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Re: Kingdom of Denmark [Beta] update 01/01-12 pg. 25

Postby natty dread on Sun Jan 01, 2012 8:05 pm

I think a good solution would be 4 cities objective and +2 autodeploy per city.
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Re: Kingdom of Denmark [Beta] update 01/01-12 pg. 25

Postby koontz1973 on Mon Jan 02, 2012 3:46 am

I know the temptation is to try and rush into these things flap, but it would be best to take some time and look at all the options. Both nobodies and natty make good points. The +3 is to high, and maybe the +2 is as well. A good drop and you might grab a city on the first round and just keep it giving you extra troops. It might be an idea to drop it to 4 cities and keep the +1 auto, and if that does not move things along as you wish, drop it to 3 cities with the +1, then we can go to 4 with +2. You have lots of time in the beta to get these things right so no need to make rash judgements.
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Re: Kingdom of Denmark [Beta] update 01/01-12 pg. 25

Postby Flapcake on Mon Jan 02, 2012 3:55 am

koontz1973 wrote:Both nobodies and natty make good points.


Yes, very good points and your rigth I might rush this some :|

Why Im giving it some time to get more comment and time to think, also many of the multi playes games havent even finish yet and still to see how they turn out

(what can I say, its my baby and I want a good start for it :roll: )
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Re: Kingdom of Denmark [Beta] update 01/01-12 pg. 25

Postby koontz1973 on Mon Jan 02, 2012 5:09 am

Flapcake wrote:
koontz1973 wrote:Both nobodies and natty make good points.


Yes, very good points and your rigth I might rush this some :|

Why Im giving it some time to get more comment and time to think, also many of the multi playes games havent even finish yet and still to see how they turn out

(what can I say, its my baby and I want a good start for it :roll: )


I know the feeling.

The 1v1 games have always had the tendency to not go for neutrals so you can discount them some. The other thing to remember with 3 cities, if I get a good drop by any 3 that you are not to close to, I could grab them in round 1 and win in round 2.
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Re: Kingdom of Denmark [Beta] update 01/01-12 pg. 25

Postby thenobodies80 on Tue Feb 07, 2012 1:46 pm

natty dread wrote:I think a good solution would be 4 cities objective and +2 autodeploy per city.


So, after a month...what are your thoughts about this option?

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Re: Kingdom of Denmark [Beta] update 01/01-12 pg. 25

Postby Flapcake on Tue Feb 07, 2012 2:08 pm

thenobodies80 wrote:
natty dread wrote:I think a good solution would be 4 cities objective and +2 autodeploy per city.


So, after a month...what are your thoughts about this option?

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The current winning condiction are rearly been used as it is now, it seem to be more random or by chance than as a tactic to go for victory by holding 5 cities.
It was one of the main thoughts around the gameplay that this solution was to figth for, now it seem that players chose the easy win and then the cuttent condiction dont have any present.

Therefor I would like to try out nattys suggestion, 4 cities objective and +2 autodeploy per city.

I will prepare the graphic and PM koontz for the XML changing. when done you get a PM from me.

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Re: Kingdom of Denmark [Beta]

Postby thenobodies80 on Tue Feb 07, 2012 2:13 pm

Perfect, looking forward to it! ;)

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Re: Kingdom of Denmark [Beta]

Postby SirSebstar on Tue Feb 07, 2012 2:27 pm

question, why the objective at all. the map is fun, even if the drop can be totally unsettling.
can't the objective simply be removed? i see no need for it with this map
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Re: Kingdom of Denmark [Beta]

Postby Flapcake on Tue Feb 07, 2012 8:24 pm

SirSebstar wrote:question, why the objective at all. the map is fun, even if the drop can be totally unsettling.
can't the objective simply be removed? i see no need for it with this map



Thx for your comment SirSebstar, your point are serious.

Well yes the objective could be remeoved, but is was never my idea with this map from the start, it was to have serval options for victory, also with the suggestion by natty I think its an improvment, with out the condiction its a map strait ahead, nothing wrong with that, but I wanted a map where you are forced to think strategic and not just throw the dice blindfolded.
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Re: Kingdom of Denmark [Beta]

Postby koontz1973 on Tue Feb 07, 2012 11:08 pm

Will get you the xml done by tonight.
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Re: Kingdom of Denmark [Beta]

Postby koontz1973 on Wed Feb 08, 2012 10:41 am

New xml. 4 cities required to win and a =2 auto deploy on all 5 cities now included.

http://www.fileden.com/files/2012/1/27/3255536//finlandv2.xml
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Re: Kingdom of Denmark [Beta]

Postby Flapcake on Wed Feb 08, 2012 11:04 am

koontz1973 wrote:New xml. 4 cities required to win and a =2 auto deploy on all 5 cities now included.


Super, thx Koontz

Here are the latest updates, PM sendt to Foundry foreman.

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XML
http://www.fileden.com/files/2012/1/27/3255536//finlandv2.xml
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Re: Kingdom of Denmark [Beta]

Postby thenobodies80 on Thu Feb 09, 2012 3:53 am

Files sent to the turtle!

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Re: Kingdom of Denmark [Beta]

Postby thenobodies80 on Thu Feb 16, 2012 8:29 am

Updated!

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Re: Kingdom of Denmark [Beta]

Postby Flapcake on Thu Feb 16, 2012 9:41 am

thenobodies80 wrote:Updated!



Thx tb80, looks greate :)
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