosted: Mon Feb 20, 2012 10:09 am
by isaiah40
=D> =D> =D> =D> Congrats DiM!! =D> =D> =D> =D>

Re: All Your Base Are Belong To Us

PostPosted: Thu Mar 15, 2012 9:08 am
by Swifte
Image on first page of this thread shows DNA Lab and Nuke Silo with 3 starting neutral, but there are actually 4.

Re: All Your Base Are Belong To Us

PostPosted: Sun Mar 18, 2012 5:33 pm
by -=- Tanarri -=-
It's probably an older image at the beginning of the thread. I know there's been a lot of updates made to the neutral values on this map.

Re: All Your Base Are Belong To Us

PostPosted: Wed Apr 18, 2012 4:36 am
by alt1978
STD does not seem to be working with clickable attacks. Something is going on there in the alien's unmentionables.