Kingdom of Denmark [Quenched]

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Re: Kingdom of Denmark [Beta]

Postby chapcrap on Sat Feb 18, 2012 3:17 am

I like the latest gameplay update. I'll probably play the map more because of it.
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Re: Kingdom of Denmark [Beta]

Postby Flapcake on Sat Feb 18, 2012 6:34 am

chapcrap wrote:I like the latest gameplay update. I'll probably play the map more because of it.



Thx chapcrap :)
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Re: Kingdom of Denmark [Beta]

Postby Mightor on Mon Mar 05, 2012 1:27 am

Finally the map of Denmark came forward - very much wanted and valued - great work, dudes :-)
I have created some foggy maps and I discovered that it is shown to all players which player has captured which shield. I think the idea of a foggy game is missed, then. Could you do anything about that, pls.
But keep up the great work, mates.
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Re: Kingdom of Denmark [Beta]

Postby koontz1973 on Mon Mar 05, 2012 1:35 am

Looked at your games and do you mean in the game log it shows the deployment of 2 for holding a shield? If you do, then nothing can be done as this is the way the log works.

If not, can you give a game number and clearer description of what it is so I can look into it.
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Re: Kingdom of Denmark [Beta]

Postby Mightor on Mon Mar 05, 2012 2:06 am

I this game I can see that yellow has 2 shields - in other games I see other players conquerrings of shields.
I wonder if the other players may see the same picture as I do ?

Game: Game 10701396
Four Cities ==> Ålborg(3) [2] Århus(?) [2] Esbjerg(?) [2] Odense(9) [2] København(6) [2]

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Re: Kingdom of Denmark [Beta]

Postby isaiah40 on Mon Mar 05, 2012 6:56 am

You see that yellow has 2 shields, but which ones? The game log will always tell you how many troops each player gets, but not what territories each player gets. As koontz said, there is nothing that can be done about it. Plus I see you are using BOB, and as far as I know BOB doesn't show you which player has which city in foggy games.
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Re: Kingdom of Denmark [Beta]

Postby natty dread on Fri Mar 16, 2012 3:56 am

I just now noticed a small graphical flaw: the dark inner glow of the land area seems to be missing between randers / viborg.
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Re: Kingdom of Denmark [Beta]

Postby Flapcake on Fri Mar 16, 2012 8:57 am

natty dread wrote:I just now noticed a small graphical flaw: the dark inner glow of the land area seems to be missing between randers / viborg.



Its no flaw, its made like that on on purpose, its a river/impassable
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Re: Kingdom of Denmark [Beta]

Postby natty dread on Fri Mar 16, 2012 9:32 am

"It's not a bug, it's a feature", right? ;)

The thing is, since it's the only "river" on the map, there's really no context to separate rivers from other bodies of water, so it just looks like another piece of water... so it'd be good if it was consistent with the other waters.
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Re: Kingdom of Denmark [Beta]

Postby Flapcake on Fri Mar 16, 2012 10:24 am

"It's not a bug, it's a feature" Yes your rigth ;)

We are here in the category of taste and "cant take my eyes away details" in reality the water dont comes down that far in that area, but for the gameplay some impasable was needed, and what was more natural that make the "river/water" extended, therefor it looks like it does, I just didten added the white line to it, not by any fault but it was just the way I draw it.

If the foundry are upset of the missing sea foam, Im happy to add it, no sweat ;)
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Re: Kingdom of Denmark [Beta]

Postby chapcrap on Fri Mar 16, 2012 6:44 pm

I agree with natty. It would look better if it was the same as the other water.
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Re: Kingdom of Denmark [Beta]

Postby natty dread on Fri Mar 16, 2012 8:14 pm

I'm not talking about the water's colour, I mean the dark glow on the edge of the land.
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Re: Kingdom of Denmark [Beta]

Postby Flapcake on Fri Mar 16, 2012 8:40 pm

natty dread wrote:I'm not talking about the water's colour, I mean the dark glow on the edge of the land.



ahh the shade :) well thats supposed to be that way too (cough cough) :mrgreen:
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Re: Kingdom of Denmark [Beta]

Postby natty dread on Fri Mar 16, 2012 8:44 pm

Come on, no it's not...
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Re: Kingdom of Denmark [Beta]

Postby Flapcake on Sat Mar 17, 2012 5:45 am

natty dread wrote:Come on, no it's not...



Il sort it out ASAP
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